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Core.Object | +-- Engine.Actor | +-- Engine.xEmitter | +-- XEffects.pclSmoke | +-- XEffects.pclLightSmoke | +-- XEffects.MuzzleSmoke
BlackMuzzleSmoke, MinigunMuzzleSmoke
Functions Summary | ||
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PostBeginPlay ())) | ||
Tick (float dt)) | ||
Trigger (Actor Other, Pawn EventInstigator )) |
Functions Detail |
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Defaultproperties |
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defaultproperties { bHighDetail=true mDirDev=(X=0.300000,Y=0.300000,Z=0.300000) bOnlyOwnerSee=True mSizeRange(0)=5.000000 mSizeRange(1)=10.000000 mLifeRange(0)=0.600000 mLifeRange(1)=1.200000 mGrowthRate=4.0 mStartParticles=0 mMaxParticles=30 mColorRange(0)=(R=70,G=70,B=70,A=255) mColorRange(1)=(R=113,G=113,B=113,A=255) mRegen=True mRegenRange(0)=0.00000 mRegenRange(1)=0.00000 mMassRange(0)=-0.25 mMassRange(1)=-0.15 bForceAffected=false mSpeedRange(0)=0.0 mSpeedRange(1)=0.0 bHidden=true } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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