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BFRL10k.BFRLAmmo


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/******************************************************************************
BFRLAmmo

Creation date: 2011-02-22 19:24
Last change: $Id$
Copyright © 2011, Wormbo
Website: http://www.koehler-homepage.de/Wormbo/
Feel free to reuse this code. Send me a note if you found it helpful or want
to report bugs/provide improvements.
Please ask for permission first, if you intend to make money off reused code.
******************************************************************************/

class BFRLAmmo extends Ammunition;


//=============================================================================
// Imports
//=============================================================================

#exec obj load file=..\Textures\HUDContent.utx


//=============================================================================
// Default values
//=============================================================================

defaultproperties
{
	Begin Object Class=Combiner Name=BFRLIconPulseCombiner
		CombineOperation = CO_Multiply
		AlphaOperation   = AO_Use_Alpha_From_Material1
		Material1        = BFRLIcons
		Material2        = FadeColor'HUDContent.FadeColors.FastHUDPules' // [sic]
	End Object

	Begin Object Class=FinalBlend Name=BFRLIconPulse
		Material            = BFRLIconPulseCombiner
		FallbackMaterial    = BFRLIcons
		FrameBufferBlending = FB_AlphaBlend
	End Object

	ItemName          = "BF10k Rockets"
	MaxAmmo           = 100
	InitialAmount     = 20
	IconMaterial      = Texture'BFRLIcons'
	IconFlashMaterial = FinalBlend'BFRLIconPulse'
	IconCoords        = (X1=85,Y1=5,X2=124,Y2=54)
}


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Class file time: Mi 23.2.2011 21:45:34.000 - Creation time: Sa 23.8.2014 09:18:42.778 - Created with UnCodeX