XWeapons.MinigunAttachment
- Extends
- xWeaponAttachment
Core.Object
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+-- Engine.Actor
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+-- Engine.InventoryAttachment
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+-- Engine.WeaponAttachment
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+-- XGame.xWeaponAttachment
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+-- XWeapons.MinigunAttachment
var float mCurrentRoll;
var float mLastTracerTime;
var float mRollInc;
var float mRollUpdateTime;
mShellCaseEmitterClass Source code
var
class<
xEmitter> mShellCaseEmitterClass;
var float mTracerInterval;
var byte OldSpawnHitCount;
MinigunAttachment
mTracerIntervalPrimary Source code
mTracerIntervalSecondary Source code
function Destroyed ( ) )
simulated function
vector GetTracerStart ( ) )
simulated event ThirdPersonEffects ( ) )
simulated function Tick ( float deltaTime) )
simulated function UpdateRoll ( float dt) )
simulated function UpdateRollTime ( bool bUpdate) )
simulated function UpdateTracer ( ) )
defaultproperties
{
mTracerIntervalPrimary=0.12
mTracerIntervalSecondary=0.18
mTracerClass=class'XEffects.NewTracer'
mTracerPullback=50.0
mTracerMinDistance=0.0
mTracerSpeed=10000.0
mMuzFlashClass=class'XEffects.NewMinigunMFlash'
mShellCaseEmitterClass=class'XEffects.ShellSpewer'
bHeavy=true
bRapidFire=true
bAltRapidFire=true
Mesh=mesh'Weapons.Minigun_3rd'
bDynamicLight=false
LightType=LT_Pulse
LightEffect=LE_NonIncidence
LightPeriod=3
LightBrightness=255
LightHue=30
LightSaturation=150
LightRadius=5.0
CullDistance=+5000.0
SplashEffect=class'BulletSplash'
}
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Creation time: Do 14.8.2014 09:58:14.408 - Created with
UnCodeX