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XEffects.IonCannonDeathEffect

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- XEffects.IonCannonDeathEffect

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
bytebPlayed[11]
SoundExplosionSound[11]
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function PlayUniqueRandomExplosion ()))
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange

States Summary
Explosion Source code
auto state Explosion


Variables Detail

bPlayed[11] Source code

var byte bPlayed[11];

ExplosionSound[11] Source code

var Sound ExplosionSound[11];


Functions Detail

PlayUniqueRandomExplosion Source code

simulated function PlayUniqueRandomExplosion ( ) )


Defaultproperties

defaultproperties
{
	ExplosionSound(0)=Sound'ONSVehicleSounds-S.Explosion01'
	ExplosionSound(1)=Sound'ONSVehicleSounds-S.Explosion02'
	ExplosionSound(2)=Sound'ONSVehicleSounds-S.Explosion03'
	ExplosionSound(3)=Sound'ONSVehicleSounds-S.Explosion04'
	ExplosionSound(4)=Sound'ONSVehicleSounds-S.Explosion05'
	ExplosionSound(5)=Sound'ONSVehicleSounds-S.Explosion06'
	ExplosionSound(6)=Sound'ONSVehicleSounds-S.Explosion07'
	ExplosionSound(7)=Sound'ONSVehicleSounds-S.Explosion08'
	ExplosionSound(8)=Sound'ONSVehicleSounds-S.Explosion09'
	ExplosionSound(9)=Sound'ONSVehicleSounds-S.Explosion10'
	ExplosionSound(10)=Sound'ONSVehicleSounds-S.Explosion11'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter1
		AutoDestroy=true
		SecondsBeforeInactive=0.000000
        RespawnDeadParticles=False
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        ColorMultiplierRange=(Y=(Min=0.600000,Max=0.600000))
        MaxParticles=1
        StartLocationOffset=(X=150.000000,Z=350.000000)
        SizeScale(1)=(RelativeTime=0.500000,RelativeSize=0.300000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=5.000000)
        InitialParticlesPerSecond=500.000000
        Texture=AW-2004Particles.Energy.PurpleSwell
        LifetimeRange=(Min=0.500000,Max=0.500000)
        Name="SpriteEmitter1"
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter1'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter2
		AutoDestroy=true
		SecondsBeforeInactive=0.000000
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        ColorMultiplierRange=(Y=(Min=0.600000,Max=0.600000))
        Opacity=0.500000
        MaxParticles=30
        StartLocationOffset=(X=150.000000,Z=200.000000)
        StartLocationRange=(X=(Min=-500.000000,Max=500.000000))
        StartLocationShape=PTLS_All
        SphereRadiusRange=(Min=400.000000,Max=500.000000)
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
        StartSizeRange=(X=(Min=300.000000,Max=400.000000))
        InitialParticlesPerSecond=500.000000
        Texture=ExplosionTex.Framed.exp2_framesP
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.400000,Max=0.400000)
        Name="SpriteEmitter2"
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter2'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter4
		AutoDestroy=true
		SecondsBeforeInactive=0.000000
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        UseRandomSubdivision=True
        ColorScale(0)=(Color=(B=255,G=255,R=255))
        ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255))
        ColorScale(2)=(RelativeTime=1.000000)
        MaxParticles=15
	UseRotationFrom=PTRS_Actor
        StartLocationOffset=(X=150.000000,Z=350.000000)
        StartLocationRange=(X=(Min=-600.000000,Max=600.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=-100.000000,Max=100.000000))
        StartLocationShape=PTLS_All
        SphereRadiusRange=(Min=600.000000,Max=800.000000)
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.500000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
        StartSizeRange=(X=(Min=300.000000,Max=400.000000))
        InitialParticlesPerSecond=100.000000
        Texture=ExplosionTex.Framed.exp2_framesP
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.200000,Max=0.400000)
        InitialDelayRange=(Min=0.150000,Max=0.150000)
        Name="SpriteEmitter4"
    End Object
    Emitters(2)=SpriteEmitter'SpriteEmitter4'


    Begin Object Class=BeamEmitter Name=BeamEmitter0
		AutoDestroy=true
		SecondsBeforeInactive=0.000000
        BeamDistanceRange=(Min=2000.000000,Max=4000.000000)
        DetermineEndPointBy=PTEP_Distance
        LowFrequencyNoiseRange=(Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000))
        HighFrequencyNoiseRange=(Y=(Min=-80.000000,Max=80.000000),Z=(Min=-80.000000,Max=80.000000))
        RespawnDeadParticles=False
        AutomaticInitialSpawning=False
        ColorMultiplierRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.800000,Max=0.800000))
        Opacity=0.200000
        MaxParticles=50
	UseRotationFrom=PTRS_Actor
        StartLocationOffset=(X=100.000000,Z=336.000000)
        StartSizeRange=(X=(Min=5.000000,Max=200.000000))
        InitialParticlesPerSecond=80.000000
        Texture=AW-2004Particles.Energy.PowerBolt
        LifetimeRange=(Min=0.200000,Max=0.200000)
        InitialDelayRange=(Min=0.300000,Max=0.300000)
        StartVelocityRange=(X=(Min=300.000000,Max=600.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=-100.000000,Max=100.000000))
        Name="BeamEmitter0"
    End Object
    Emitters(3)=BeamEmitter'BeamEmitter0'


