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XGame.TeamPainMachine

Extends
xTeamRoster

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.TeamInfo
            |   
            +-- UnrealGame.UnrealTeamInfo
               |   
               +-- XGame.xTeamRoster
                  |   
                  +-- XGame.TeamPainMachine

Variables Summary
Inherited Variables from UnrealGame.UnrealTeamInfo
AI, AllowedTeamMembers[32], CurrentObjectiveProgress, DefaultRosterEntry, DesiredTeamSize, HudTeamColor, LastObjectiveTime, ObjectivesDisabledCount, Roster, RosterNames, TeamAlliance, TeamSymbolName

Functions Summary
Inherited Functions from XGame.xTeamRoster
AlreadyExistsEntry, AvailableRecord, BelongsOnTeam, FillPlayerTeam, GetNamedBot, GetRandomPlayer, Initialize, PostBeginPlay
Inherited Functions from UnrealGame.UnrealTeamInfo
AddNamedBot, AddRandomPlayer, AddToTeam, AllBotsSpawned, AlreadyExistsEntry, BelongsOnTeam, ChooseBotClass, FillPlayerTeam, GetNamedBot, GetNextBot, GetRandomPlayer, Initialize, NeedsBotMoreThan, NextLoadOut, OverrideInitialBots, RemoveFromTeam, Reset, SetBotOrders


Defaultproperties

defaultproperties
{
	TeamName="PainMachine"
	TeamSymbolName="TeamSymbols_UT2003.PainMachine"
	RosterNames(0)="Komek"
	RosterNames(1)="Cobalt"
	RosterNames(2)="Silhouette"
	RosterNames(3)="Obsidian"
	RosterNames(4)="Circe"
	RosterNames(5)="Mandible"
	RosterNames(6)="Tiberius"
}


	

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Creation time: Do 14.8.2014 09:58:24.662 - Created with UnCodeX