defaultproperties
{
Begin Object Class=GUIListBox Name=WeaponPrefWeapList
WinWidth=0.400000
WinHeight=0.696251
WinLeft=0.022
WinTop=0.083333
bVisibleWhenEmpty=true
StyleName="SquareButton"
Hint="Select order for weapons"
OnChange=InternalOnChange
End Object
Controls(0)=WeaponPrefWeapList
Begin Object Class=GUIButton Name=WeaponPrefWeapUp
Caption="Raise Priority"
Hint="Increase the priority this weapon will have when picking your best weapon."
WinWidth=0.19
WinHeight=0.050000
WinLeft=0.022
WinTop=0.800000
OnClick=WeapUp
OnClickSound=CS_Up
End Object
Controls(1)=WeaponPrefWeapUp
Begin Object Class=GUIButton Name=WeaponPrefWeapDown
Caption="Lower Priority"
Hint="Decrease the priority this weapon will have when picking your best weapon."
WinWidth=0.19
WinHeight=0.050000
WinLeft=0.022
WinTop=0.870000
OnClick=WeapDown
OnClickSound=CS_Down
End Object
Controls(2)=WeaponPrefWeapDown
Begin Object Class=GUIButton Name=WeaponDefaults
Caption="Defaults"
Hint="Set the weapon priorities back to default"
WinWidth=0.190000
WinHeight=0.050000
WinLeft=0.231250
WinTop=0.800000
OnClick=WeapDefaults
End Object
Controls(3)=WeaponDefaults
Begin Object class=moCheckBox Name=WeaponAutoSwitch
WinWidth=0.3
WinHeight=0.06
WinLeft=0.028
WinTop=0.939062
Caption="Switch On Pickup"
Hint="Automatically change weapons when you pick up a better one."
bSquare=true
ComponentJustification=TXTA_Left
CaptionWidth=0.8
OnChange=InternalOnChange
End Object
Controls(4)=WeaponAutoSwitch
Begin Object Class=GUIScrollTextBox Name=WeaponDescription
WinWidth=0.532501
WinHeight=0.278750
WinLeft=0.449999
WinTop=0.656667
CharDelay=0.0015
EOLDelay=0.25
bNeverFocus=true
bAcceptsInput=false
End Object
Controls(5)=WeaponDescription
Begin Object class=GUILabel Name=WeaponPriorityLabel
Caption="Weapon Priority"
TextALign=TXTA_Left
TextColor=(R=255,G=255,B=255,A=255)
TextFont="UT2MenuFont"
WinWidth=0.400000
WinHeight=32.000000
WinLeft=0.031914
WinTop=0.015000
End Object
Controls(6)=WeaponPriorityLabel
Begin Object class=GUIImage Name=WeaponBK
WinWidth=0.533749
WinHeight=0.552270
WinLeft=0.450391
WinTop=0.085365
Image=Material'InterfaceContent.Menu.BorderBoxD'
ImageColor=(R=255,G=255,B=255,A=160);
ImageStyle=ISTY_Stretched
End Object
Controls(7)=WeaponBK
Begin Object class=moCheckBox Name=WeaponSwap
WinWidth=0.268750
WinHeight=0.040000
WinLeft=0.551437
WinTop=0.970312
Caption="Swap Fire Mode"
Hint="Check this box to swap the firing mode on the selected weapon."
bSquare=true
ComponentJustification=TXTA_Left
CaptionWidth=0.8
OnChange=InternalOnChange
End Object
Controls(8)=WeaponSwap
WinTop=0.15
WinLeft=0
WinWidth=1
WinHeight=0.74
bAcceptsInput=false
OnDraw=InternalDraw
SpinnyWeapOffset=(X=150,Y=54.5,Z=14)
}
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