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Core.Object | +-- XInterface.GUI | +-- XInterface.GUIComponent | +-- XInterface.GUIMultiComponent | +-- XInterface.GUIPage | +-- XInterface.UT2K3GUIPage | +-- XInterface.UT2LoadingWeapons
Variables Summary | |
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Tab_WeaponPref | WeaponTab |
Inherited Variables from XInterface.GUIPage |
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Background, BackgroundColor, BackgroundRStyle, bAllowedAsLast, bCaptureInput, bCheckResolution, bDisconnectOnOpen, bPauseIfPossible, bPersistent, bRenderWorld, bRequire640x480, bRestorable, CloseSound, InactiveFadeColor, OpenSound, ParentPage, Timers |
Functions Summary | ||
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StartLoad (Tab_WeaponPref tab )) | ||
Timer ())) |
Inherited Functions from XInterface.GUIPage |
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AllowOpen, ChangeHint, CheckResolution, Closed, Free, GetDataString, GetRestoreParams, HandleObject, HandleParameters, InitComponent, IsOpen, NotifyLevelChange, PlayCloseSound, PlayOpenSound, SetDataString, SetFocus |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Begin Object Class=GUIButton name=LoadWeapBackground WinWidth=0.5 WinHeight=1.0 WinTop=0 WinLeft=0.25 bAcceptsInput=false bNeverFocus=true StyleName="SquareButton" bBoundToParent=true bScaleToParent=true End Object Controls(0)=LoadWeapBackground Begin Object class=GUILabel Name=LoadWeapText Caption="Loading Weapon Database" TextALign=TXTA_Center TextColor=(R=220,G=180,B=0,A=255) TextFont="UT2HeaderFont" WinWidth=1.000000 WinHeight=32.000000 WinLeft=0.000000 WinTop=0.471667 End Object Controls(1)=LoadWeapText WinLeft=0 WinTop=0.425 WinWidth=1 WinHeight=0.15 } |
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