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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- XGame.xDomLetter | +-- XGame.xDomA
Variables Summary |
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Inherited Variables from XGame.xDomLetter |
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BlueTeamShader, NeutralShader, RedTeamShader |
Inherited Variables from Engine.Decoration |
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bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime |
Functions Summary |
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Inherited Functions from Engine.Decoration |
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BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
Defaultproperties |
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defaultproperties { StaticMesh=XGame_rc.DomAMesh Skins(0)=Shader'XGameTextures.SuperPickups.DomABGS' DrawType=DT_StaticMesh DrawScale=0.250000 bCollideWorld=false bCollideActors=false bStatic=false Physics=PHYS_Rotating bStasis=false bFixedRotationDir=True RotationRate=(Yaw=24000) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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