XGame.xBombDelivery
- Extends
- GameObjective
- Modifiers
- placeable
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
|
+-- Engine.JumpDest
|
+-- UnrealGame.JumpSpot
|
+-- UnrealGame.GameObjective
|
+-- XGame.xBombDelivery
Inherited Variables from UnrealGame.GameObjective |
AlternatePaths, Announcer_DefendObjective, Announcer_DisabledObjective, Announcer_ObjectiveInfo, AreaVolumeTag, bAccruePoints, bActive, bAnnounceNextObjective, BaseExitTime, BaseRadius, bBotOnlyObjective, bClearInstigator, bDisabled, bFirstObjective, bHasShootSpots, bHighlightPhysicalObjective, bIgnoredObjective, bInitiallyActive, bIsBeingAttacked, bIsCritical, bMustBoardVehicleFirst, bOldCritical, bOldDisabled, bOldHighlightPhysicalObjective, bOptionalObjective, BotDamageScaling, bOverrideVisibilityCheck, bOverrideZoneCheck, bPlayCriticalAssaultAlarm, bReplicateObjective, bSoundsPrecached, bTeamControlled, bTriggerOnceOnly, bUsePriorityOnHUD, CriticalObjectiveVolumeTag, DefenderTeamIndex, DefensePriority, DefenseScripts, DefenseScriptTags, DefenseSquad, DelayedDamageInstigatorController, DestructionMessage, DisabledBy, DrawDistThresHold, DrawTime, EndCamera, EndCameraTag, HighlightOverlay[2], LastDrawTime, LocationPostfix, LocationPrefix, MyBaseVolume, NextObjective, ObjectiveDescription, ObjectiveDisabledTime, ObjectiveName, ObjectivePriority, ObjectiveStringPrefix, ObjectiveStringSuffix, ObjectiveTypeIcon, Objective_Info_Attacker, Objective_Info_Defender, PhysicalObjectiveActors, PhysicalObjectiveActorsTag, SavedObjectiveProgress, Score, Scorers, StartTeam, UseDescription, VehiclePath, VehiclePathName |
Inherited Functions from UnrealGame.GameObjective |
AddScorer, AwardAssaultScore, BetterObjectiveThan, BotNearObjective, CanDoubleJump, CheckPlayCriticalAlarm, CompleteObjective, DisableObjective, GetDifficulty, GetHumanReadableName, GetNumDefenders, GetObjectiveProgress, HighlightPhysicalObjective, IsActive, IsCritical, NearObjective, OwnsDefenseScript, PlayAlarm, PlayDestructionMessage, PostBeginPlay, PostNetReceive, PreBeginPlay, PrecacheAnnouncer, Reset, SetActive, SetCriticalStatus, SetObjectiveOverlay, SetTeam, ShareScore, TellBotHowToDisable, Timer, Trigger, UpdateLocationName, UpdatePrecacheMaterials |
var int ExplodeNow;
var int ExplosionCounter;
var int LastExplodeNow;
Team
var(Team) int Team;
xBombDelivery
function
bool CanDoubleJump (
Pawn Other) )
function
bool CanMakeJump (
Pawn Other,
Float JumpHeight,
Float GroundSpeed,
Int Num,
Actor Start,
bool bForceCheck) )
function float GetDifficulty ( ) )
simulated function PostBeginPlay ( ) )
simulated event PostNetReceive ( ) )
function ScoreEffect ( bool touchdown) )
simulated function SetTeamColors ( ) )
simulated function Timer ( ) )
defaultproperties
{
bDestinationOnly=true
NetUpdateFrequency=40
ObjectiveStringSuffix=" Goal"
TransientSoundVolume=+1.0
TouchDownDifficulty=+0.5
bNotBased=true
RemoteRole=ROLE_SimulatedProxy
bAlwaysRelevant=true
bHidden=false
bUnlit=true
bPathColliding=true
bStasis=false
bStatic=false
bNoDelete=true
bWorldGeometry=true
bCollideActors=true
bCollideWorld=false
bBlockActors=true
bProjTarget=true
bBlockZeroExtentTraces=true
bBlockNonZeroExtentTraces=true
bUseCylinderCollision=false
CollisionRadius=16.000000
CollisionHeight=16.000000
DrawScale=0.80000
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'XGame_StaticMeshes.BombGate'
Skins(0)=Texture'XGameTextures.superpickups.BombGate'
Skins(1)=Combiner'XGameTextures.superpickups.BombgatePulseRC'
Style=STY_Normal
bDynamicLight=True
LightType=LT_SubtlePulse
LightEffect=LE_QuadraticNonIncidence
LightRadius=6
LightBrightness=255
LightHue=255
LightSaturation=55
SoundRadius=255
SoundVolume=255
bNetNotify=true
bBlockKarma=true
} |
Creation time: Do 14.8.2014 09:58:30.091 - Created with
UnCodeX