XWeapons.AssaultAttachment
- Extends
- xWeaponAttachment
Core.Object
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+-- Engine.Actor
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+-- Engine.InventoryAttachment
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+-- Engine.WeaponAttachment
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+-- XGame.xWeaponAttachment
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+-- XWeapons.AssaultAttachment
var float AimAlpha;
var bool bDualGun;
var byte OldSpawnHitCount;
simulated function Destroyed ( ) )
simulated function Hide ( bool NewbHidden) )
simulated function MakeMuzzleFlash ( ) )
simulated function SetOverlayMaterial (
Material mat,
float time,
bool bOverride ) )
simulated event ThirdPersonEffects ( ) )
simulated function Tick ( float deltatime) )
defaultproperties
{
Mesh=mesh'NewWeapons2004.NewAssaultRifle_3rd'
mMuzFlashClass=class'XEffects.AssaultMuzFlash3rd'
bHeavy=false
bRapidFire=true
bAltRapidFire=false
bDynamicLight=false
LightType=LT_Pulse
LightEffect=LE_NonIncidence
LightPeriod=3
LightBrightness=255
LightHue=30
LightSaturation=150
LightRadius=4.0
DrawScale=+0.3
RelativeLocation=(X=-20.0,Y=-5.0,Z=0.0)
RelativeRotation=(Pitch=32768)
SplashEffect=class'BulletSplash'
}
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Creation time: Do 14.8.2014 09:57:59.481 - Created with
UnCodeX