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XGame.xDomA

Extends
xDomLetter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- XGame.xDomLetter
         |   
         +-- XGame.xDomA

Variables Summary
Inherited Variables from XGame.xDomLetter
BlueTeamShader, NeutralShader, RedTeamShader
Inherited Variables from Engine.Decoration
bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime

Functions Summary
Inherited Functions from Engine.Decoration
BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger


Defaultproperties

defaultproperties
{   
    StaticMesh=XGame_rc.DomAMesh
    Skins(0)=Shader'XGameTextures.SuperPickups.DomABGS'
    DrawType=DT_StaticMesh
    DrawScale=0.250000
    bCollideWorld=false
    bCollideActors=false
    bStatic=false
    Physics=PHYS_Rotating
    bStasis=false
    bFixedRotationDir=True
    RotationRate=(Yaw=24000)
}

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Creation time: Do 14.8.2014 09:58:30.250 - Created with UnCodeX