- Extends
- Actor
- Modifiers
- native config ( user ) transient exportstructs
Core.Object
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+-- Engine.Actor
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+-- Engine.Hud
Direct Known Subclasses:
CinematicHud, HudBase
Inherited Variables from Engine.Actor |
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel |
Inherited Enumerations from Engine.Actor |
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode |
Inherited Structures from Engine.Actor |
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr |
Inherited Structures from Core.Object |
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Functions Summary |
| | AddHudOverlay (HudOverlay Overlay))
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| | AddTextMessage (string M, class<LocalMessage> MessageClass, PlayerReplicationInfo PRI))
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| | AnnouncementPlayed (Name AnnouncerSound, byte Switch)
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| | BuildMOTD ()))
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| | CanvasDrawActors (Canvas C, bool bClearedZBuffer ))
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| | CheckCountdown (GameReplicationInfo GRI)
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| | ConnectFailure (string FailCode, string URL))
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| | CreateKeyMenus ()
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| | Destroyed ()))
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| | DisplayBadConnectionAlert (Canvas C)
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| | DisplayHit (vector HitDir, int Damage, class<DamageType> damageType))
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| | DisplayMessages (Canvas C))
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| | DisplayPortrait (PlayerReplicationInfo PRI)
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| | DisplayProgressMessages (Canvas C))
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| | Draw3DLine (vector Start, vector End, color LineColor)
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| | DrawCanvasLine (float X1, float Y1, float X2, float Y2, color LineColor)
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| | DrawCinematicHUD (Canvas C ))
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| | DrawCrosshair (Canvas C)
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| | DrawCustomBeacon (Canvas C, Pawn P, float ScreenLocX, float ScreenLocY))
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| | DrawHud (Canvas C)
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| | DrawInstructionGfx (Canvas C)
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| bool | DrawLevelAction (Canvas C)
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| | DrawRoute ()))
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| | DrawSpectatingHud (Canvas C)
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| | DrawTargeting (Canvas C)
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| | DrawTypingPrompt (Canvas C, String Text, optional int Pos))
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| | FadeZoom ()
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| font | GetConsoleFont (Canvas C))
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| Font | GetFontSizeIndex (Canvas C, int FontSize))
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| | GetLocalStatsScreen ()
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| Font | GetMediumFont (float Size ))
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| Font | GetMediumFontFor (Canvas Canvas))
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| | GrowHUD ()))
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| bool | IsInCinematic ()
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| Font | LargerFontThan (Font aFont))
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| | LinkActors ()))
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| Font | LoadFont (int i))
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| Font | LoadFontStatic (int i))
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| font | LoadProgressFont ()))
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| | LocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional string CriticalString)
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| | Message (PlayerReplicationInfo PRI, coerce string Msg, name MsgType ))
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| | NextStats ()))
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| | PostBeginPlay ()))
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| | PostRender (canvas Canvas ))
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| | RemoveHudOverlay (HudOverlay Overlay))
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| | Reset ()))
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| | SetCropping (bool Active)
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| | SetInstructionKeyText (string text)
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| | SetInstructionText (string text)
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| | SetScoreBoardClass (class<Scoreboard> ScoreBoardClass))
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| | SetTargeting (bool bShow, optional Vector TargetLocation, optional float Size)
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| | ShowDebug ()))
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| | ShowHud ()))
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| | ShowScores ()))
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| | ShowStats ()))
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| | ShrinkHUD ()))
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| | StaticDrawCanvasLine (Canvas C, float X1, float Y1, float X2, float Y2, color LineColor)
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| | WorldSpaceOverlays ()))
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Inherited Functions from Engine.Actor |
