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//============================================================================== // Created on: 11/23/2003 // Base class for menus that allow configuration of keybinds // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class KeyBindMenu extends LockedFloatingWindow; struct InputKeyInfo { var int KeyNumber; var string KeyName; var string LocalizedKeyName; }; struct KeyBinding { var bool bIsSectionLabel; var string KeyLabel; var string Alias; var array<int> BoundKeys; }; var() noexport editconst InputKeyInfo AllKeys[255]; var() array<KeyBinding> Bindings; var() bool bPendingRawInput; // Waiting for input - changing a keybind var() editconst noexport int NewIndex, NewSubIndex; var() editconst noexport GUIStyles SelStyle, SectionStyle; var() string SectionStyleName; var automated GUIMultiColumnListBox lb_Binds; var automated GUIMultiColumnList li_Binds; var automated GUIImage i_Bk; var automated GUILabel l_Hint; var() localized string Headings[3]; var() float SectionLabelMargin; var() localized string PageCaption; var() localized string SpeechLabel; var() localized string CloseCaption, ResetCaption, ClearCaption, ActionText; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(MyController, MyOwner); t_WindowTitle.SetCaption(PageCaption); li_Binds = lb_Binds.List; SectionStyle = Controller.GetStyle(SectionStyleName, li_Binds.FontScale); InitializeBindingsArray(); Initialize(); b_OK.Caption = CloseCaption; b_Cancel.Caption = ResetCaption; } function InitializeBindingsArray() { local int i; for ( i = 0; i < ArrayCount(AllKeys); i++ ) { AllKeys[i].KeyNumber = i; Controller.KeyNameFromIndex( byte(i), AllKeys[i].KeyName, AllKeys[i].LocalizedKeyName ); } } function Initialize() { LoadCommands(); MapBindings(); } // Add all possible commands to the guilist function LoadCommands() { ClearBindings(); } // query each key's assigned command/alias, and add the key number to the appropriate place function MapBindings() { local int i, BindingIndex; local string Alias; for ( i = 1; i < ArrayCount(AllKeys); i++ ) { // Find out if this key is currently bound to any commands if ( Controller.GetCurrentBind( AllKeys[i].KeyName, Alias ) ) { // If this key is bound to a command, find out if the command is a known alias BindingIndex = FindAliasIndex( Alias ); if ( BindingIndex != -1 ) BindKeyToAlias( BindingIndex, i ); } } } function CreateAliasMapping(string Command, string FriendlyName, bool bSectionLabel) { local int At; At = Bindings.Length; Bindings.Length = Bindings.Length + 1; Bindings[At].bIsSectionLabel = bSectionLabel; Bindings[At].KeyLabel = FriendlyName; Bindings[At].Alias = Command; li_Binds.AddedItem(); } function BindKeyToAlias( int BindIndex, int KeyIndex ) { local int i; if ( !ValidBindIndex(BindIndex) ) return; if ( !ValidKeyIndex(KeyIndex) ) return; for ( i = 0; i < Bindings[BindIndex].BoundKeys.Length; i++ ) { if ( Bindings[BindIndex].BoundKeys[i] == KeyIndex ) return; if ( class'GameInfo'.static.GetBindWeight(Bindings[BindIndex].BoundKeys[i]) < class'GameInfo'.static.GetBindWeight(KeyIndex) ) break; } Bindings[BindIndex].BoundKeys.Insert( i, 1 ); Bindings[BindIndex].BoundKeys[i] = KeyIndex; } function ClearBindings() { Bindings.Remove(0,Bindings.Length); li_Binds.Clear(); } function SetKeyBind(int Index, int SubIndex, byte NewKey) { if ( !ValidBindIndex(Index) ) return; if ( SubIndex < Bindings[Index].BoundKeys.Length && Bindings[Index].BoundKeys[SubIndex] == NewKey ) return; RemoveAllOccurance(NewKey); RemoveExistingKey(Index, SubIndex); if ( Controller.SetKeyBind(AllKeys[NewKey].KeyName, Bindings[Index].Alias) ) BindKeyToAlias(Index,NewKey); // Controller.SetKeyBind( AllKeys[NewKey].KeyName, Bindings[Index].Alias ); li_Binds.UpdatedItem(Index); } function bool BeginRawInput(GUIComponent Sender) { local int Index, SubIndex; if ( MouseOnCol1() ) SubIndex = 0; else if ( MouseOnCol2() ) SubIndex = 1; else return true; Index = li_Binds.CurrentListId(); if ( ValidBindIndex(Index) && Bindings[Index].bIsSectionLabel ) return true; bPendingRawInput = true; UpdateHint(Index); NewIndex = Index; NewSubIndex = SubIndex; Controller.OnNeedRawKeyPress = RawKey; Controller.Master.bRequireRawJoystick = true; PlayerOwner().ClientPlaySound(Controller.EditSound); PlayerOwner().ConsoleCommand("toggleime 0"); return true; } function bool RawKey(byte NewKey) { SetKeyBind( NewIndex, NewSubIndex, NewKey ); NewSubIndex = -1; UpdateHint(NewIndex); NewIndex = -1; bPendingRawInput = false; Controller.OnNeedRawKeyPress = none; Controller.Master.bRequireRawJoystick = false; PlayerOwner().ClientPlaySound(Controller.ClickSound); return true; } function string GetCurrentKeyBind(int BindIndex, int SubIndex) { if ( !ValidBindIndex(BindIndex) ) return ""; if (Bindings[BindIndex].bIsSectionLabel) return ""; if (BindIndex == NewIndex && SubIndex == NewSubIndex) return "???"; if (SubIndex >= Bindings[BindIndex].BoundKeys.Length) return ""; return AllKeys[Bindings[BindIndex].BoundKeys[SubIndex]].LocalizedKeyName; } function string ListGetSortString( int Index ) { switch ( li_Binds.SortColumn ) { case 0: return Bindings[Index].KeyLabel; case 1: return GetCurrentKeyBind(Index,0); case 2: return GetCurrentKeyBind(Index,1); } return ""; } function bool ListOnKeyEvent(out byte Key, out byte State, float delta) { local Interactions.EInputKey iKey; if ( State != 3 ) return li_Binds.InternalOnKeyEvent(Key,State,Delta); iKey = EInputKey(Key); if ( iKey == IK_Backspace ) // Backspace { // Clear Over if ( MouseOnCol1() ) RemoveExistingKey(li_Binds.CurrentListId(),0); else if ( MouseOnCol2() ) RemoveExistingKey(li_Binds.CurrentListId(),1); return true; } if ( iKey == IK_Enter ) { BeginRawInput(None); return true; } return li_Binds.InternalOnKeyEvent(Key,State,Delta); } function ListTrack(GUIComponent Sender, int LastIndex) { local int Index, OldIndex; if ( LastIndex >= 0 && LastIndex < li_Binds.ItemCount ) { OldIndex = li_Binds.SortData[LastIndex].SortItem; Index = li_Binds.CurrentListId(); if ( ValidBindIndex(Index) && Bindings[Index].bIsSectionLabel ) SearchDown(OldIndex); if ( !bPendingRawInput ) UpdateHint(Index); } } function SearchUp(int OldIndex) { local int cindex; cindex = li_Binds.CurrentListId(); while ( cindex > 0 && cindex < Bindings.length) { if ( !Bindings[cindex].bIsSectionLabel ) { li_Binds.SetIndex(cIndex); return; } cindex--; } li_Binds.SetIndex(OldIndex); } function SearchDown(int OldIndex) { local int cindex; cindex = li_Binds.CurrentListId(); while ( cindex > 0 && cindex < Bindings.Length ) { if (!Bindings[cindex].bIsSectionLabel) { li_Binds.SetIndex(cIndex); return; } cindex++; } li_Binds.SetIndex(OldIndex); } function RemoveExistingKey(int Index, int SubIndex) { local