Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XEffects.NewIonEffect

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- XEffects.NewIonEffect

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        UseDirectionAs=PTDU_Forward
        UseColorScale=True
        ColorScale(1)=(RelativeTime=0.330000)
        ColorScale(2)=(RelativeTime=0.660000,Color=(B=255,G=128,R=255))
        ColorScale(3)=(RelativeTime=1.000000)
        FadeInEndTime=0.100000
        FadeIn=True
        MaxParticles=40
        RespawnDeadParticles=False
        StartLocationOffset=(Z=-64.000000)
        MeshSpawningStaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere3'
        MeshSpawning=PTMS_Linear
        MeshScaleRange=(Z=(Min=2.000000,Max=2.000000))
        UniformMeshScale=False
        UseRevolution=True
        RevolutionsPerSecondRange=(Z=(Min=-0.200000,Max=0.200000))
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
        SizeScale(2)=(RelativeTime=0.800000,RelativeSize=16.000000)
        SizeScale(3)=(RelativeTime=1.000000,RelativeSize=25.000000)
        StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
        UniformSize=True
        InitialParticlesPerSecond=4000.000000
        AutomaticInitialSpawning=False
        Texture=Texture'EpicParticles.Smoke.Smokepuff2'
        LifetimeRange=(Min=2.000000,Max=2.000000)
        StartVelocityRange=(Z=(Min=-1.000000,Max=1.000000))
        StartVelocityRadialRange=(Min=-1.000000,Max=-1.000000)
        VelocityLossRange=(X=(Max=0.100000),Y=(Max=0.100000))
        GetVelocityDirectionFrom=PTVD_AddRadial
        UseVelocityScale=True
        VelocityScale(1)=(RelativeTime=0.500000)
        VelocityScale(2)=(RelativeTime=0.700000,RelativeVelocity=(X=3000.000000,Y=3000.000000,Z=1000.000000))
        VelocityScale(3)=(RelativeTime=1.000000)
        SecondsBeforeInactive=0
        Name="SpriteEmitter0"
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter0'
    Begin Object Class=SpriteEmitter Name=SpriteEmitter2
        UseDirectionAs=PTDU_Forward
        UseColorScale=True
        ColorScale(1)=(RelativeTime=0.330000,Color=(B=60,G=60,R=60,A=100))
        ColorScale(2)=(RelativeTime=0.660000,Color=(B=180,G=180,R=180,A=255))
        ColorScale(3)=(RelativeTime=1.000000)
        FadeInEndTime=0.100000
        FadeIn=True
        MaxParticles=150
        RespawnDeadParticles=False
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=128.000000,Max=128.000000)
        MeshSpawningStaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere3'
        MeshScaleRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
        UniformMeshScale=False
        UseRevolution=True
        RevolutionsPerSecondRange=(Z=(Min=0.100000,Max=0.100000))
        UseRevolutionScale=True
        RevolutionScale(0)=(RelativeRevolution=(Z=10.000000))
        RevolutionScale(1)=(RelativeTime=1.000000)
        SpinParticles=True
        StartSpinRange=(X=(Max=1.000000))
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
        SizeScale(2)=(RelativeTime=0.800000,RelativeSize=16.000000)
        SizeScale(3)=(RelativeTime=1.000000,RelativeSize=50.000000)
        StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
        UniformSize=True
        InitialParticlesPerSecond=4000.000000
        AutomaticInitialSpawning=False
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'EpicParticles.Smoke.Smokepuff'
        LifetimeRange=(Min=2.000000,Max=2.000000)
        InitialDelayRange=(Min=0.100000,Max=0.100000)
        StartVelocityRange=(Z=(Min=-1.000000,Max=1.000000))
        StartVelocityRadialRange=(Min=-0.800000,Max=-1.000000)
        VelocityLossRange=(X=(Max=0.100000),Y=(Max=0.100000))
        GetVelocityDirectionFrom=PTVD_AddRadial
        UseVelocityScale=True
        VelocityScale(1)=(RelativeTime=0.500000)
