| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ShieldAltFire
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
| Variables Summary | |
|---|---|
| Sound | ChargingSound |
| float | RampTime |
| ShieldEffect | ShieldEffect |
| ShieldAltFire | |
| float | AmmoRegenTime |
| float | ChargeupTime |
| byte | ShieldSoundVolume |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[7], Outer |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.WeaponFire |
|---|
| ESpreadStyle |
| Inherited Enumerations from Core.Object |
|---|
| EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
| Structures Summary |
|---|
| Inherited Structures from Core.Object |
|---|
| BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
| Functions Summary | ||
|---|---|---|
![]() | DestroyEffects ())) | |
![]() | DoFireEffect ())) | |
![]() | DrawMuzzleFlash (Canvas Canvas)) | |
![]() | PlayFiring ())) | |
![]() | SetBrightness (bool bHit)) | |
![]() | StartBerserk ())) | |
![]() | StartSuperBerserk ())) | |
![]() | StopBerserk ())) | |
![]() | StopFiring ())) | |
![]() | TakeHit (int Drain)) | |
![]() | Timer ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
DestroyEffects Source code
DoFireEffect Source code
DrawMuzzleFlash Source code
PlayFiring Source code
SetBrightness Source code
StartBerserk Source code
StartSuperBerserk Source code
StopBerserk Source code
StopFiring Source code
TakeHit Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties
{
AmmoClass=class'ShieldAmmo'
AmmoPerFire=15
AmmoRegenTime=0.2
ChargeUpTime=3.0
FireAnim=None
FireAnimRate=1.0
FireEndAnim=Idle
FireLoopAnim=None
ChargingSound=Sound'WeaponSounds.BShield1'
FireSound=Sound'WeaponSounds.Translocator.TranslocatorModuleRegeneration'
FireForce="TranslocatorModuleRegeneration"
bPawnRapidFireAnim=true
FireRate=1.0
bModeExclusive=true
bWaitForRelease=true
MaxHoldTime=0.0
BotRefireRate=1.0
ShieldSoundVolume=220
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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