    Begin Object Class=BeamEmitter Name=BeamEmitter1
		AutoDestroy=true
		SecondsBeforeInactive=0.000000
        BeamDistanceRange=(Min=300.000000,Max=600.000000)
        DetermineEndPointBy=PTEP_Distance
        LowFrequencyNoiseRange=(Y=(Min=-20.000000,Max=-100.000000),Z=(Min=-50.000000,Max=50.000000))
        HighFrequencyNoiseRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=-10.000000,Max=10.000000))
        NoiseDeterminesEndPoint=True
        RespawnDeadParticles=False
        AutomaticInitialSpawning=False
        ColorMultiplierRange=(Y=(Min=0.500000,Max=0.500000))
        MaxParticles=20
	UseRotationFrom=PTRS_Actor
        StartLocationOffset=(X=-860.000000,Y=-140.000000,Z=288.000000)
        StartLocationRange=(X=(Min=-10.000000,Max=5.000000),Y=(Min=-5.000000,Max=5.000000),Z=(Min=-80.000000,Max=10.000000))
        StartLocationShape=PTLS_Sphere
        StartSizeRange=(X=(Min=-25.000000,Max=25.000000),Y=(Max=-100.000000))
        InitialParticlesPerSecond=30.000000
        Texture=EpicParticles.Beams.HotBolt03aw
        LifetimeRange=(Min=0.100000,Max=0.200000)
        InitialDelayRange=(Min=0.300000,Max=0.350000)
        StartVelocityRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.200000,Max=0.200000))
        Name="BeamEmitter1"
    End Object
    Emitters(4)=BeamEmitter'BeamEmitter1'


    Begin Object Class=BeamEmitter Name=BeamEmitter3
		AutoDestroy=true
		SecondsBeforeInactive=0.000000
        BeamDistanceRange=(Min=300.000000,Max=800.000000)
        DetermineEndPointBy=PTEP_Distance
        LowFrequencyNoiseRange=(Y=(Min=40.000000,Max=150.000000),Z=(Min=-50.000000,Max=50.000000))
        HighFrequencyNoiseRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=-10.000000,Max=10.000000))
        NoiseDeterminesEndPoint=True
        RespawnDeadParticles=False
        AutomaticInitialSpawning=False
        ColorMultiplierRange=(Y=(Min=0.500000,Max=0.500000))
        MaxParticles=25
	UseRotationFrom=PTRS_Actor
        StartLocationOffset=(X=-780.000000,Y=86.000000,Z=288.000000)
        StartLocationRange=(X=(Min=-10.000000,Max=5.000000),Y=(Min=-5.000000,Max=5.000000),Z=(Min=-80.000000,Max=10.000000))
        StartLocationShape=PTLS_Sphere
        StartSizeRange=(X=(Min=-25.000000,Max=25.000000),Y=(Max=-100.000000))
        InitialParticlesPerSecond=30.000000
        Texture=EpicParticles.Beams.HotBolt03aw
        LifetimeRange=(Min=0.100000,Max=0.150000)
        InitialDelayRange=(Min=0.300000,Max=0.350000)
        StartVelocityRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=-0.300000,Max=-0.300000),Z=(Min=0.100000,Max=0.100000))
        Name="BeamEmitter3"
    End Object
    Emitters(5)=BeamEmitter'BeamEmitter3'


    Begin Object Class=BeamEmitter Name=BeamEmitter10
		AutoDestroy=true
		SecondsBeforeInactive=0.000000
        BeamDistanceRange=(Min=900.000000,Max=930.000000)
        DetermineEndPointBy=PTEP_Distance
        BeamTextureUScale=2.000000
        LowFrequencyNoiseRange=(Y=(Min=-50.000000,Max=50.000000),Z=(Min=-20.000000,Max=100.000000))
        HighFrequencyNoiseRange=(Y=(Min=-30.000000,Max=30.000000),Z=(Min=-30.000000,Max=30.000000))
        UseColorScale=True
        RespawnDeadParticles=False
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=255,G=255,R=255))
        ColorScale(1)=(RelativeTime=1.000000)
        ColorMultiplierRange=(Y=(Min=0.300000,Max=0.700000))
        MaxParticles=20
	UseRotationFrom=PTRS_Actor
        StartLocationOffset=(X=240.000000,Y=-30.000000,Z=220.000000)
        StartLocationRange=(Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000))
        StartSizeRange=(X=(Min=10.000000,Max=30.000000))
        InitialParticlesPerSecond=30.000000
        Texture=EpicParticles.Beams.HotBolt03aw
        LifetimeRange=(Min=0.100000,Max=0.200000)
        InitialDelayRange=(Min=0.300000,Max=0.300000)
        StartVelocityRange=(X=(Min=1.000000,Max=1.000000),Z=(Min=-0.300000,Max=-0.300000))
        Name="BeamEmitter10"
    End Object
    Emitters(6)=BeamEmitter'BeamEmitter10'


    Begin Object Class=MeshEmitter Name=MeshEmitter0
		AutoDestroy=true
		SecondsBeforeInactive=0.000000
        StaticMesh=AW-2004Particles.Weapons.PlasmaSphere
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=255,G=255,R=255))
        ColorScale(1)=(RelativeTime=0.700000,Color=(B=255,G=255,R=255))
        ColorScale(2)=(RelativeTime=1.000000)
        Opacity=0.500000
        MaxParticles=1
	UseRotationFrom=PTRS_Actor
        StartLocationOffset=(Z=115.000000)
        SizeScale(0)=(RelativeSize=0.500000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=10.000000)
        StartSizeRange=(X=(Min=2.000000,Max=2.000000))
        InitialParticlesPerSecond=5000.000000
        LifetimeRange=(Min=0.700000,Max=0.700000)
        Name="MeshEmitter0"
    End Object
    Emitters(7)=MeshEmitter'MeshEmitter0'


    AmbientGlow=254
    bDirectional=true
    bNoDelete=false
    AutoDestroy=true
	RemoteRole=ROLE_None
}

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Creation time: Do 14.8.2014 09:58:09.543 - Created with UnCodeX