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XPickups.UDamagePack

Extends
TournamentPickup
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- XPickups.TournamentPickup
         |   
         +-- XPickups.UDamagePack

Direct Known Subclasses:

UDamageReward

Variables Summary
Inherited Variables from Engine.Pickup
bAmbientGlow, bDropped, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, InventoryType, MaxDesireability, MyMarker, PickUpBase, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime, TeamOwner[4]

Functions Summary
function StaticPrecache (LevelInfo L))
function Touch (actor Other ))
Pickup
function UpdatePrecacheMaterials ()))
function UpdatePrecacheStaticMeshes ()))
Inherited Functions from XPickups.TournamentPickup
RespawnEffect
Inherited Functions from Engine.Pickup
AddToNavigation, AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, DetourWeight, EndState, GetHumanReadableName, GetLocalString, GetRespawnTime, InitDroppedPickupFor, IsSuperItem, Landed, MatchStarting, ReadyToPickup, RemoveFromNavigation, Reset, RespawnEffect, SetRespawn, SpawnCopy, StartSleeping, StaticPrecache, Tick, Timer, Touch, Transmogrify, UpdateHUD, ValidTouch

States Summary
Pickup Source code
auto state Pickup
Touch


Functions Detail

StaticPrecache Source code

static function StaticPrecache ( LevelInfo L) )

Touch Pickup Source code

function Touch ( actor Other ) )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( ) )

UpdatePrecacheStaticMeshes Source code

simulated function UpdatePrecacheStaticMeshes ( ) )


Defaultproperties

defaultproperties
{
    PickupMessage="DOUBLE DAMAGE!"
    MaxDesireability=2.0
    RemoteRole=ROLE_DumbProxy
    AmbientGlow=254
    Mass=10.000000
    bPredictRespawns=true
    PickupForce="UDamagePickup"
    RespawnTime=90.000000
    Physics=PHYS_Rotating
	RotationRate=(Yaw=24000)
    DrawScale=0.9
    PickupSound=sound'PickupSounds.UDamagePickUp'
    DrawType=DT_StaticMesh
    StaticMesh=StaticMesh'E_Pickups.Udamage'
    CollisionRadius=32.0
    CollisionHeight=23.000000
    Style=STY_AlphaZ
    ScaleGlow=0.6
    TransientSoundRadius=600.0
}

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Creation time: Do 14.8.2014 09:58:25.667 - Created with UnCodeX