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XInterface.UT2LoadingWeapons

Extends
UT2K3GUIPage

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPage
            |   
            +-- XInterface.UT2K3GUIPage
               |   
               +-- XInterface.UT2LoadingWeapons

Variables Summary
Tab_WeaponPrefWeaponTab
Inherited Variables from XInterface.GUIPage
Background, BackgroundColor, BackgroundRStyle, bAllowedAsLast, bCaptureInput, bCheckResolution, bDisconnectOnOpen, bPauseIfPossible, bPersistent, bRenderWorld, bRequire640x480, bRestorable, CloseSound, InactiveFadeColor, OpenSound, ParentPage, Timers

Functions Summary
function StartLoad (Tab_WeaponPref tab ))
event Timer ()))
Inherited Functions from XInterface.GUIPage
AllowOpen, ChangeHint, CheckResolution, Closed, Free, GetDataString, GetRestoreParams, HandleObject, HandleParameters, InitComponent, IsOpen, NotifyLevelChange, PlayCloseSound, PlayOpenSound, SetDataString, SetFocus


Variables Detail

WeaponTab Source code

var Tab_WeaponPref WeaponTab;


Functions Detail

StartLoad Source code

function StartLoad ( Tab_WeaponPref tab ) )

Timer Source code

event Timer ( ) )


Defaultproperties

defaultproperties
{
	Begin Object Class=GUIButton name=LoadWeapBackground
		WinWidth=0.5
		WinHeight=1.0
		WinTop=0
		WinLeft=0.25
		bAcceptsInput=false
		bNeverFocus=true
		StyleName="SquareButton"
		bBoundToParent=true
		bScaleToParent=true
	End Object
	Controls(0)=LoadWeapBackground


	Begin Object class=GUILabel Name=LoadWeapText
		Caption="Loading Weapon Database"
		TextALign=TXTA_Center
		TextColor=(R=220,G=180,B=0,A=255)
		TextFont="UT2HeaderFont"
		WinWidth=1.000000
		WinHeight=32.000000
		WinLeft=0.000000
		WinTop=0.471667
	End Object
	Controls(1)=LoadWeapText


	WinLeft=0
	WinTop=0.425
	WinWidth=1
	WinHeight=0.15	
}

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Creation time: Do 14.8.2014 09:58:28.314 - Created with UnCodeX