        VelocityScale(2)=(RelativeTime=0.700000,RelativeVelocity=(X=3000.000000,Y=3000.000000,Z=1000.000000))
        VelocityScale(3)=(RelativeTime=1.000000,RelativeVelocity=(X=300.000000,Y=300.000000,Z=100.000000))
        SecondsBeforeInactive=0
        Name="SpriteEmitter2"
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter2'
    Begin Object Class=SpriteEmitter Name=SpriteEmitter3
        UseDirectionAs=PTDU_Forward
        UseColorScale=True
        ColorScale(1)=(RelativeTime=0.330000)
        ColorScale(2)=(RelativeTime=0.660000,Color=(B=136,G=237,R=255))
        ColorScale(3)=(RelativeTime=1.000000)
        FadeInEndTime=0.100000
        FadeIn=True
        MaxParticles=50
        RespawnDeadParticles=False
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=64.000000,Max=128.000000)
        MeshSpawningStaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere3'
        MeshScaleRange=(X=(Min=1.500000,Max=1.500000),Y=(Min=1.500000,Max=1.500000))
        UniformMeshScale=False
        UseRevolution=True
        RevolutionsPerSecondRange=(Z=(Min=-0.200000,Max=0.200000))
        UseRevolutionScale=True
        RevolutionScale(0)=(RelativeRevolution=(Z=1.000000))
        RevolutionScale(1)=(RelativeTime=1.000000)
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
        SizeScale(2)=(RelativeTime=0.800000,RelativeSize=16.000000)
        SizeScale(3)=(RelativeTime=1.000000,RelativeSize=25.000000)
        StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
        UniformSize=True
        InitialParticlesPerSecond=4000.000000
        AutomaticInitialSpawning=False
        Texture=Texture'EpicParticles.Smoke.Smokepuff2'
        LifetimeRange=(Min=2.000000,Max=2.000000)
        InitialDelayRange=(Min=0.050000,Max=0.050000)
        StartVelocityRange=(Z=(Min=-1.000000,Max=1.000000))
        StartVelocityRadialRange=(Min=-1.000000,Max=-1.000000)
        VelocityLossRange=(X=(Max=0.100000),Y=(Max=0.100000))
        GetVelocityDirectionFrom=PTVD_AddRadial
        UseVelocityScale=True
        VelocityScale(1)=(RelativeTime=0.500000)
        VelocityScale(2)=(RelativeTime=0.700000,RelativeVelocity=(X=2000.000000,Y=2000.000000,Z=500.000000))
        VelocityScale(3)=(RelativeTime=1.000000)
        SecondsBeforeInactive=0
        Name="SpriteEmitter3"
    End Object
    Emitters(2)=SpriteEmitter'SpriteEmitter3'
    Begin Object Class=MeshEmitter Name=MeshEmitter1
        StaticMesh=StaticMesh'ParticleMeshes.Complex.IonSphere'
        RenderTwoSided=True
        UseParticleColor=True
        UseColorScale=True
        ColorScale(1)=(RelativeTime=0.300000,Color=(B=180,G=180,R=180,A=255))
        ColorScale(2)=(RelativeTime=0.600000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(3)=(RelativeTime=1.000000)
        FadeOutStartTime=1.000000
        FadeOut=True
        FadeInEndTime=0.100000
        FadeIn=True
        MaxParticles=1
        RespawnDeadParticles=False
        SpinsPerSecondRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(0)=(RelativeSize=0.200000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=18.000000)
        StartSizeRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=0.800000,Max=0.800000),Z=(Min=0.400000,Max=0.400000))
        InitialParticlesPerSecond=50000.000000
        AutomaticInitialSpawning=False
        DrawStyle=PTDS_Darken
        Texture=None
        LifetimeRange=(Min=0.750000,Max=0.750000)
        InitialDelayRange=(Min=1.500000,Max=1.500000)
        SecondsBeforeInactive=0
        Name="MeshEmitter1"
    End Object
    Emitters(3)=MeshEmitter'MeshEmitter1'
    Begin Object Class=SpriteEmitter Name=SpriteEmitter4
        UseColorScale=True
        ColorScale(0)=(Color=(B=128,G=30,R=80))
        ColorScale(1)=(RelativeTime=0.600000,Color=(B=180,G=50,R=180))
        ColorScale(2)=(RelativeTime=0.800000,Color=(B=180,G=50,R=140))
