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Core.Object
|
+-- XInterface.GUI
|
+-- XInterface.GUIComponent
|
+-- XInterface.GUIMultiComponent
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+-- XInterface.GUIPage
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+-- XInterface.UT2K3GUIPage
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+-- XInterface.UT2LoadingWeapons
| Variables Summary | |
|---|---|
| Tab_WeaponPref | WeaponTab |
| Inherited Variables from XInterface.GUIPage |
|---|
| Background, BackgroundColor, BackgroundRStyle, bAllowedAsLast, bCaptureInput, bCheckResolution, bDisconnectOnOpen, bPauseIfPossible, bPersistent, bRenderWorld, bRequire640x480, bRestorable, CloseSound, InactiveFadeColor, OpenSound, ParentPage, Timers |
| Functions Summary | ||
|---|---|---|
![]() | StartLoad (Tab_WeaponPref tab )) | |
![]() | Timer ())) | |
| Inherited Functions from XInterface.GUIPage |
|---|
| AllowOpen, ChangeHint, CheckResolution, Closed, Free, GetDataString, GetRestoreParams, HandleObject, HandleParameters, InitComponent, IsOpen, NotifyLevelChange, PlayCloseSound, PlayOpenSound, SetDataString, SetFocus |
| Variables Detail |
|---|
| Functions Detail |
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StartLoad Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=GUIButton name=LoadWeapBackground
WinWidth=0.5
WinHeight=1.0
WinTop=0
WinLeft=0.25
bAcceptsInput=false
bNeverFocus=true
StyleName="SquareButton"
bBoundToParent=true
bScaleToParent=true
End Object
Controls(0)=LoadWeapBackground
Begin Object class=GUILabel Name=LoadWeapText
Caption="Loading Weapon Database"
TextALign=TXTA_Center
TextColor=(R=220,G=180,B=0,A=255)
TextFont="UT2HeaderFont"
WinWidth=1.000000
WinHeight=32.000000
WinLeft=0.000000
WinTop=0.471667
End Object
Controls(1)=LoadWeapText
WinLeft=0
WinTop=0.425
WinWidth=1
WinHeight=0.15
}
|
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