Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- XWeapons.RocketLauncher
ClassicRocketLauncher
Constants Summary | ||
---|---|---|
BARREL_ROTATION_RATE | = | 2.95 |
NUM_BARRELS | = | 3 |
Inherited Contants from Engine.Weapon |
---|
NUM_FIRE_MODES |
Variables Summary | |
---|---|
float | BarrelRotation |
bool | bBreakLock |
bool | bLockedOn |
bool | bRotateBarrel |
bool | bTightSpread |
float | FinalRotation |
float | LockTime |
float | SeekCheckTime |
Pawn | SeekTarget |
float | UnLockTime |
RocketLauncher | |
Color | CrosshairColor |
float | CrosshairX |
float | CrosshairY |
float | LockAim |
float | LockRequiredTime |
float | SeekCheckFreq |
float | SeekRange |
float | UnLockRequiredTime |
Inherited Variables from Engine.Inventory |
---|
AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
Enumerations Summary |
---|
Inherited Enumerations from Engine.Weapon |
---|
EWeaponClientState |
Functions Summary | ||
---|---|---|
AnimEnd (int Channel)) | ||
byte | BestMode ())) | |
BringUp (optional Weapon PrevWeapon)) | ||
bool | CanLockOnTo (Actor Other)) | |
ClientStartFire (int Mode)) | ||
float | GetAIRating ())) | |
PlayFiring (bool plunge)) | ||
PlayIdle ())) | ||
PlayLoad (bool full)) | ||
Plunge ())) | ||
RenderOverlays (Canvas Canvas )) | ||
RotateBarrel ())) | ||
ServerClearTightSpread ())) | ||
ServerSetTightSpread ())) | ||
SetTightSpread (bool bNew, optional bool bForce)) | ||
Projectile | SpawnProjectile (Vector Start, Rotator Dir)) | |
bool | StartFire (int Mode)) | |
float | SuggestAttackStyle ())) | |
Tick (float dt)) | ||
Tick (float dt)) AnimateLoad | ||
UpdateBarrel (float dt)) |
States Summary |
---|
AnimateLoad Source code |
---|
simulated state AnimateLoad |
Tick |
Constants Detail |
---|
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { HighDetailOverlay=Material'UT2004Weapons.WeaponSpecMap2' ItemName="Rocket Launcher" Description="The Trident Tri-barrel Rocket Launcher is extremely popular among competitors who enjoy more bang for their buck.|The rotating rear loading barrel design allows for both single- and multi-warhead launches, letting you place up to three dumb fire rockets on target.|The warheads are designed to deliver maximum concussive force to the target and surrounding area upon detonation." IconMaterial=Material'HudContent.Generic.HUD' IconCoords=(X1=253,Y1=146,X2=333,Y2=181) FireModeClass(0)=RocketFire FireModeClass(1)=RocketMultiFire InventoryGroup=8 Mesh=mesh'Weapons.RocketLauncher_1st' BobDamping=1.5 PickupClass=class'RocketLauncherPickup' EffectOffset=(X=50.0,Y=1.0,Z=10.0) PutDownAnim=PutDown SelectAnim=Pickup IdleAnimRate=0.5 DrawScale=1.0 PlayerViewOffset=(X=0,Y=8,Z=0) SmallViewOffset=(X=12,Y=14,Z=-6) PlayerViewPivot=(Pitch=0,Roll=1000,Yaw=500) DisplayFOV=60 SelectSound=Sound'WeaponSounds.RocketLauncher.SwitchToRocketLauncher' AttachmentClass=class'RocketAttachment' SelectForce="SwitchToRocketLauncher" AIRating=+0.78 CurrentRating=+0.78 SeekCheckFreq=0.5 SeekRange=8000 LockRequiredTime=1.25 UnLockRequiredTime=0.5 LockAim=0.996 CrosshairColor=(R=250,G=0,B=0,A=255) CrosshairX=16 CrosshairY=16 HudColor=(r=255,g=0,b=0,a=255) CustomCrosshair=8 CustomCrosshairTextureName="Crosshairs.Hud.Crosshair_Triad2" CustomCrosshairColor=(r=255,g=0,b=0,a=255) Priority=14 CenteredOffsetY=-5.0 CenteredYaw=-500 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |