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XGame.xBombDelivery

Extends
GameObjective
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.JumpDest
         |   
         +-- UnrealGame.JumpSpot
            |   
            +-- UnrealGame.GameObjective
               |   
               +-- XGame.xBombDelivery

Variables Summary
intExplodeNow
intExplosionCounter
intLastExplodeNow
xBombDeliveryHoleMyHole
Team
intTeam
xBombDelivery
floatTouchDownDifficulty
Inherited Variables from UnrealGame.GameObjective
AlternatePaths, Announcer_DefendObjective, Announcer_DisabledObjective, Announcer_ObjectiveInfo, AreaVolumeTag, bAccruePoints, bActive, bAnnounceNextObjective, BaseExitTime, BaseRadius, bBotOnlyObjective, bClearInstigator, bDisabled, bFirstObjective, bHasShootSpots, bHighlightPhysicalObjective, bIgnoredObjective, bInitiallyActive, bIsBeingAttacked, bIsCritical, bMustBoardVehicleFirst, bOldCritical, bOldDisabled, bOldHighlightPhysicalObjective, bOptionalObjective, BotDamageScaling, bOverrideVisibilityCheck, bOverrideZoneCheck, bPlayCriticalAssaultAlarm, bReplicateObjective, bSoundsPrecached, bTeamControlled, bTriggerOnceOnly, bUsePriorityOnHUD, CriticalObjectiveVolumeTag, DefenderTeamIndex, DefensePriority, DefenseScripts, DefenseScriptTags, DefenseSquad, DelayedDamageInstigatorController, DestructionMessage, DisabledBy, DrawDistThresHold, DrawTime, EndCamera, EndCameraTag, HighlightOverlay[2], LastDrawTime, LocationPostfix, LocationPrefix, MyBaseVolume, NextObjective, ObjectiveDescription, ObjectiveDisabledTime, ObjectiveName, ObjectivePriority, ObjectiveStringPrefix, ObjectiveStringSuffix, ObjectiveTypeIcon, Objective_Info_Attacker, Objective_Info_Defender, PhysicalObjectiveActors, PhysicalObjectiveActorsTag, SavedObjectiveProgress, Score, Scorers, StartTeam, UseDescription, VehiclePath, VehiclePathName
Inherited Variables from UnrealGame.JumpSpot
bDodgeUp, bForceAllowDoubleJumping, bNeverImpactJump, bNoLowGrav, bOnlyTranslocator, bRealOnlyTranslocator, CachedSpeed[8], TranslocTarget, TranslocTargetTag, TranslocZOffset

Structures Summary
Inherited Structures from UnrealGame.GameObjective
ScorerRecord

Functions Summary
functionbool CanDoubleJump (Pawn Other))
functionbool CanMakeJump (Pawn Other, Float JumpHeight, Float GroundSpeed, Int Num, Actor Start, bool bForceCheck))
functionfloat GetDifficulty ()))
function PostBeginPlay ()))
event PostNetReceive ()))
function ScoreEffect (bool touchdown))
function SetTeamColors ()))
function Timer ()))
Inherited Functions from UnrealGame.GameObjective
AddScorer, AwardAssaultScore, BetterObjectiveThan, BotNearObjective, CanDoubleJump, CheckPlayCriticalAlarm, CompleteObjective, DisableObjective, GetDifficulty, GetHumanReadableName, GetNumDefenders, GetObjectiveProgress, HighlightPhysicalObjective, IsActive, IsCritical, NearObjective, OwnsDefenseScript, PlayAlarm, PlayDestructionMessage, PostBeginPlay, PostNetReceive, PreBeginPlay, PrecacheAnnouncer, Reset, SetActive, SetCriticalStatus, SetObjectiveOverlay, SetTeam, ShareScore, TellBotHowToDisable, Timer, Trigger, UpdateLocationName, UpdatePrecacheMaterials
Inherited Functions from UnrealGame.JumpSpot
CanDoubleJump, CanMakeJump, EffectiveDoubleJump, PostBeginPlay, SpecialCost, SuggestMovePreparation, TryTranslocator


Variables Detail

ExplodeNow Source code

var int ExplodeNow;

ExplosionCounter Source code

var int ExplosionCounter;

LastExplodeNow Source code

var int LastExplodeNow;

MyHole Source code

var xBombDeliveryHole MyHole;

Team

Team Source code

var(Team) int Team;

xBombDelivery

TouchDownDifficulty Source code

var(xBombDelivery) float TouchDownDifficulty;


Functions Detail

CanDoubleJump Source code

function bool CanDoubleJump ( Pawn Other) )

CanMakeJump Source code

function bool CanMakeJump ( Pawn Other, Float JumpHeight, Float GroundSpeed, Int Num, Actor Start, bool bForceCheck) )

GetDifficulty Source code

function float GetDifficulty ( ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

PostNetReceive Source code

simulated event PostNetReceive ( ) )

ScoreEffect Source code

function ScoreEffect ( bool touchdown) )

SetTeamColors Source code

simulated function SetTeamColors ( ) )

Timer Source code

simulated function Timer ( ) )


Defaultproperties

defaultproperties
{
	bDestinationOnly=true
	NetUpdateFrequency=40
	ObjectiveStringSuffix=" Goal"
	TransientSoundVolume=+1.0
	TouchDownDifficulty=+0.5
	bNotBased=true
	RemoteRole=ROLE_SimulatedProxy
	bAlwaysRelevant=true
    bHidden=false
    bUnlit=true
    bPathColliding=true
    bStasis=false
    bStatic=false
	bNoDelete=true
	bWorldGeometry=true
    bCollideActors=true
    bCollideWorld=false
    bBlockActors=true
    bProjTarget=true
    bBlockZeroExtentTraces=true
    bBlockNonZeroExtentTraces=true
    bUseCylinderCollision=false
    CollisionRadius=16.000000
    CollisionHeight=16.000000
    DrawScale=0.80000
    DrawType=DT_StaticMesh
    
    StaticMesh=StaticMesh'XGame_StaticMeshes.BombGate'
    Skins(0)=Texture'XGameTextures.superpickups.BombGate'
    Skins(1)=Combiner'XGameTextures.superpickups.BombgatePulseRC'
    Style=STY_Normal
	bDynamicLight=True	
    LightType=LT_SubtlePulse
	LightEffect=LE_QuadraticNonIncidence
	LightRadius=6
    LightBrightness=255	
    LightHue=255
    LightSaturation=55    
    SoundRadius=255
    SoundVolume=255
    bNetNotify=true
    bBlockKarma=true
}

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Creation time: Do 14.8.2014 09:58:30.091 - Created with UnCodeX