- Extends
- CriticalEventPlus
- Modifiers
- abstract
BetrayalMessage
Creation date: 2011-03-08 21:57
Last change: $Id$
Copyright © 2011, Wormbo
Website: http://www.koehler-homepage.de/Wormbo/
Feel free to reuse this code. Send me a note if you found it helpful or want
to report bugs/provide improvements.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.LocalMessage
|
+-- Gameplay.CriticalEventPlus
|
+-- Betrayal.BetrayalMessage
Inherited Variables from Engine.LocalMessage |
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode |
Functions Summary |
| | ClientReceive (PlayerController P, optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject))
|
| color | GetColor (optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2))
|
| int | GetFontSize (int MessageSwitch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer))
|
| float | GetLifeTime (int MessageSwitch))
|
| string | GetString (optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject))
|
Inherited Functions from Engine.LocalMessage |
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage |
var localized string BetrayalJoinTeam;
var localized string BetrayalString;
var
Sound JoinTeamSound[
2];
KillsRemainingSound[3] Source code
var
Sound KillsRemainingSound[
3];
var
Sound PaybackAvoidedSound;
var localized string PaybackString;
var
Sound RetributionSound;
var localized string RetributionString;
RogueTimerExpiredString Source code
var localized string RogueTimerExpiredString;
var localized string StatsRestoredString;
static function float GetLifeTime ( int MessageSwitch) )
defaultproperties
{
bIsUnique = True
Lifetime = 6
DrawColor = (R=255,G=0,B=0,A=255)
BlueColor = (R=0,G=160,B=255,A=255)
FontSize = 2
bBeep = False
StackMode = SM_Down
PosY = 0.242
StatsRestoredString = "Your stats have been restored"
BetrayalString = "%k BETRAYED %o!"
BetrayalJoinTeam = "JOINING NEW TEAM"
RetributionString = "RETRIBUTION!"
PaybackString = "PAYBACK!"
RogueTimerExpiredString = "Payback Avoided"
AssassinSound = Sound'Assassin'
RetributionSound = Sound'Retribution'
PaybackSound = Sound'Payback'
JoinTeamSound[0] = Sound'YouAreOnRed'
JoinTeamSound[1] = Sound'YouAreOnBlue'
PaybackAvoidedSound = Sound'Excellent'
KillsRemainingSound[0] = Sound'10KillsRemain'
KillsRemainingSound[1] = Sound'5KillsRemain'
KillsRemainingSound[2] = Sound'1KillRemains'
}
|
Creation time: Do 14.8.2014 09:58:00.431 - Created with
UnCodeX