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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.InstantFire | +-- XWeapons.AssaultFire
Variables Summary | |
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float | ClickTime |
float | LastFireTime |
Inherited Variables from XWeapons.InstantFire |
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DamageMax, DamageMin, DamageType, Momentum, TraceRange |
Enumerations Summary |
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Inherited Enumerations from Engine.WeaponFire |
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ESpreadStyle |
Functions Summary | ||
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bool | AllowFire ())) | |
FlashMuzzleFlash ())) | ||
InitEffects ())) | ||
ModeDoFire ())) | ||
StartBerserk ())) | ||
StartSuperBerserk ())) | ||
StopBerserk ())) |
Inherited Functions from XWeapons.InstantFire |
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DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { AmmoClass=class'AssaultAmmo' AmmoPerFire=1 DamageType=class'DamTypeAssaultBullet' DamageMin=7 DamageMax=7 bPawnRapidFireAnim=true Momentum=0.0 FireAnim=Fire FireEndAnim=None FireLoopAnim=None FireAnimRate=1.0 FlashEmitterClass=class'XEffects.AssaultMuzFlash1st' FireSound=Sound'WeaponSounds.AssaultRifle.AssaultRifleFire' FireForce="AssaultRifleFire" Spread=0.020 SpreadStyle=SS_Random PreFireTime=0.0 FireRate=0.16 bModeExclusive=true BotRefireRate=0.99 AimError=800 ShakeOffsetMag=(X=1.0,Y=1.0,Z=1.0) ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0) ShakeOffsetTime=2 ShakeRotMag=(X=50.0,Y=50.0,Z=50.0) ShakeRotRate=(X=10000.0,Y=10000.0,Z=10000.0) ShakeRotTime=2 } |
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