defaultproperties
{
Begin Object Class=GUIListBox Name=KeyConfigKeyList
WinWidth=0.929493
WinHeight=0.820040
WinLeft=0.027188
WinTop=0.094218
bVisibleWhenEmpty=true
StyleName="BindBox"
Hint="Select Control to config"
End Object
Controls(0)=GUIListBox'KeyConfigKeyList'
Begin Object class=GUIImage Name=KeyConfigBK1
WinWidth=0.431248
WinLeft=0.021641
WinHeight=0.834063
WinTop=0.083281
Image=Material'InterfaceContent.Menu.BorderBoxD'
ImageColor=(R=255,G=255,B=255,A=160);
ImageRenderStyle=MSTY_Alpha
ImageStyle=ISTY_Stretched
bNeverFocus=true
bAcceptsInput=true
End Object
Controls(1)=GUIImage'KeyConfigBK1'
Begin Object class=GUIImage Name=KeyConfigBK2
WinWidth=0.230937
WinLeft=0.460078
WinHeight=0.834063
WinTop=0.083281
Image=Material'InterfaceContent.Menu.BorderBoxD'
ImageColor=(R=255,G=255,B=255,A=160);
ImageRenderStyle=MSTY_Alpha
ImageStyle=ISTY_Stretched
End Object
Controls(2)=GUIImage'KeyConfigBK2'
Begin Object class=GUIImage Name=KeyConfigBK3
WinWidth=0.232499
WinLeft=0.688828
WinHeight=0.834063
WinTop=0.083281
Image=Material'InterfaceContent.Menu.BorderBoxD'
ImageColor=(R=255,G=255,B=255,A=160);
ImageRenderStyle=MSTY_Alpha
ImageStyle=ISTY_Stretched
End Object
Controls(3)=GUIImage'KeyConfigBK3'
Begin Object class=GUILabel Name=KeyConfigAliasLabel
Caption="Action"
TextALign=TXTA_Center
TextColor=(R=255,G=255,B=255,A=255)
WinWidth=0.250000
WinHeight=32.000000
WinLeft=0.124414
WinTop=0.004167
TextFont="UT2HeaderFont"
End Object
Controls(4)=GUILabel'KeyConfigAliasLabel'
Begin Object class=GUILabel Name=KeyConfigAliasLabel2
Caption="Key 1"
TextALign=TXTA_Center
TextColor=(R=255,G=255,B=255,A=255)
WinWidth=0.250000
WinHeight=32.000000
WinLeft=0.449414
WinTop=0.004167
TextFont="UT2HeaderFont"
End Object
Controls(5)=GUILabel'KeyConfigAliasLabel2'
Begin Object class=GUILabel Name=KeyConfigAliasLabel3
Caption="Key 2"
TextALign=TXTA_Center
TextColor=(R=255,G=255,B=255,A=255)
WinWidth=0.250000
WinHeight=32.000000
WinLeft=0.686914
WinTop=0.004167
TextFont="UT2HeaderFont"
End Object
Controls(6)=GUILabel'KeyConfigAliasLabel3'
Begin Object Class=GUIButton Name=KeyResetButton
Caption="RESET"
StyleName="SquareMenuButton"
Hint="Reset keys to default values"
WinWidth=0.231250
WinHeight=0.068750
WinLeft=0.687500
WinTop=0.933333
OnClick=ResetClicked
End Object
Controls(7)=GUIButton'KeyResetButton'
WinTop=0.15
WinLeft=0
WinWidth=1
WinHeight=0.74
bAcceptsInput=false
BKColor=(R=24,G=24,B=100,A=200)
SectionLabelMargin=10
Bindings(0)=(bIsSectionLabel=true,KeyLabel="Movement",Alias="")
Bindings(1)=(bIsSectionLabel=false,KeyLabel="Forward",Alias="MoveForward")
Bindings(2)=(bIsSectionLabel=false,KeyLabel="Backward",Alias="MoveBackward")
