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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.InstantFire
|
+-- XWeapons.AssaultFire
| Variables Summary | |
|---|---|
| float | ClickTime |
| float | LastFireTime |
| Inherited Variables from XWeapons.InstantFire |
|---|
| DamageMax, DamageMin, DamageType, Momentum, TraceRange |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.WeaponFire |
|---|
| ESpreadStyle |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowFire ())) |
![]() | FlashMuzzleFlash ())) | |
![]() | InitEffects ())) | |
![]() | ModeDoFire ())) | |
![]() | StartBerserk ())) | |
![]() | StartSuperBerserk ())) | |
![]() | StopBerserk ())) | |
| Inherited Functions from XWeapons.InstantFire |
|---|
| DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect |
| Variables Detail |
|---|
| Functions Detail |
|---|
AllowFire Source code
FlashMuzzleFlash Source code
InitEffects Source code
ModeDoFire Source code
StartBerserk Source code
StartSuperBerserk Source code
StopBerserk Source code| Defaultproperties |
|---|
defaultproperties
{
AmmoClass=class'AssaultAmmo'
AmmoPerFire=1
DamageType=class'DamTypeAssaultBullet'
DamageMin=7
DamageMax=7
bPawnRapidFireAnim=true
Momentum=0.0
FireAnim=Fire
FireEndAnim=None
FireLoopAnim=None
FireAnimRate=1.0
FlashEmitterClass=class'XEffects.AssaultMuzFlash1st'
FireSound=Sound'WeaponSounds.AssaultRifle.AssaultRifleFire'
FireForce="AssaultRifleFire"
Spread=0.020
SpreadStyle=SS_Random
PreFireTime=0.0
FireRate=0.16
bModeExclusive=true
BotRefireRate=0.99
AimError=800
ShakeOffsetMag=(X=1.0,Y=1.0,Z=1.0)
ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0)
ShakeOffsetTime=2
ShakeRotMag=(X=50.0,Y=50.0,Z=50.0)
ShakeRotRate=(X=10000.0,Y=10000.0,Z=10000.0)
ShakeRotTime=2
}
|
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