defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
InitialParticlesPerSecond=10.000000
AutomaticInitialSpawning=False
MaxParticles=3
RespawnDeadParticles=False
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=0.000000,Max=24.000000)
SpinParticles=True
StartSpinRange=(X=(Max=1.000000))
StartSizeRange=(X=(Min=60,Max=80),Y=(Min=60,Max=80),Z=(Min=60,Max=80))
UniformSize=false
Texture=Texture'ExplosionTex.exp1_frames'
TextureUSubdivisions=2
TextureVSubdivisions=4
BlendBetweenSubdivisions=True
LifetimeRange=(Min=0.400000,Max=0.600000)
SecondsBeforeInactive=0
Name="SpriteEmitter1"
End Object
Emitters(0)=SpriteEmitter'SpriteEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
Acceleration=(Z=20.000000)
UseColorScale=True
MaxParticles=15
ColorScale(0)=(Color=(B=255,G=255,R=255))
ColorScale(1)=(RelativeTime=0.125000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=0.330000,Color=(B=255,G=255,R=255,A=255))
ColorScale(3)=(RelativeTime=0.750000,Color=(B=128,G=128,R=128,A=255))
ColorScale(4)=(RelativeTime=1.000000,Color=(B=64,G=64,R=64))
RespawnDeadParticles=False
StartLocationShape=PTLS_Polar
StartLocationPolarRange=(Y=(Min=-32768.000000,Max=32768.000000),Z=(Min=10.000000,Max=10.000000))
UseRotationFrom=PTRS_Actor
SpinParticles=True
RotationOffset=(Yaw=-16384)
SpinsPerSecondRange=(X=(Max=0.100000))
StartSpinRange=(X=(Max=1.000000))
UseSizeScale=True
UseRegularSizeScale=False
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.500000)
UniformSize=True
InitialParticlesPerSecond=500.000000
AutomaticInitialSpawning=False
DrawStyle=PTDS_AlphaBlend
Texture=Texture'ExplosionTex.Framed.SmokeReOrdered'
TextureUSubdivisions=4
TextureVSubdivisions=4
BlendBetweenSubdivisions=True
UseRandomSubdivision=True
LifetimeRange=(Min=2.000000,Max=2.000000)
StartVelocityRadialRange=(Min=200.000000,Max=200.000000)
GetVelocityDirectionFrom=PTVD_AddRadial
UseVelocityScale=True
VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
VelocityScale(1)=(RelativeTime=0.300000,RelativeVelocity=(X=0.100000,Y=0.100000,Z=0.100000))
VelocityScale(2)=(RelativeTime=1.000000)
Name="SpriteEmitter0"
End Object
Emitters(1)=SpriteEmitter'SpriteEmitter0'
bNoDelete=false
AutoDestroy=true
RemoteRole=ROLE_None
bDynamicLight=true
LightEffect=LE_QuadraticNonIncidence
LightType=LT_FadeOut
LightBrightness=255
LightHue=28
LightSaturation=90
LightRadius=9
LightPeriod=32
LightCone=128
} |