Bindings(3)=(bIsSectionLabel=false,KeyLabel="Strafe Left",Alias="StrafeLeft")
Bindings(4)=(bIsSectionLabel=false,KeyLabel="Strafe Right",Alias="StrafeRight")
Bindings(5)=(bIsSectionLabel=false,KeyLabel="Jump",Alias="Jump")
Bindings(6)=(bIsSectionLabel=false,KeyLabel="Walk",Alias="Walking")
Bindings(7)=(bIsSectionLabel=false,KeyLabel="Crouch",Alias="Duck")
Bindings(8)=(bIsSectionLabel=false,KeyLabel="Strafe Toggle",Alias="Strafe")
Bindings(9)=(bIsSectionLabel=true,KeyLabel="Looking",Alias="")
Bindings(10)=(bIsSectionLabel=false,KeyLabel="Turn Left",Alias="TurnLeft")
Bindings(11)=(bIsSectionLabel=false,KeyLabel="Turn Right",Alias="TurnRight")
Bindings(12)=(bIsSectionLabel=false,KeyLabel="Look Up",Alias="LookUp")
Bindings(13)=(bIsSectionLabel=false,KeyLabel="Look Down",Alias="LookDown")
Bindings(14)=(bIsSectionLabel=false,KeyLabel="Center View",Alias="CenterView")
Bindings(15)=(bIsSectionLabel=true,KeyLabel="Weapons",Alias="")
Bindings(16)=(bIsSectionLabel=false,KeyLabel="Fire",Alias="Fire")
Bindings(17)=(bIsSectionLabel=false,KeyLabel="Alt-Fire",Alias="AltFire")
Bindings(18)=(bIsSectionLabel=false,KeyLabel="Throw Weapon",Alias="ThrowWeapon")
Bindings(19)=(bIsSectionLabel=false,KeyLabel="Best Weapon",Alias="SwitchToBestWeapon")
Bindings(20)=(bIsSectionLabel=false,KeyLabel="Next Weapon",Alias="NextWeapon")
Bindings(21)=(bIsSectionLabel=false,KeyLabel="Prev Weapon",Alias="PrevWeapon")
Bindings(22)=(bIsSectionLabel=false,KeyLabel="Last Weapon",Alias="SwitchToLastWeapon")
Bindings(23)=(bIsSectionLabel=true,KeyLabel="Weapon Selection",Alias="")
Bindings(24)=(bIsSectionLabel=false,KeyLabel="Super Weapon",Alias="SwitchWeapon 0")
Bindings(25)=(bIsSectionLabel=false,KeyLabel="Shield Gun",Alias="SwitchWeapon 1")
Bindings(26)=(bIsSectionLabel=false,KeyLabel="Assault Rifle",Alias="SwitchWeapon 2")
Bindings(27)=(bIsSectionLabel=false,KeyLabel="Bio-Rifle",Alias="SwitchWeapon 3")
Bindings(28)=(bIsSectionLabel=false,KeyLabel="Shock Rifle",Alias="SwitchWeapon 4")
Bindings(29)=(bIsSectionLabel=false,KeyLabel="Link Gun",Alias="SwitchWeapon 5")
Bindings(30)=(bIsSectionLabel=false,KeyLabel="Minigun",Alias="SwitchWeapon 6")
Bindings(31)=(bIsSectionLabel=false,KeyLabel="Flak Cannon",Alias="SwitchWeapon 7")
Bindings(32)=(bIsSectionLabel=false,KeyLabel="Rocket Launcher",Alias="SwitchWeapon 8")
Bindings(33)=(bIsSectionLabel=false,KeyLabel="Lightning Rifle",Alias="SwitchWeapon 9")
Bindings(34)=(bIsSectionLabel=false,KeyLabel="Translocator",Alias="SwitchWeapon 10")
Bindings(35)=(bIsSectionLabel=true,KeyLabel="Communication",Alias="")
Bindings(36)=(bIsSectionLabel=false,KeyLabel="Say",Alias="Talk")
