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BFRLAmmo Creation date: 2011-02-22 19:24 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Ammunition | +-- BFRL10k.BFRLAmmo
Variables Summary |
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Inherited Variables from Engine.Ammunition |
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AmmoAmount, bInstantHit, bLeadTarget, bRecommendSplashDamage, bSplashDamage, bTossed, bTryHeadShot, bTrySplash, FireSound, IconFlashMaterial, InitialAmount, MaxAmmo, MaxRange, MyDamageType, PickupAmmo, ProjectileClass, RefireRate, WarnTargetPct |
Inherited Variables from Engine.Inventory |
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AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
Functions Summary |
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Inherited Functions from Engine.Ammunition |
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AddAmmo, CheckOutOfAmmo, DisplayDebug, HandlePickupQuery, HasAmmo, UseAmmo |
Defaultproperties |
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defaultproperties { Begin Object Class=Combiner Name=BFRLIconPulseCombiner CombineOperation = CO_Multiply AlphaOperation = AO_Use_Alpha_From_Material1 Material1 = BFRLIcons Material2 = FadeColor'HUDContent.FadeColors.FastHUDPules' End Object Begin Object Class=FinalBlend Name=BFRLIconPulse Material = BFRLIconPulseCombiner FallbackMaterial = BFRLIcons FrameBufferBlending = FB_AlphaBlend End Object ItemName = "BF10k Rockets" MaxAmmo = 100 InitialAmount = 20 IconMaterial = Texture'BFRLIcons' IconFlashMaterial = FinalBlend'BFRLIconPulse' IconCoords = (X1=85,Y1=5,X2=124,Y2=54) } |
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