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/****************************************************************************** BFRLAmmo Creation date: 2011-02-22 19:24 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements. Please ask for permission first, if you intend to make money off reused code. ******************************************************************************/ class BFRLAmmo extends Ammunition; //============================================================================= // Imports //============================================================================= #exec obj load file=..\Textures\HUDContent.utx //============================================================================= // Default values //============================================================================= defaultproperties { Begin Object Class=Combiner Name=BFRLIconPulseCombiner CombineOperation = CO_Multiply AlphaOperation = AO_Use_Alpha_From_Material1 Material1 = BFRLIcons Material2 = FadeColor'HUDContent.FadeColors.FastHUDPules' // [sic] End Object Begin Object Class=FinalBlend Name=BFRLIconPulse Material = BFRLIconPulseCombiner FallbackMaterial = BFRLIcons FrameBufferBlending = FB_AlphaBlend End Object ItemName = "BF10k Rockets" MaxAmmo = 100 InitialAmount = 20 IconMaterial = Texture'BFRLIcons' IconFlashMaterial = FinalBlend'BFRLIconPulse' IconCoords = (X1=85,Y1=5,X2=124,Y2=54) } |
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