- Extends
- CriticalEventPlus
- Modifiers
- abstract 
BetrayalMessage
Creation date: 2011-03-08 21:57
Last change: $Id$
Copyright © 2011, Wormbo
Website: http://www.koehler-homepage.de/Wormbo/
Feel free to reuse this code. Send me a note if you found it helpful or want
to report bugs/provide improvements.
Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Gameplay.CriticalEventPlus
            |   
            +-- Betrayal.BetrayalMessage
	| Inherited Variables from Engine.LocalMessage | 
	| bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode | 
	| Functions Summary | 
|  |  | ClientReceive (PlayerController P, optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)) 
 | 
|  | color | GetColor (optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)) 
 | 
|  | int | GetFontSize (int MessageSwitch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer)) 
 | 
|  | float | GetLifeTime (int MessageSwitch)) 
 | 
|  | string | GetString (optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)) 
 | 
	| Inherited Functions from Engine.LocalMessage | 
	| AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage | 
var localized string BetrayalJoinTeam;
var localized string BetrayalString;
var 
Sound JoinTeamSound[
2];
KillsRemainingSound[3] Source code
var 
Sound KillsRemainingSound[
3];
var 
Sound PaybackAvoidedSound;
var localized string PaybackString;
var 
Sound RetributionSound;
var localized string RetributionString;
RogueTimerExpiredString Source code
var localized string RogueTimerExpiredString;
var localized string StatsRestoredString;
static function float GetLifeTime ( int MessageSwitch) )
| defaultproperties
{
	bIsUnique = True
	Lifetime  = 6
	DrawColor = (R=255,G=0,B=0,A=255)
	BlueColor = (R=0,G=160,B=255,A=255)
	FontSize  = 2
	bBeep     = False
	StackMode = SM_Down
	PosY      = 0.242
	StatsRestoredString     = "Your stats have been restored"
	BetrayalString          = "%k BETRAYED %o!"
	BetrayalJoinTeam        = "JOINING NEW TEAM"
	RetributionString       = "RETRIBUTION!"
	PaybackString           = "PAYBACK!"
	RogueTimerExpiredString = "Payback Avoided"
	AssassinSound       = Sound'Assassin'
	RetributionSound    = Sound'Retribution'
	PaybackSound        = Sound'Payback'
	JoinTeamSound[0]    = Sound'YouAreOnRed'
	JoinTeamSound[1]    = Sound'YouAreOnBlue'
	PaybackAvoidedSound = Sound'Excellent'
	
	KillsRemainingSound[0] = Sound'10KillsRemain'
	KillsRemainingSound[1] = Sound'5KillsRemain'
	KillsRemainingSound[2] = Sound'1KillRemains'
}
 | 
Creation time: Do 14.8.2014 09:58:00.431 - Created with 
UnCodeX