Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Betrayal.BetrayalMessage

Extends
CriticalEventPlus
Modifiers
abstract

BetrayalMessage Creation date: 2011-03-08 21:57 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Gameplay.CriticalEventPlus
            |   
            +-- Betrayal.BetrayalMessage

Variables Summary
SoundAssassinSound
stringBetrayalJoinTeam
stringBetrayalString
colorBlueColor
SoundJoinTeamSound[2]
SoundKillsRemainingSound[3]
SoundPaybackAvoidedSound
SoundPaybackSound
stringPaybackString
SoundRetributionSound
stringRetributionString
stringRogueTimerExpiredString
stringStatsRestoredString
Inherited Variables from Engine.LocalMessage
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode

Enumerations Summary
Inherited Enumerations from Engine.LocalMessage
EStackMode

Functions Summary
function ClientReceive (PlayerController P, optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject))
functioncolor GetColor (optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2))
functionint GetFontSize (int MessageSwitch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer))
functionfloat GetLifeTime (int MessageSwitch))
functionstring GetString (optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject))
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage


Variables Detail

AssassinSound Source code

var Sound AssassinSound;

BetrayalJoinTeam Source code

var localized string BetrayalJoinTeam;

BetrayalString Source code

var localized string BetrayalString;

BlueColor Source code

var color BlueColor;

JoinTeamSound[2] Source code

var Sound JoinTeamSound[2];

KillsRemainingSound[3] Source code

var Sound KillsRemainingSound[3];

PaybackAvoidedSound Source code

var Sound PaybackAvoidedSound;

PaybackSound Source code

var Sound PaybackSound;

PaybackString Source code

var localized string PaybackString;

RetributionSound Source code

var Sound RetributionSound;

RetributionString Source code

var localized string RetributionString;

RogueTimerExpiredString Source code

var localized string RogueTimerExpiredString;

StatsRestoredString Source code

var localized string StatsRestoredString;


Functions Detail

ClientReceive Source code

static simulated function ClientReceive ( PlayerController P, optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) )

GetColor Source code

static function color GetColor ( optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2) )

GetFontSize Source code

static function int GetFontSize ( int MessageSwitch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer) )

GetLifeTime Source code

static function float GetLifeTime ( int MessageSwitch) )

GetString Source code

static function string GetString ( optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) )


Defaultproperties

defaultproperties
{
	bIsUnique = True
	Lifetime  = 6
	DrawColor = (R=255,G=0,B=0,A=255)
	BlueColor = (R=0,G=160,B=255,A=255)
	FontSize  = 2
	bBeep     = False
	StackMode = SM_Down
	PosY      = 0.242


	StatsRestoredString     = "Your stats have been restored"
	BetrayalString          = "%k BETRAYED %o!"
	BetrayalJoinTeam        = "JOINING NEW TEAM"
	RetributionString       = "RETRIBUTION!"
	PaybackString           = "PAYBACK!"
	RogueTimerExpiredString = "Payback Avoided"


	AssassinSound       = Sound'Assassin'
	RetributionSound    = Sound'Retribution'
	PaybackSound        = Sound'Payback'
	JoinTeamSound[0]    = Sound'YouAreOnRed'
	JoinTeamSound[1]    = Sound'YouAreOnBlue'
	PaybackAvoidedSound = Sound'Excellent'
	

	KillsRemainingSound[0] = Sound'10KillsRemain'
	KillsRemainingSound[1] = Sound'5KillsRemain'
	KillsRemainingSound[2] = Sound'1KillRemains'
}



Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Do 14.8.2014 09:58:00.431 - Created with UnCodeX