defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
UseDirectionAs=PTDU_Forward
UseColorScale=True
ColorScale(1)=(RelativeTime=0.330000)
ColorScale(2)=(RelativeTime=0.660000,Color=(B=15,G=51,R=255))
ColorScale(3)=(RelativeTime=1.000000)
FadeInEndTime=0.100000
FadeIn=True
MaxParticles=40
RespawnDeadParticles=False
StartLocationOffset=(Z=-64.000000)
MeshSpawningStaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere3'
MeshSpawning=PTMS_Linear
MeshScaleRange=(Z=(Min=2.000000,Max=2.000000))
UniformMeshScale=False
UseRevolution=True
RevolutionsPerSecondRange=(Z=(Min=-0.200000,Max=0.200000))
UseSizeScale=True
UseRegularSizeScale=False
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=0.800000,RelativeSize=16.000000)
SizeScale(3)=(RelativeTime=1.000000,RelativeSize=25.000000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
UniformSize=True
InitialParticlesPerSecond=4000.000000
AutomaticInitialSpawning=False
Texture=Texture'EpicParticles.Smoke.Smokepuff2'
LifetimeRange=(Min=2.000000,Max=2.000000)
StartVelocityRange=(Z=(Min=-1.000000,Max=1.000000))
StartVelocityRadialRange=(Min=-1.000000,Max=-1.000000)
VelocityLossRange=(X=(Max=0.100000),Y=(Max=0.100000))
GetVelocityDirectionFrom=PTVD_AddRadial
UseVelocityScale=True
VelocityScale(1)=(RelativeTime=0.500000)
VelocityScale(2)=(RelativeTime=0.700000,RelativeVelocity=(X=3000.000000,Y=3000.000000,Z=1000.000000))
VelocityScale(3)=(RelativeTime=1.000000)
SecondsBeforeInactive=0
Name="SpriteEmitter0"
End Object
Emitters(0)=SpriteEmitter'SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
UseDirectionAs=PTDU_Forward
UseColorScale=True
ColorScale(1)=(RelativeTime=0.330000)
ColorScale(2)=(RelativeTime=0.660000,Color=(G=128,R=255,A=190))
ColorScale(3)=(RelativeTime=1.000000)
FadeInEndTime=0.100000
FadeIn=True
MaxParticles=60
RespawnDeadParticles=False
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=64.000000,Max=128.000000)
MeshSpawningStaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere3'
MeshScaleRange=(Z=(Min=2.000000,Max=2.000000))
UniformMeshScale=False
UseRevolution=True
RevolutionsPerSecondRange=(Z=(Min=-0.200000,Max=0.200000))
SpinParticles=True
StartSpinRange=(X=(Max=1.000000))
UseSizeScale=True
UseRegularSizeScale=False
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=0.800000,RelativeSize=16.000000)
SizeScale(3)=(RelativeTime=1.000000,RelativeSize=25.000000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
UniformSize=True
InitialParticlesPerSecond=4000.000000
AutomaticInitialSpawning=False
Texture=Texture'EpicParticles.Smoke.Smokepuff2'
LifetimeRange=(Min=2.000000,Max=2.000000)
InitialDelayRange=(Min=0.050000,Max=0.050000)
StartVelocityRange=(Z=(Min=-1.000000,Max=1.000000))
StartVelocityRadialRange=(Min=1.000000,Max=1.000000)
VelocityLossRange=(X=(Max=0.100000),Y=(Max=0.100000))
GetVelocityDirectionFrom=PTVD_AddRadial
UseVelocityScale=True
VelocityScale(1)=(RelativeTime=0.500000)
VelocityScale(2)=(RelativeTime=0.700000,RelativeVelocity=(X=-3000.000000,Y=-3000.000000,Z=-1000.000000))
VelocityScale(3)=(RelativeTime=1.000000)
SecondsBeforeInactive=0
Name="SpriteEmitter1"
End Object
Emitters(1)=SpriteEmitter'SpriteEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter2
UseDirectionAs=PTDU_Forward
UseColorScale=True
ColorScale(1)=(RelativeTime=0.330000,Color=(B=60,G=60,R=60,A=100))
ColorScale(2)=(RelativeTime=0.660000,Color=(B=80,G=80,R=80,A=255))
ColorScale(3)=(RelativeTime=1.000000)
FadeInEndTime=0.100000
FadeIn=True
MaxParticles=150
RespawnDeadParticles=False
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=128.000000,Max=128.000000)
MeshSpawningStaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere3'
MeshScaleRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
UniformMeshScale=False
UseRevolution=True
RevolutionsPerSecondRange=(Z=(Min=0.100000,Max=0.100000))
UseRevolutionScale=True
RevolutionScale(0)=(RelativeRevolution=(Z=10.000000))
RevolutionScale(1)=(RelativeTime=1.000000)
SpinParticles=True
