| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- Engine.PhysicsVolume
|
+-- XGame.IonCannonKillVolume
| Variables Summary | |
|---|---|
| array<Pawn> | Targets |
| int | TimeRemaining |
| IonCannonKillVolume | |
| bool | bAffectsFlyingPawns |
| int | CountdownTime |
| class<IonEffect> | IonEffectClass |
| class<Pawn> | TargetClass |
| Inherited Variables from Engine.Volume |
|---|
| AssociatedActor, AssociatedActorTag, DecoList, LocationName, LocationPriority |
| Functions Summary | ||
|---|---|---|
![]() | PawnEnteredVolume (Pawn Other)) | |
![]() | PawnLeavingVolume (Pawn Other)) | |
![]() | PlayGlobalSound (sound S)) | |
![]() | RemoveTarget (Pawn Other)) | |
![]() | SpawnEffects (vector EffectLoc)) | |
![]() | TimerPop (VolumeTimer T)) | |
| Inherited Functions from Engine.PhysicsVolume |
|---|
| ActorEnteredVolume, ActorLeavingVolume, BaseChange, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayerPawnDiedInVolume, PlayExitSplash, PostBeginPlay, PreBeginPlay, Reset, TimerPop, touch, Trigger, untouch |
| Inherited Functions from Engine.Volume |
|---|
| BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch |
| Variables Detail |
|---|
| Functions Detail |
|---|
PawnEnteredVolume Source code
PawnLeavingVolume Source code
PlayGlobalSound Source code
RemoveTarget Source code
SpawnEffects Source code
TimerPop Source code| Defaultproperties |
|---|
defaultproperties
{
TargetClass=class'Pawn'
CountdownTime=10
IonEffectClass=class'IonEffect'
MessageClass=class'IonCannonKillWarning'
TransientSoundVolume=1.0
TransientSoundRadius=2000.0
}
|
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