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BFRLAmmo Creation date: 2011-02-22 19:24 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
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+-- Engine.Ammunition
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+-- BFRL10k.BFRLAmmo
| Variables Summary |
|---|
| Inherited Variables from Engine.Ammunition |
|---|
| AmmoAmount, bInstantHit, bLeadTarget, bRecommendSplashDamage, bSplashDamage, bTossed, bTryHeadShot, bTrySplash, FireSound, IconFlashMaterial, InitialAmount, MaxAmmo, MaxRange, MyDamageType, PickupAmmo, ProjectileClass, RefireRate, WarnTargetPct |
| Inherited Variables from Engine.Inventory |
|---|
| AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
| Functions Summary |
|---|
| Inherited Functions from Engine.Ammunition |
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| AddAmmo, CheckOutOfAmmo, DisplayDebug, HandlePickupQuery, HasAmmo, UseAmmo |
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=Combiner Name=BFRLIconPulseCombiner
CombineOperation = CO_Multiply
AlphaOperation = AO_Use_Alpha_From_Material1
Material1 = BFRLIcons
Material2 = FadeColor'HUDContent.FadeColors.FastHUDPules'
End Object
Begin Object Class=FinalBlend Name=BFRLIconPulse
Material = BFRLIconPulseCombiner
FallbackMaterial = BFRLIcons
FrameBufferBlending = FB_AlphaBlend
End Object
ItemName = "BF10k Rockets"
MaxAmmo = 100
InitialAmount = 20
IconMaterial = Texture'BFRLIcons'
IconFlashMaterial = FinalBlend'BFRLIconPulse'
IconCoords = (X1=85,Y1=5,X2=124,Y2=54)
}
|
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