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Core.Object
|
+-- Engine.Actor
|
+-- Engine.InventoryAttachment
|
+-- Engine.WeaponAttachment
|
+-- XGame.xWeaponAttachment
|
+-- XWeapons.AssaultAttachment
| Variables Summary | |
|---|---|
| float | AimAlpha |
| bool | bDualGun |
| xEmitter | mMuzFlash3rd |
| xEmitter | mMuzFlash3rdAlt |
| class<xEmitter> | mMuzFlashClass |
| byte | OldSpawnHitCount |
| AssaultAttachment | TwinGun |
| Inherited Variables from XGame.xWeaponAttachment |
|---|
| bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal |
| Inherited Variables from Engine.WeaponAttachment |
|---|
| bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect |
| Functions Summary | ||
|---|---|---|
![]() | Destroyed ())) | |
![]() | Hide (bool NewbHidden)) | |
![]() | MakeMuzzleFlash ())) | |
![]() | SetOverlayMaterial (Material mat, float time, bool bOverride )) | |
![]() | ThirdPersonEffects ())) | |
![]() | Tick (float deltatime)) | |
![]() | UpdateHit (Actor HitActor, vector HitLocation, vector HitNormal)) | |
| Inherited Functions from XGame.xWeaponAttachment |
|---|
| GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight |
| Inherited Functions from Engine.WeaponAttachment |
|---|
| CheckForSplash, ThirdPersonEffects, UpdateHit |
| Variables Detail |
|---|
| Functions Detail |
|---|
Destroyed Source code
Hide Source code
MakeMuzzleFlash Source code
SetOverlayMaterial Source code
ThirdPersonEffects Source code
Tick Source code
UpdateHit Source code| Defaultproperties |
|---|
defaultproperties
{
Mesh=mesh'NewWeapons2004.NewAssaultRifle_3rd'
mMuzFlashClass=class'XEffects.AssaultMuzFlash3rd'
bHeavy=false
bRapidFire=true
bAltRapidFire=false
bDynamicLight=false
LightType=LT_Pulse
LightEffect=LE_NonIncidence
LightPeriod=3
LightBrightness=255
LightHue=30
LightSaturation=150
LightRadius=4.0
DrawScale=+0.3
RelativeLocation=(X=-20.0,Y=-5.0,Z=0.0)
RelativeRotation=(Pitch=32768)
SplashEffect=class'BulletSplash'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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