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XGame.VampireGameRules

Extends
GameRules

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameRules
         |   
         +-- XGame.VampireGameRules

Variables Summary
VampireGameRules
floatConversionRatio
Inherited Variables from Engine.GameRules
NextGameRules
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Functions Summary
function GetServerDetails (out GameInfo.ServerResponseLine ServerState ))
functionint NetDamage (int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class DamageType ))
Inherited Functions from Engine.GameRules
AddGameRules, CheckEndGame, CheckScore, CriticalPlayer, FindPlayerStart, GetRules, GetServerDetails, HandleRestartGame, NetDamage, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, ScoreObjective
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Variables Detail

VampireGameRules

ConversionRatio Source code

var(VampireGameRules) float ConversionRatio;


Functions Detail

GetServerDetails Source code

function GetServerDetails ( out GameInfo.ServerResponseLine ServerState ) )

NetDamage Source code

function int NetDamage ( int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType ) )


Defaultproperties

defaultproperties
{
    ConversionRatio=0.5
}

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Creation time: Do 14.8.2014 09:58:28.750 - Created with UnCodeX