defaultproperties
{
FireModeClass(0)=RedeemerFire
FireModeClass(1)=RedeemerGuidedFire
InventoryGroup=0
GroupOffset=1
Mesh=mesh'Weapons.Redeemer_1st'
ItemName="Redeemer"
Description="The first time you witness this miniature nuclear device in action, you'll agree it is the most powerful weapon in the Tournament.|Launch a slow-moving but utterly devastating missile with the primary fire; but make sure you're out of the Redeemer's impressive blast radius before it impacts. The secondary fire allows you to guide the nuke yourself with a rocket's-eye view.||Keep in mind, however, that you are vulnerable to attack when steering the Redeemer's projectile. Due to the extreme bulkiness of its ammo, the Redeemer is exhausted after a single shot."
BobDamping=1.4
PickupClass=class'RedeemerPickup'
EffectOffset=(X=0.0,Y=0.0,Z=-0.0)
AttachmentClass=class'RedeemerAttachment'
PutDownAnim=PutDown
DisplayFOV=60
DrawScale=1.2
PlayerViewOffset=(X=14,Y=0,Z=-28)
SmallViewOffset=(X=26,Y=6,Z=-34)
PlayerViewPivot=(Pitch=1000,Roll=0,Yaw=-400)
SelectSound=Sound'WeaponSounds.Redeemer_change'
IconMaterial=Material'HudContent.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
SelectForce="SwitchToFlakCannon"
AIRating=1.5
CurrentRating=1.5
SelectAnim=Pickup
bNotInDemo=true
DemoReplacement=class'xWeapons.RocketLauncher'
Priority=16
CustomCrosshair=13
CustomCrosshairTextureName="Crosshairs.Hud.Crosshair_Circle2"
CustomCrosshairColor=(r=255,g=255,b=128,a=255)
CustomCrosshairScale=+2.0
SelectAnimRate=0.667
PutDownAnimRate=1.0
BringUpTime=+0.675
PutDownTime=+0.45
}
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