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XEffects.MuzzleSmoke

Extends
pclLightSmoke

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.xEmitter
      |   
      +-- XEffects.pclSmoke
         |   
         +-- XEffects.pclLightSmoke
            |   
            +-- XEffects.MuzzleSmoke

Direct Known Subclasses:

BlackMuzzleSmoke, MinigunMuzzleSmoke

Functions Summary
function PostBeginPlay ()))
event Tick (float dt))
event Trigger (Actor Other, Pawn EventInstigator ))


Functions Detail

PostBeginPlay Source code

function PostBeginPlay ( ) )

Tick Source code

event Tick ( float dt) )

Trigger Source code

event Trigger ( Actor Other, Pawn EventInstigator ) )


Defaultproperties

defaultproperties
{
	bHighDetail=true
    mDirDev=(X=0.300000,Y=0.300000,Z=0.300000)
	bOnlyOwnerSee=True
	mSizeRange(0)=5.000000
	mSizeRange(1)=10.000000
	mLifeRange(0)=0.600000
	mLifeRange(1)=1.200000
	mGrowthRate=4.0
	mStartParticles=0
	mMaxParticles=30
	mColorRange(0)=(R=70,G=70,B=70,A=255)
	mColorRange(1)=(R=113,G=113,B=113,A=255)
	mRegen=True
	mRegenRange(0)=0.00000
	mRegenRange(1)=0.00000 
    mMassRange(0)=-0.25
    mMassRange(1)=-0.15
	bForceAffected=false
    mSpeedRange(0)=0.0
    mSpeedRange(1)=0.0
    bHidden=true
}

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Creation time: Do 14.8.2014 09:58:15.291 - Created with UnCodeX