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XGame.TeamNewBloodfist

Extends
UT2K4TeamRoster

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.TeamInfo
            |   
            +-- UnrealGame.UnrealTeamInfo
               |   
               +-- XGame.xTeamRoster
                  |   
                  +-- XGame.UT2K4TeamRoster
                     |   
                     +-- XGame.TeamNewBloodfist

Variables Summary
Inherited Variables from XGame.UT2K4TeamRoster
TeamDescription, TeamLeader, TeamLevel, TeamNameSound, VoiceOver

Functions Summary
Inherited Functions from XGame.UT2K4TeamRoster
AddToTeam, Initialize
Inherited Functions from XGame.xTeamRoster
AlreadyExistsEntry, AvailableRecord, BelongsOnTeam, FillPlayerTeam, GetNamedBot, GetRandomPlayer, Initialize, PostBeginPlay


Defaultproperties

defaultproperties
{
	TeamLevel=1
	TeamNameSound=sound'AnnouncerFemale2K4.Bloodfist'
	VoiceOver=sound'AnnouncerFemale2K4.Bloodfist_description'
	TeamDescription="The only team in the Tournament acknowledged to be entirely cybernetic, Blood Fist warriors have their programming upgraded each year, and have become more and more lethal."


	TeamName="Blood Fist"
	TeamSymbolName="TeamSymbols_UT2004.NewBloodFist"
	RosterNames(0)="Mandible"
	RosterNames(1)="Thorax"
	RosterNames(2)="Syzygy"
	RosterNames(3)="Widowmaker"
	RosterNames(4)="Cobalt"
	RosterNames(5)="Rapier"
	RosterNames(6)="Corrosion"
	RosterNames(7)="Renegade"


}

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Creation time: Do 14.8.2014 09:58:24.612 - Created with UnCodeX