- Extends
- GameObject
Core.Object
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+-- Engine.Actor
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+-- Engine.Decoration
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+-- UnrealGame.GameObject
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+-- XGame.xBombFlag
Inherited Variables from UnrealGame.GameObject |
Assists, bDisabled, bHeld, bHome, bLastSecondSave, FirstTouch, GameObjBone, GameObjOffset, GameObjRot, Holder, HolderPRI, HomeBase, MaxDropTime, OldTeam, TakenTime |
Inherited Variables from Engine.Decoration |
bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime |
Inherited Functions from UnrealGame.GameObject |
BaseChange, BeginState, CalcSetHome, CanBePickedUpBy, CanBeThrownBy, CheckTouching, ClearHolder, Drop, EndState, FellOutOfWorld, IsHome, Landed, LogDropped, LogReturned, LogTaken, NotReachableBy, Position, PostBeginPlay, Score, SendHome, SendHomeDisabled, SetDisable, SetHolder, Timer, Touch, ValidHolder |
Inherited Functions from Engine.Decoration |
BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
var bool bBallDrainsTransloc;
var bool bThrownBomb;
var byte TeamHue[2];
xBombFlag
function BeginState ( ) )
function BeginState ( ) )
function BeginState ( ) )
BeginState HomeDisabled Source code
function BeginState ( ) )
function
bool CanBePickedUpBy (
Pawn P) )
function
bool CanBeThrownBy (
Pawn P) )
function ClearHolder ( ) )
function Destroyed ( ) )
function EndState ( ) )
function EndState ( ) )
function EndState ( ) )
function bool IsHome ( ) )
function Landed (
vector hitNormal) )
function Landed (
vector hitNormal) )
function LogDropped ( ) )
function LogReturned ( ) )
simulated event PostNetReceive ( ) )
function RandSpin ( float spinRate) )
function SendHomeDisabled ( float TimeOut) )
function SetThrow (
vector start) )
function Tick ( float delta) )
function Timer ( ) )
function
bool ValidHolder (
Actor Other) )
defaultproperties
{
ThrowerTouchDelay=1.f
ImpactSound=Sound'WeaponSounds.ball_bounce_v3a'
Elasticity=0.4
RemoteRole=ROLE_DumbProxy
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'E_Pickups.BombBall.FullBomb'
DrawScale=1.500000
BombLauncherClassName="XWeapons.BallLauncher"
NetUpdateFrequency=100
MessageClass=class'XGame.xBombMessage'
bProjTarget=true
bHidden=false
bStasis=false
bHome=True
bStatic=False
Style=STY_Masked
bFixedRotationDir=True
RotationRate=(Yaw=30000)
DesiredRotation=(Yaw=30000)
Physics=PHYS_Rotating
bDynamicLight=true
LightHue=40
LightBrightness=255
bUnlit=true
LightType=LT_Steady
LightEffect=LE_QuadraticNonIncidence
LightRadius=6
TeamHue(0)=0
TeamHue(1)=170
TeamShader(0)=Shader'XGameShaders.BRShaders.BombIconRS'
TeamShader(1)=Shader'XGameShaders.BRShaders.BombIconBS'
Skins(0)=None
Skins(1)=Shader'XGameShaders.BRShaders.BombIconYS'
Skins(2)=Shader'XGameShaders.BRShaders.BombIconYS'
SecondRepSkin=Shader'XGameShaders.BRShaders.BombIconYS'
CollisionRadius=24.0
CollisionHeight=20.0
bCollideActors=True
bCollideWorld=True
bUseCylinderCollision=true
Mass=100.0
Buoyancy=20.000000
PrePivot=(X=2,Y=0,Z=0.5)
NetPriority=+00003.000000
SoundRadius=250
ThrowSpeed=1300
bBounce=true
SeekInterval=0.05
SeekAccum=0.0
GameObjBone=spine
}
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Creation time: Do 14.8.2014 09:58:30.118 - Created with
UnCodeX