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XInterface.ScoreBoardDeathMatch

Extends
ScoreBoard

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ScoreBoard
         |   
         +-- XInterface.ScoreBoardDeathMatch

Direct Known Subclasses:

BetrayalScoreboard, MutantScoreboard, ScoreBoardInvasion, ScoreBoardLMS, ScoreBoardTeamDeathMatch

Constants Summary
MAXPLAYERS=32

Variables Summary
floatFPHTime
stringMatchIDText
stringNotReadyText
stringOutFireText
stringOutText
PlayerReplicationInfoPRIArray[MAXPLAYERS]
stringReadyText
stringSkillLevel[8]
ScoreBoardDeathMatch
stringAdminText
MaterialBoxMaterial
StringContinue
stringDeathsText
StringEnded
stringFooterText
StringFPH
StringFragLimit
StringGameType
StringMapName
StringMaxLives
stringNetText
stringPingText
stringPlayerText
stringPLText
stringPointsText
stringRankText
StringRestart
StringSpacer
StringTimeLimit
stringTimeText
Inherited Variables from Engine.ScoreBoard
bDisplayMessages, GRI, HUDClass
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Functions Summary
function DrawMatchID (Canvas Canvas, nt FontReduction))
function DrawNetInfo (Canvas Canvas, nt FontReduction, nt HeaderOffsetY, nt PlayerBoxSizeY, nt BoxSpaceY, nt BoxTextOffsetY, nt OwnerOffset, nt PlayerCount, int NetXPos))
function DrawTitle (Canvas Canvas, float HeaderOffsetY, float PlayerAreaY, float PlayerBoxSizeY))
function ExtraMarking (Canvas Canvas, int PlayerCount, int OwnerOffset, int XPos, int YPos, int YOffset)
functionString GetDefaultScoreInfoString ()))
functionString GetRestartString ()))
functionString GetTitleString ()))
function UpdatePrecacheFonts ()
function UpdatePrecacheMaterials ()))
event UpdateScoreBoard (Canvas Canvas))
Inherited Functions from Engine.ScoreBoard
DrawScoreboard, FormatTime, GetSmallerFontFor, GetSmallFontFor, HaveHalfFont, Init, InitGRI, InitTitle, InOrder, NextStats, PostBeginPlay, SortPRIArray, UpdateGRI, UpdateScoreBoard
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Constants Detail

MAXPLAYERS Source code

const MAXPLAYERS = 32;


Variables Detail

FPHTime Source code

var float FPHTime;

MatchIDText Source code

var localized string MatchIDText;

NotReadyText Source code

var localized string NotReadyText;

OutFireText Source code

var localized string OutFireText;

OutText Source code

var localized string OutText;

PRIArray[MAXPLAYERS] Source code

var PlayerReplicationInfo PRIArray[MAXPLAYERS];

ReadyText Source code

var localized string ReadyText;

SkillLevel[8] Source code

var localized string SkillLevel[8];

ScoreBoardDeathMatch

AdminText Source code

var(ScoreBoardDeathMatch) localized string AdminText;

BoxMaterial Source code

var(ScoreBoardDeathMatch) Material BoxMaterial;

Continue Source code

var(ScoreBoardDeathMatch) localized String Continue;

DeathsText Source code

var(ScoreBoardDeathMatch) localized string DeathsText;

Ended Source code

var(ScoreBoardDeathMatch) localized String Ended;

FooterText Source code

var(ScoreBoardDeathMatch) localized string FooterText;

FPH Source code

var(ScoreBoardDeathMatch) localized String FPH;

FragLimit Source code

var(ScoreBoardDeathMatch) localized String FragLimit;

GameType Source code

var(ScoreBoardDeathMatch) localized String GameType;

MapName Source code

var(ScoreBoardDeathMatch) localized String MapName;

MaxLives Source code

var(ScoreBoardDeathMatch) localized String MaxLives;

NetText Source code

var(ScoreBoardDeathMatch) localized string NetText;

PingText Source code

var(ScoreBoardDeathMatch) localized string PingText;

PlayerText Source code

var(ScoreBoardDeathMatch) localized string PlayerText;

PLText Source code

var(ScoreBoardDeathMatch) localized string PLText;

PointsText Source code

var(ScoreBoardDeathMatch) localized string PointsText;

RankText Source code

var(ScoreBoardDeathMatch) localized string RankText;

Restart Source code

var(ScoreBoardDeathMatch) localized String Restart;

Spacer Source code

var(ScoreBoardDeathMatch) localized String Spacer;

TimeLimit Source code

var(ScoreBoardDeathMatch) localized String TimeLimit;

TimeText Source code

var(ScoreBoardDeathMatch) localized string TimeText;


Functions Detail

DrawMatchID Source code

function DrawMatchID ( Canvas Canvas,int FontReduction) )

DrawNetInfo Source code

function DrawNetInfo ( Canvas Canvas,int FontReduction,int HeaderOffsetY,int PlayerBoxSizeY,int BoxSpaceY,int BoxTextOffsetY,int OwnerOffset,int PlayerCount, int NetXPos) )

DrawTitle Source code

function DrawTitle ( Canvas Canvas, float HeaderOffsetY, float PlayerAreaY, float PlayerBoxSizeY) )

ExtraMarking Source code

function ExtraMarking ( Canvas Canvas, int PlayerCount, int OwnerOffset, int XPos, int YPos, int YOffset )

GetDefaultScoreInfoString Source code

function String GetDefaultScoreInfoString ( ) )

GetRestartString Source code

function String GetRestartString ( ) )

GetTitleString Source code

function String GetTitleString ( ) )

UpdatePrecacheFonts Source code

function UpdatePrecacheFonts ( )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( ) )

UpdateScoreBoard Source code

simulated event UpdateScoreBoard ( Canvas Canvas) )


Defaultproperties

defaultproperties
{
	MaxLives="MAX LIVES:"
    RankText="RANK"
    PlayerText="PLAYER"
    PointsText="SCORE"
    TimeText="TIME:"
    PingText="PING:"
    PLText="P/L:"
    DeathsText="DEATHS"
	AdminText="ADMIN"
	NetText="NET"
	FPH="PPH"
	Spacer=" "
	MapName=" in "
	GameType="GAME"
	Restart="   You were killed. Press Fire to respawn!"
	Ended="The match has ended."
	Continue=" Press [Fire] to continue!"
	FragLimit="FRAG LIMIT:"
	TimeLimit="REMAINING TIME:"
    FooterText="Elapsed Time:"
	ReadyText="READY"
	NotReadyText="NOT RDY"
	BoxMaterial=Material'InterfaceContent.ScoreBoxA'
	OutText="OUT"
	MatchIDText="UT2004 Stats Match ID"
	OutFireText="   You are OUT. Fire to view other players."


	skillLevel[0]="NOVICE"
	skillLevel[1]="AVERAGE"
	skillLevel[2]="EXPERIENCED"
	skillLevel[3]="SKILLED"
	skillLevel[4]="ADEPT"
	skillLevel[5]="MASTERFUL"
	skillLevel[6]="INHUMAN"
	skillLevel[7]="GODLIKE"


	HUDClass=class'HudBase'
}

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Creation time: Do 14.8.2014 09:58:21.147 - Created with UnCodeX