| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- XGame.xDomLetter
|
+-- XGame.xDomA
| Variables Summary |
|---|
| Inherited Variables from XGame.xDomLetter |
|---|
| BlueTeamShader, NeutralShader, RedTeamShader |
| Inherited Variables from Engine.Decoration |
|---|
| bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime |
| Functions Summary |
|---|
| Inherited Functions from Engine.Decoration |
|---|
| BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
| Defaultproperties |
|---|
defaultproperties
{
StaticMesh=XGame_rc.DomAMesh
Skins(0)=Shader'XGameTextures.SuperPickups.DomABGS'
DrawType=DT_StaticMesh
DrawScale=0.250000
bCollideWorld=false
bCollideActors=false
bStatic=false
Physics=PHYS_Rotating
bStasis=false
bFixedRotationDir=True
RotationRate=(Yaw=24000)
}
|
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