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange |
Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
var bool bBuiltMOTD;
var globalconfig bool bNoEnemyNames;
var bool bShowLocalStats;
var globalconfig bool bSmallWeaponBar;
var globalconfig int ConsoleFontSize;
var globalconfig int ConsoleMessageCount;
var Font FontArrayFonts[9];
var localized string FontArrayNames[9];
FontScreenWidthMedium[9] Source code
var int FontScreenWidthMedium[9];
FontScreenWidthSmall[9] Source code
var int FontScreenWidthSmall[9];
var float LastAmmoPickupTime;
var float LastArmorPickupTime;
var float LastHealthPickupTime;
var float LastPickupTime;
var int LastPlayerIDTalking;
LastPlayerIDTalkingTime Source code
var const float LastPlayerIDTalkingTime;
var const float LastVoiceGain;
var const float LastVoiceGainTime;
var float LastWeaponPickupTime;
var globalconfig int MessageFontOffset;
var int MOTDState;
var string MOTD[4];
var transient float ResScaleX;
var transient float ResScaleY;
Hud
var(
Hud) globalconfig
bool bCrosshairShow;
var(
Hud) globalconfig
bool bHideHUD;
var(
Hud) globalconfig
bool bMessageBeep;
bShowBadConnectionAlert Source code
var(
Hud)
bool bShowBadConnectionAlert;
var(
Hud)
bool bShowDebugInfo;
var(
Hud) globalconfig
bool bShowPersonalInfo;
var(
Hud) globalconfig
bool bShowPoints;
var(
Hud) globalconfig
bool bShowPortrait;
var(
Hud) globalconfig
bool bShowPortraitVC;
var(
Hud)
bool bShowScoreBoard;
var(
Hud)
bool bShowVoteMenu;
var(
Hud) globalconfig
bool bShowWeaponBar;
var(
Hud) globalconfig
bool bShowWeaponInfo;
var(
Hud)
float ConsoleMessagePosX;
var(
Hud)
float ConsoleMessagePosY;
var(
Hud) globalconfig
color CrossHairColor;
var(
Hud) globalconfig
float CrosshairOpacity;
var(
Hud) globalconfig
float CrosshairScale;
var(
Hud) globalconfig
int CrosshairStyle;
var(
Hud) globalconfig
float HudCanvasScale;
var(
Hud) globalconfig
float HudOpacity;
var(
Hud) globalconfig
float HudScale;
var(
Hud)
Font OverrideConsoleFont;
OverrideConsoleFontName Source code
var(
Hud) localized
string OverrideConsoleFontName;
var(
Hud)
float ProgressFadeTime;
var(
Hud)
Font ProgressFontFont;
var(
Hud) localized
string ProgressFontName;
delegate OnBuildMOTD (
HUD Sender )
delegate OnPostRender (
HUD Sender,
Canvas C )
simulated function AddHudOverlay (
HudOverlay Overlay) )
event AnnouncementPlayed ( Name AnnouncerSound, byte Switch )
simulated function BuildMOTD ( ) )
function CanvasDrawActors (
Canvas C,
bool bClearedZBuffer ) )
event ConnectFailure (
string FailCode,
string URL) )
simulated function CreateKeyMenus ( )
simulated event Destroyed ( ) )
DisplayBadConnectionAlert Source code
function DisplayBadConnectionAlert (
Canvas C )
function DisplayMessages (
Canvas C) )
DisplayProgressMessages Source code
simulated function DisplayProgressMessages (
Canvas C) )
native final function DrawCanvasLine (
float X1,
float Y1,
float X2,
float Y2,
color LineColor )
simulated function DrawCinematicHUD (
Canvas C ) )
simulated function DrawCrosshair (
Canvas C )
function DrawCustomBeacon (
Canvas C,
Pawn P,
float ScreenLocX,
float ScreenLocY) )
simulated function DrawInstructionGfx (
Canvas C )
function
bool DrawLevelAction (
Canvas C )
simulated function DrawRoute ( ) )
function DrawSpectatingHud (
Canvas C )
simulated function DrawTargeting (
Canvas C )
simulated function DrawTypingPrompt (
Canvas C,
String Text, optional
int Pos) )
function FadeZoom ( )
static function
font GetConsoleFont (
Canvas C) )
function
Font GetFontSizeIndex (
Canvas C,
int FontSize) )
function GetLocalStatsScreen ( )
function Font GetMediumFont ( float Size ) )
exec function GrowHUD ( ) )
function bool IsInCinematic ( )
static function Font LargerFontThan ( Font aFont) )
simulated function LinkActors ( ) )
simulated function Font LoadFont ( int i) )
static function Font LoadFontStatic ( int i) )
simulated function font LoadProgressFont ( ) )
exec function NextStats ( ) )
simulated event PostBeginPlay ( ) )
simulated function RemoveHudOverlay (
HudOverlay Overlay) )
function Reset ( ) )
simulated function SetCropping ( bool Active )
simulated function SetInstructionKeyText ( string text )
simulated function SetInstructionText ( string text )
simulated function SetScoreBoardClass (
class<
Scoreboard> ScoreBoardClass) )
simulated function SetTargeting (
bool bShow, optional
Vector TargetLocation, optional
float Size )
exec function ShowDebug ( ) )
exec function ShowHud ( ) )
exec function ShowScores ( ) )
exec function ShowStats ( ) )
exec function ShrinkHUD ( ) )
native static final function StaticDrawCanvasLine (
Canvas C,
float X1,
float Y1,
float X2,
float Y2,
color LineColor )
simulated event WorldSpaceOverlays ( ) )
defaultproperties
{
bMessageBeep=true
bHidden=True
RemoteRole=ROLE_None
bHideHUD=false
ConsoleColor=(R=153,G=216,B=253,A=255)
ProgressFontName="UT2003Fonts.FontEurostile12"
MOTDColor=(R=255,G=255,B=255,A=255)
ProgressFadeTime=1.0
HudCanvasScale=0.95
HudScale=1.0
bShowWeaponInfo=true
bShowPersonalInfo=true
bShowPoints=true
bShowWeaponBar=true
bShowPortrait=true
bCrosshairShow=true
CrosshairScale=1.0
CrosshairOpacity=1.0
CrosshairStyle=0
CrossHairColor=(R=255,G=255,B=255,A=255)
ConsoleMessagePosX=0.00
ConsoleMessagePosY=1.00
WhiteColor=(R=255,G=255,B=255,A=255)
RedColor=(R=255,G=0,B=0,A=255)
BlueColor=(R=0,G=0,B=255,A=255)
GreenColor=(R=0,G=255,B=0,A=255)
GoldColor=(R=255,G=255,B=0,A=255)
TurqColor=(R=0,G=128,B=255,A=255)
GrayColor=(R=200,G=200,B=200,A=255)
CyanColor=(R=0,G=255,B=255,A=255)
PurpleColor=(R=255,G=0,B=255,A=255)
BlackColor=(R=0,G=0,B=0,A=255)
FontArrayNames(0)="Engine.DefaultFont"
FontArrayNames(1)="Engine.DefaultFont"
FontArrayNames(2)="Engine.DefaultFont"
FontArrayNames(3)="Engine.DefaultFont"
FontArrayNames(4)="Engine.DefaultFont"
FontArrayNames(5)="Engine.DefaultFont"
FontArrayNames(6)="Engine.DefaultFont"
FontArrayNames(7)="Engine.DefaultFont"
FontArrayNames(8)="Engine.DefaultFont"
HudOpacity=255
ConsoleMessageCount=4
ConsoleFontSize=5
MessageFontOffset=0
bBuiltMOTD=false
bShowPortraitVC=True
}
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Creation time: Do 14.8.2014 09:58:08.730 - Created with
UnCodeX