int KeyIndex; if ( !ValidBindIndex(Index) ) return; if ( SubIndex >= Bindings[Index].BoundKeys.Length || Bindings[Index].BoundKeys[SubIndex] < 0 ) return; KeyIndex = Bindings[Index].BoundKeys[SubIndex]; Bindings[Index].BoundKeys.Remove(SubIndex, 1); Controller.SetKeyBind( AllKeys[KeyIndex].KeyName, "" ); } function RemoveAllOccurance(byte NewKey) { local int i,j; for ( i = 0; i < Bindings.Length; i++ ) { for ( j = 0; j < Bindings[i].BoundKeys.Length; j++ ) { if ( Bindings[i].BoundKeys[j] == NewKey ) { RemoveExistingKey(i,j); break; } } } } function UpdateHint(int BindIndex) { local int i; local string Str, CurrentBindName; if ( !ValidBindIndex(BindIndex) || Bindings[BindIndex].bIsSectionLabel ) { l_Hint.Caption = ""; return; } if ( Bindings[BindIndex].BoundKeys.Length > 0 ) { if ( bPendingRawInput ) { DrawCurrentBind: for ( i = 0; i < Bindings[BindIndex].BoundKeys.Length; i++ ) { if ( Str != "" ) Str $= ","; Str $= GetCurrentKeyBind(BindIndex, i); } if ( Str == "" ) l_Hint.Caption = ""; else l_Hint.Caption = Repl(ActionText, "%keybinds%", Str); return; } else { if ( MouseOnCol2() ) i = 1; CurrentBindName = GetCurrentKeyBind(BindIndex,i); if ( CurrentBindName == "" ) goto DrawCurrentBind; Str = Repl(Repl(ClearCaption,"%backspace%",AllKeys[8].LocalizedKeyName), "%keybind%",CurrentBindName); l_Hint.Caption = Repl( Str, "%keyname%", Bindings[BindIndex].KeyLabel );; } } else l_Hint.Caption = ""; } function bool MouseOnCol1() { local float CellLeft, CellWidth; li_Binds.GetCellLeftWidth(1, CellLeft, CellWidth); return Controller.MouseX >= CellLeft && Controller.MouseX <= CellLeft + CellWidth; } function bool MouseOnCol2() { local float CellLeft, CellWidth; li_Binds.GetCellLeftWidth(2, CellLeft, CellWidth); return Controller.MouseX >= CellLeft && Controller.MouseX <= CellLeft + CellWidth; } function bool ValidBindIndex(int Index) { return Index >= 0 && Index < Bindings.Length; } function bool ValidKeyIndex(int Index) { return Index >= 0 && Index < ArrayCount(AllKeys); } function int FindAliasIndex( string Alias ) { local int i; for ( i = 0; i < Bindings.Length; i++ ) if ( Bindings[i].Alias ~= Alias ) return i; return -1; } function InternalOnCreateComponent( GUIComponent NewComp, GUIComponent Sender ) { local GUIMultiColumnList L; local int i; if ( GUIMultiColumnListBox(Sender) != None ) { L = GUIMultiColumnList(NewComp); if ( L != None ) { for ( i = 0; i < ArrayCount(Headings); i++ ) L.ColumnHeadings[i] = Headings[i]; L.OnKeyEvent = ListOnKeyEvent; L.OnDrawItem = DrawBinding; L.GetSortString = ListGetSortString; L.ExpandLastColumn = True; L.SortColumn = -1; L.bHotTrack = True; L.OnClick = BeginRawInput; L.OnTrack = ListTrack; } GUIMultiColumnListBox(Sender).InternalOnCreateComponent(NewComp,Sender); } Super.InternalOnCreateComponent(NewComp,Sender); } function DrawBinding(Canvas Canvas, int Item, float X, float Y, float W, float H, bool bSelected, bool bPending) { local float CellLeft, CellWidth; local GUIStyles DStyle; // hack to fix selected item appearing offset // real fix would be to create a "NoBackground" style that has the same border offsets as STY2ListSelection local int i; local int SavedOffset[4]; Canvas.Style = 1; Item = li_Binds.SortData[Item].SortItem; if ( !ValidBindIndex(Item) ) return; if ( Bindings[Item].bIsSectionLabel ) { li_Binds.GetCellLeftWidth( 0, CellLeft, CellWidth ); Canvas.SetPos( CellLeft + 3, Y ); Canvas.DrawColor = SectionStyle.ImgColors[li_Binds.MenuState]; Canvas.DrawTile(Controller.DefaultPens[0], W - 6, H, 0, 0, 32, 32); SectionStyle.DrawText(Canvas, li_Binds.MenuState, CellLeft + SectionLabelMargin, Y, CellWidth, H, TXTA_Left, Bindings[Item].KeyLabel, li_Binds.FontScale); return; } if ( bPendingRawInput ) bSelected = Item - li_Binds.Top == NewIndex; if ( bSelected ) DStyle = li_Binds.SelectedStyle; else DStyle = li_Binds.Style; for ( i = 0; i < 4; i++ ) { SavedOffset[i] = DStyle.BorderOffsets[i]; DStyle.BorderOffsets[i] = class'STY2ListSelection'.default.BorderOffsets[i]; } if ( bSelected && !bPendingRawInput ) DStyle.Draw( Canvas, li_Binds.MenuState, X + DStyle.BorderOffsets[0], Y, W - DStyle.BorderOffsets[2], H ); li_Binds.GetCellLeftWidth(0, CellLeft, CellWidth); DStyle.DrawText( Canvas, li_Binds.MenuState, CellLeft, Y, CellWidth - DStyle.BorderOffsets[2], H, TXTA_Center, Bindings[Item].KeyLabel, li_Binds.FontScale); li_Binds.GetCellLeftWidth(1, CellLeft, CellWidth); if ( bPendingRawInput && bSelected && NewSubIndex == 0 ) DStyle.Draw( Canvas, li_Binds.MenuState, CellLeft, Y, CellWidth - DStyle.BorderOffsets[2], H ); DStyle.DrawText(Canvas, li_Binds.MenuState, CellLeft, Y, CellWidth - DStyle.BorderOffsets[2], H, TXTA_Center, GetCurrentKeyBind(Item, 0), li_Binds.FontScale); li_Binds.GetCellLeftWidth(2, CellLeft, CellWidth); if ( bPendingRawInput && bSelected && NewSubIndex == 1 ) DStyle.Draw(Canvas, li_Binds.MenuState, CellLeft, Y, CellWidth - DStyle.BorderOffsets[2], H); DStyle.DrawText(Canvas, li_Binds.MenuState, CellLeft, Y, CellWidth - DStyle.BorderOffsets[2], H, TXTA_Center, GetCurrentKeyBind(Item, 1), li_Binds.FontScale); for ( i = 0; i < 4; i++ ) DStyle.BorderOffsets[i] = SavedOffset[i]; } function bool InternalOnClick(GUIComponent Sender) { if ( Sender == b_OK ) { Controller.CloseMenu(false); return true; } else if ( Sender == b_Cancel ) { Controller.ResetKeyboard(); Initialize(); } } function OnFadeIn() { Initialize(); } defaultproperties { Headings(1)="Key 1" Headings(2)="Key 2" SectionLabelMargin=10 SectionStyleName="ListSection" ClearCaption="Press '%backspace%' to unbind %keybind% from %keyname%." CloseCaption="CLOSE" ResetCaption="RESET" FadedIn=OnFadeIn sb_Main=None Begin Object class=GUIImage name=BindBk WinWidth=0.937207 WinHeight=0.808281 WinLeft=0.031397 WinTop=0.057552 bBoundToParent=true bScaleToParent=true ImageStyle=ISTY_Stretched Image=material'2K4Menus.Newcontrols.Display99' End Object i_BK=BindBK Begin Object Class=GUIMultiColumnListBox Name=BindListBox WinWidth=0.911572 WinHeight=0.705742 WinLeft=0.043604 WinTop=0.085586 bScaleToParent=True bBoundToParent=True OnCreateComponent=InternalOnCreateComponent HeaderColumnPerc(0)=0.5 HeaderColumnPerc(1)=0.25 HeaderColumnPerc(2)=0.25 TabOrder=0 End Object lb_Binds=BindListBox Begin Object Class=GUILabel Name=HintLabel TextAlign=TXTA_Center bMultiline=True VertAlign=TXTA_Center FontScale=FNS_Small StyleName="textLabel" WinTop=0.872222 WinLeft=0.032813 WinWidth=0.520313 WinHeight=0.085000 bBoundToParent=True bScaleToParent=True End Object l_Hint=HintLabel WinWidth=0.8 WinLeft=0.1 WinTop=0.05 WinHeight=0.9 DefaultLeft=0.1 DefaultTop=0.05 DefaultWidth=0.8 DefaultHeight=0.9 ActionText="{%keybinds%} - currently bound to this key." } |
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