StartSpinRange=(X=(Max=1.000000))
UseSizeScale=True
UseRegularSizeScale=False
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=0.800000,RelativeSize=16.000000)
SizeScale(3)=(RelativeTime=1.000000,RelativeSize=50.000000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
UniformSize=True
InitialParticlesPerSecond=4000.000000
AutomaticInitialSpawning=False
DrawStyle=PTDS_AlphaBlend
Texture=Texture'EpicParticles.Smoke.Smokepuff'
LifetimeRange=(Min=2.000000,Max=2.000000)
InitialDelayRange=(Min=0.100000,Max=0.100000)
StartVelocityRange=(Z=(Min=-1.000000,Max=1.000000))
StartVelocityRadialRange=(Min=-0.800000,Max=-1.000000)
VelocityLossRange=(X=(Max=0.100000),Y=(Max=0.100000))
GetVelocityDirectionFrom=PTVD_AddRadial
UseVelocityScale=True
VelocityScale(1)=(RelativeTime=0.500000)
VelocityScale(2)=(RelativeTime=0.700000,RelativeVelocity=(X=3000.000000,Y=3000.000000,Z=1000.000000))
VelocityScale(3)=(RelativeTime=1.000000,RelativeVelocity=(X=300.000000,Y=300.000000,Z=100.000000))
SecondsBeforeInactive=0
Name="SpriteEmitter2"
End Object
Emitters(2)=SpriteEmitter'SpriteEmitter2'
Begin Object Class=SpriteEmitter Name=SpriteEmitter3
UseDirectionAs=PTDU_Forward
UseColorScale=True
ColorScale(1)=(RelativeTime=0.330000)
ColorScale(2)=(RelativeTime=0.660000,Color=(B=15,G=51,R=255))
ColorScale(3)=(RelativeTime=1.000000)
FadeInEndTime=0.100000
FadeIn=True
MaxParticles=50
RespawnDeadParticles=False
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=64.000000,Max=128.000000)
MeshSpawningStaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere3'
MeshScaleRange=(X=(Min=1.500000,Max=1.500000),Y=(Min=1.500000,Max=1.500000))
UniformMeshScale=False
UseRevolution=True
RevolutionsPerSecondRange=(Z=(Min=-0.200000,Max=0.200000))
UseRevolutionScale=True
RevolutionScale(0)=(RelativeRevolution=(Z=1.000000))
RevolutionScale(1)=(RelativeTime=1.000000)
UseSizeScale=True
UseRegularSizeScale=False
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=0.800000,RelativeSize=16.000000)
SizeScale(3)=(RelativeTime=1.000000,RelativeSize=25.000000)
StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
UniformSize=True
InitialParticlesPerSecond=4000.000000
AutomaticInitialSpawning=False
Texture=Texture'EpicParticles.Smoke.Smokepuff2'
LifetimeRange=(Min=2.000000,Max=2.000000)
InitialDelayRange=(Min=0.050000,Max=0.050000)
StartVelocityRange=(Z=(Min=-1.000000,Max=1.000000))
StartVelocityRadialRange=(Min=-1.000000,Max=-1.000000)
VelocityLossRange=(X=(Max=0.100000),Y=(Max=0.100000))
GetVelocityDirectionFrom=PTVD_AddRadial
UseVelocityScale=True
VelocityScale(1)=(RelativeTime=0.500000)
VelocityScale(2)=(RelativeTime=0.700000,RelativeVelocity=(X=2000.000000,Y=2000.000000,Z=500.000000))
VelocityScale(3)=(RelativeTime=1.000000)
SecondsBeforeInactive=0
Name="SpriteEmitter3"
End Object
Emitters(3)=SpriteEmitter'SpriteEmitter3'
Begin Object Class=MeshEmitter Name=MeshEmitter0
StaticMesh=StaticMesh'ParticleMeshes.Complex.ExplosionRing'
UseParticleColor=True
UseColorScale=True
ColorScale(1)=(RelativeTime=0.300000,Color=(B=56,G=137,R=197))
ColorScale(2)=(RelativeTime=0.600000,Color=(B=7,G=177,R=186))
ColorScale(3)=(RelativeTime=1.000000)
FadeOutStartTime=1.000000
FadeOut=True
FadeInEndTime=0.100000
FadeIn=True
MaxParticles=1
RespawnDeadParticles=False
StartSpinRange=(Y=(Max=1.000000),Z=(Max=1.000000))
UseSizeScale=True
UseRegularSizeScale=False
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=25.000000)
StartSizeRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000))
InitialParticlesPerSecond=50000.000000
AutomaticInitialSpawning=False
Texture=Texture'EpicParticles.Smoke.FlameGradient'
LifetimeRange=(Min=1.000000,Max=1.000000)
InitialDelayRange=(Min=1.000000,Max=1.000000)
SecondsBeforeInactive=0
Name="MeshEmitter0"
End Object
Emitters(4)=MeshEmitter'MeshEmitter0'
Begin Object Class=MeshEmitter Name=MeshEmitter1
StaticMesh=StaticMesh'ParticleMeshes.Complex.ExplosionSphere'
RenderTwoSided=True
UseParticleColor=True
UseColorScale=True
ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=0.600000,Color=(B=255,G=255,R=255,A=128))
ColorScale(3)=(RelativeTime=1.000000)
FadeOutStartTime=1.000000
FadeOut=True
FadeInEndTime=0.100000
FadeIn=True
MaxParticles=1
RespawnDeadParticles=False
SpinsPerSecondRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
UseSizeScale=True
UseRegularSizeScale=False
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=18.000000)
StartSizeRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=0.800000,Max=0.800000),Z=(Min=0.800000,Max=0.800000))
UniformSize=True
InitialParticlesPerSecond=50000.000000
AutomaticInitialSpawning=False
DrawStyle=PTDS_AlphaBlend
Texture=Texture'EpicParticles.Smoke.FlameGradient'
LifetimeRange=(Min=0.750000,Max=0.750000)
InitialDelayRange=(Min=1.500000,Max=1.500000)
SecondsBeforeInactive=0
Name="MeshEmitter1"
End Object
Emitters(5)=MeshEmitter'MeshEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter4
UseColorScale=True
ColorScale(0)=(Color=(B=16,G=30,R=158))
ColorScale(1)=(RelativeTime=0.600000,Color=(B=64,G=174,R=255))
ColorScale(2)=(RelativeTime=0.800000,Color=(B=23,G=121,R=187))
ColorScale(3)=(RelativeTime=1.000000)
MaxParticles=2
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=0.800000,RelativeSize=10.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=200.000000,Max=200.000000))
UniformSize=True
InitialParticlesPerSecond=50000.000000
AutomaticInitialSpawning=False
Texture=Texture'EpicParticles.Flares.SoftFlare'
LifetimeRange=(Min=1.250000,Max=1.250000)
InitialDelayRange=(Min=0.800000,Max=0.800000)
SecondsBeforeInactive=0
Name="SpriteEmitter4"
End Object
Emitters(6)=SpriteEmitter'SpriteEmitter4'
Begin Object Class=SpriteEmitter Name=SpriteEmitter5
UseColorScale=True
ColorScale(0)=(Color=(B=111,G=172,R=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=55,G=100,R=234))
FadeOutStartTime=0.900000
FadeOut=True
FadeInEndTime=0.100000
FadeIn=True
MaxParticles=2
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.700000,RelativeSize=15.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
UniformSize=True
InitialParticlesPerSecond=50000.000000
AutomaticInitialSpawning=False
Texture=Texture'EpicParticles.Flares.BurnFlare1'
LifetimeRange=(Min=1.000000,Max=1.000000)
SecondsBeforeInactive=0
Name="SpriteEmitter5"
End Object
Emitters(7)=SpriteEmitter'SpriteEmitter5'
Begin Object Class=SpriteEmitter Name=SpriteEmitter6
UseDirectionAs=PTDU_Right
UseColorScale=True
ColorScale(0)=(Color=(G=255,R=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(G=32,R=253))
FadeOutStartTime=0.600000
FadeOut=True
FadeInEndTime=0.200000
FadeIn=True
RespawnDeadParticles=False
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=256.000000,Max=256.000000)
StartSpinRange=(X=(Min=0.500000,Max=0.500000))
StartSizeRange=(X=(Min=80.000000,Max=80.000000),Y=(Min=40.000000,Max=40.000000))
InitialParticlesPerSecond=100.000000
AutomaticInitialSpawning=False
Texture=Texture'EpicParticles.Beams.WhiteStreak01aw'
LifetimeRange=(Min=0.800000,Max=0.800000)
StartVelocityRadialRange=(Min=200.000000,Max=200.000000)
GetVelocityDirectionFrom=PTVD_AddRadial
SecondsBeforeInactive=0
Name="SpriteEmitter6"
End Object
Emitters(8)=SpriteEmitter'SpriteEmitter6'
Begin Object Class=MeshEmitter Name=MeshEmitter2
StaticMesh=StaticMesh'ParticleMeshes.Complex.ExplosionSphere'
RenderTwoSided=True
UseParticleColor=True
ColorMultiplierRange=(X=(Min=0.700000,Max=0.700000),Y=(Min=0.700000,Max=0.700000),Z=(Min=0.700000,Max=0.700000))
FadeOutStartTime=0.750000
FadeOut=True
MaxParticles=1
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=25.000000)
StartSizeRange=(Z=(Min=0.800000,Max=0.800000))
InitialParticlesPerSecond=50000.000000
AutomaticInitialSpawning=False
LifetimeRange=(Min=1.000000,Max=1.000000)
InitialDelayRange=(Min=1.200000,Max=1.200000)
SecondsBeforeInactive=0
Name="MeshEmitter2"
End Object
Emitters(9)=MeshEmitter'MeshEmitter2'
AutoDestroy=True
Style=STY_Masked
bUnlit=true
bDirectional=True
bNoDelete=false
RemoteRole=ROLE_DumbProxy
bNetTemporary=true
} |