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/****************************************************************************** BetrayalMessage Creation date: 2011-03-08 21:57 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements. Please ask for permission first, if you intend to make money off reused code. ******************************************************************************/ class BetrayalMessage extends CriticalEventPlus abstract; //============================================================================= // Imports //============================================================================= //#exec obj load file=..\Sounds\GameSounds.uax #exec audio import file=Sounds\Assassin.wav #exec audio import file=Sounds\Retribution.wav #exec audio import file=Sounds\Payback.wav #exec audio import file=Sounds\YouAreOnRed.wav #exec audio import file=Sounds\YouAreOnBlue.wav #exec audio import file=Sounds\Excellent.wav #exec audio import file=Sounds\10KillsRemain.wav #exec audio import file=Sounds\5KillsRemain.wav #exec audio import file=Sounds\1KillRemains.wav //============================================================================= // Properties //============================================================================= var localized string StatsRestoredString, BetrayalString, BetrayalJoinTeam, RetributionString, PaybackString, RogueTimerExpiredString; var Sound AssassinSound; var Sound RetributionSound; var Sound PaybackSound; var Sound JoinTeamSound[2]; var Sound PaybackAvoidedSound/*, PaybackAvoidedRiff*/; var Sound KillsRemainingSound[3]; var color BlueColor; static simulated function ClientReceive(PlayerController P, optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) { if (MessageSwitch >= 10 && MessageSwitch < 13) { P.PlayAnnouncement(default.KillsRemainingSound[MessageSwitch - 10], 1, true); return; } Super.ClientReceive(P, MessageSwitch, RelatedPRI_1, RelatedPRI_2, OptionalObject); switch (MessageSwitch) { case -2: case -1: P.PlayStatusAnnouncement('loaded', 2, true); break; case 0: P.PlayAnnouncement(default.AssassinSound, 1, true); break; case 1: P.PlayAnnouncement(default.JoinTeamSound[1 - int(class'BetrayalPRI'.default.bSwapTeamColors)], 1, false); break; case 2: P.PlayAnnouncement(default.RetributionSound, 1, true); break; case 3: P.PlayAnnouncement(default.PaybackSound, 1, true); break; case 5: P.PlayAnnouncement(default.PaybackAvoidedSound, 1, true); break; } } static function string GetString(optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) { switch (MessageSwitch) { case -2: case -1: return default.StatsRestoredString; case 1: return default.BetrayalJoinTeam; case 2: return default.RetributionString; case 3: return default.PaybackString; case 4: case 0: return Repl(Repl(default.BetrayalString, "%k", RelatedPRI_1.PlayerName, True), "%o", RelatedPRI_2.PlayerName, True); default: return default.RogueTimerExpiredString; } } static function int GetFontSize(int MessageSwitch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer) { if (MessageSwitch < 0 || MessageSwitch == 4) return default.FontSize - 1; return default.FontSize; } static function float GetLifeTime(int MessageSwitch) { if (MessageSwitch < -1) return 2 * default.LifeTime; return default.LifeTime; } static function color GetColor(optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2) { if (MessageSwitch < 0 || MessageSwitch == 1 || MessageSwitch == 5) return default.BlueColor; return default.DrawColor; } //============================================================================= // Default values //============================================================================= defaultproperties { bIsUnique = True Lifetime = 6 DrawColor = (R=255,G=0,B=0,A=255) BlueColor = (R=0,G=160,B=255,A=255) FontSize = 2 bBeep = False StackMode = SM_Down PosY = 0.242 StatsRestoredString = "Your stats have been restored" BetrayalString = "%k BETRAYED %o!" BetrayalJoinTeam = "JOINING NEW TEAM" RetributionString = "RETRIBUTION!" PaybackString = "PAYBACK!" RogueTimerExpiredString = "Payback Avoided" AssassinSound = Sound'Assassin' RetributionSound = Sound'Retribution' PaybackSound = Sound'Payback' JoinTeamSound[0] = Sound'YouAreOnRed' JoinTeamSound[1] = Sound'YouAreOnBlue' PaybackAvoidedSound = Sound'Excellent' //PaybackAvoidedRiff = Sound'GameSounds.Fanfares.UT2K3Fanfare08' KillsRemainingSound[0] = Sound'10KillsRemain' KillsRemainingSound[1] = Sound'5KillsRemain' KillsRemainingSound[2] = Sound'1KillRemains' } |
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