Bindings(37)=(bIsSectionLabel=false,KeyLabel="Team Say",Alias="TeamTalk")
Bindings(38)=(bIsSectionLabel=false,KeyLabel="Speech Menu",Alias="SpeechMenuToggle")
Bindings(39)=(bIsSectionLabel=true,KeyLabel="Taunts",Alias="")
Bindings(40)=(bIsSectionLabel=false,KeyLabel="Pelvic Thrust",Alias="taunt pthrust")
Bindings(41)=(bIsSectionLabel=false,KeyLabel="Ass Smack",Alias="taunt asssmack")
Bindings(42)=(bIsSectionLabel=false,KeyLabel="Throat Cut",Alias="taunt throatcut")
Bindings(43)=(bIsSectionLabel=true,KeyLabel="Hud",Alias="")
Bindings(44)=(bIsSectionLabel=false,KeyLabel="Grow Hud",Alias="GrowHud")
Bindings(45)=(bIsSectionLabel=false,KeyLabel="Shrink Hud",Alias="ShrinkHud")
Bindings(46)=(bIsSectionLabel=true,KeyLabel="Miscellaneous",Alias="")
Bindings(47)=(bIsSectionLabel=false,KeyLabel="Pause",Alias="Pause")
Bindings(48)=(bIsSectionLabel=false,KeyLabel="Screenshot",Alias="shot")
Bindings(49)=(bIsSectionLabel=false,KeyLabel="Menu",Alias="ShowMenu")
Bindings(50)=(bIsSectionLabel=false,KeyLabel="ScoreBoard",Alias="ShowScores")
Bindings(51)=(bIsSectionLabel=false,KeyLabel="ScoreBoard Toggle",Alias="ScoreToggle")
Bindings(52)=(bIsSectionLabel=false,KeyLabel="In Game Chat",Alias="InGameChat");
Bindings(53)=(bIsSectionLabel=false,KeyLabel="Server Info",Alias="ServerInfo");
Row=0
Labels(0)="Movement"
Labels(1)="Forward"
Labels(2)="Backward"
Labels(3)="Strafe Left"
Labels(4)="Strafe Right"
Labels(5)="Jump"
Labels(6)="Walk"
Labels(7)="Crouch"
Labels(8)="Strafe Toggle"
Labels(9)="Looking"
Labels(10)="Turn Left"
Labels(11)="Turn Right"
Labels(12)="Look Up"
Labels(13)="Look Down"
Labels(14)="Center View"
Labels(15)="Weapons"
Labels(16)="Fire"
Labels(17)="Alt-Fire"
Labels(18)="Throw Weapon"
Labels(19)="Best Weapon"
Labels(20)="Next Weapon"
Labels(21)="Prev Weapon"
Labels(22)="Last Weapon"
Labels(23)="Weapon Selection"
Labels(24)="Super Weapon"
Labels(25)="Shield Gun"
Labels(26)="Assault Rifle"
Labels(27)="Bio-Rifle"
Labels(28)="Shock Rifle"
Labels(29)="Link Gun"
Labels(30)="Minigun"
Labels(31)="Flak Cannon"
Labels(32)="Rocket Launcher"
Labels(33)="Lightning Rifle"
Labels(34)="Translocator"
Labels(35)="Communication"
Labels(36)="Say"
Labels(37)="Team Say"
Labels(38)="Speech Menu"
Labels(39)="Taunts"
Labels(40)="Pelvic Thrust"
Labels(41)="Ass Smack"
Labels(42)="Throat Cut"
Labels(43)="Hud"
Labels(44)="Grow Hud"
Labels(45)="Shrink Hud"
Labels(46)="Miscellaneous"
Labels(47)="Pause"
Labels(48)="Screenshot"
Labels(49)="Menu"
Labels(50)="ScoreBoard"
Labels(51)="ScoreBoard Toggle"
Labels(52)="In Game Chat"
Labels(53)="Server Info"
Header="["
Footer="] Perform this action ";
}
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