        ColorScale(3)=(RelativeTime=1.000000)
        MaxParticles=2
        RespawnDeadParticles=False
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(0)=(RelativeSize=0.200000)
        SizeScale(1)=(RelativeTime=0.800000,RelativeSize=10.000000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
        StartSizeRange=(X=(Min=200.000000,Max=200.000000))
        UniformSize=True
        InitialParticlesPerSecond=50000.000000
        AutomaticInitialSpawning=False
        Texture=Texture'EpicParticles.Flares.SoftFlare'
        LifetimeRange=(Min=1.250000,Max=1.250000)
        InitialDelayRange=(Min=0.800000,Max=0.800000)
        SecondsBeforeInactive=0
        Name="SpriteEmitter4"
    End Object
    Emitters(4)=SpriteEmitter'SpriteEmitter4'
    Begin Object Class=SpriteEmitter Name=SpriteEmitter5
        UseColorScale=True
        ColorScale(0)=(Color=(B=255,G=80,R=200))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=40,R=200))
        FadeOutStartTime=0.900000
        FadeOut=True
        FadeInEndTime=0.100000
        FadeIn=True
        MaxParticles=2
        RespawnDeadParticles=False
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=0.700000,RelativeSize=15.000000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
        UniformSize=True
        InitialParticlesPerSecond=50000.000000
        AutomaticInitialSpawning=False
        Texture=Texture'EpicParticles.Flares.BurnFlare1'
        LifetimeRange=(Min=1.000000,Max=1.000000)
        SecondsBeforeInactive=0
        Name="SpriteEmitter5"
    End Object
    Emitters(5)=SpriteEmitter'SpriteEmitter5'
    Begin Object Class=SpriteEmitter Name=SpriteEmitter6
        UseDirectionAs=PTDU_Right
        UseColorScale=True
        ColorScale(0)=(Color=(B=242,G=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=209,G=5,R=194))
        FadeOutStartTime=0.600000
        FadeOut=True
        FadeInEndTime=0.200000
        FadeIn=True
        RespawnDeadParticles=False
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=256.000000,Max=256.000000)
        StartSpinRange=(X=(Min=0.500000,Max=0.500000))
        StartSizeRange=(X=(Min=80.000000,Max=80.000000),Y=(Min=40.000000,Max=40.000000))
        InitialParticlesPerSecond=100.000000
        AutomaticInitialSpawning=False
        Texture=Texture'EpicParticles.Beams.WhiteStreak01aw'
        LifetimeRange=(Min=0.800000,Max=0.800000)
        StartVelocityRadialRange=(Min=200.000000,Max=200.000000)
        GetVelocityDirectionFrom=PTVD_AddRadial
        SecondsBeforeInactive=0
        Name="SpriteEmitter6"
    End Object
    Emitters(6)=SpriteEmitter'SpriteEmitter6'
    Begin Object Class=MeshEmitter Name=MeshEmitter2
        StaticMesh=StaticMesh'ParticleMeshes.Complex.IonSphere'
        RenderTwoSided=True
        UseParticleColor=True
        ColorMultiplierRange=(X=(Min=0.700000,Max=0.700000),Y=(Min=0.700000,Max=0.700000),Z=(Min=0.700000,Max=0.700000))
        FadeOutStartTime=0.750000
        FadeOut=True
        MaxParticles=1
        RespawnDeadParticles=False
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(0)=(RelativeSize=0.200000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=25.000000)
        StartSizeRange=(Z=(Min=0.200000,Max=0.200000))
        InitialParticlesPerSecond=50000.000000
        AutomaticInitialSpawning=False
        LifetimeRange=(Min=1.000000,Max=1.000000)
        InitialDelayRange=(Min=1.200000,Max=1.200000)
        SecondsBeforeInactive=0
        Name="MeshEmitter2"
    End Object
    Emitters(7)=MeshEmitter'MeshEmitter2'
    AutoDestroy=True
    Style=STY_Masked
    bUnlit=true
    bDirectional=True
    bNoDelete=false
    RemoteRole=ROLE_DumbProxy
    bNetTemporary=true
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Do 14.8.2014 09:58:15.754 - Created with UnCodeX