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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ProjectileFire | +-- XWeapons.RocketFire
ClassicRocketFire
Variables Summary |
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Inherited Variables from XWeapons.ProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Enumerations Summary |
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Inherited Enumerations from Engine.WeaponFire |
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ESpreadStyle |
Functions Summary | ||
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InitEffects ())) | ||
PlayFireEnd ())) | ||
PlayFiring ())) | ||
Projectile | SpawnProjectile (Vector Start, Rotator Dir)) |
Inherited Functions from XWeapons.ProjectileFire |
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DoFireEffect, GetFireStart, SpawnProjectile |
Functions Detail |
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Defaultproperties |
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defaultproperties { AmmoClass=class'RocketAmmo' AmmoPerFire=1 FireAnim=Fire FireAnimRate=1.0 ProjectileClass=class'XWeapons.RocketProj' FlashEmitterClass=class'XEffects.RocketMuzFlash1st' ProjSpawnOffset=(X=25,Y=6,Z=-6) FireSound=Sound'WeaponSounds.RocketLauncher.RocketLauncherFire' FireForce="RocketLauncherFire" FireRate=0.9 TweenTime=0.0 bSplashDamage=true bRecommendSplashDamage=true bSplashJump=true BotRefireRate=0.5 WarnTargetPct=+0.9 ShakeOffsetMag=(X=-20.0,Y=0.00,Z=0.00) ShakeOffsetRate=(X=-1000.0,Y=0.0,Z=0.0) ShakeOffsetTime=2 ShakeRotMag=(X=0.0,Y=0.0,Z=0.0) ShakeRotRate=(X=0.0,Y=0.0,Z=0.0) ShakeRotTime=2 } |
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