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//============================================================================== // Team Management window, also used during the draft // // Written by Michiel Hendriks // (c) 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4SPTab_TeamManagement extends UT2K4SPTab_Base; var automated GUISectionBackground sbgTeamBg, sbgSelectionBg, sbgFreeAgentBg, sbgOverviewBg; var automated GUIImage imgSelectionFaceBg, imgSelectionFace; var automated GUIScrollTextBox sbDescription, sbDetails; var automated GUICharacterListTeam clFreeAgents; var automated GUIButton btnHire, btnFire, btnLeft, btnRight, btnTreat, btnTreatAll, btnAutoMake; var automated GUILabel lblTeam; var automated moEditBox edBalance; var array<GUIImage> TeamFaces; var array<GUIProgressBar> TeamHealth; var localized string HealthHint, NameTitle; var localized string AggressionCaption, AccuracyCaption, AgilityCaption, TacticsCaption, FeeCaption, HealthCaption; var localized string msgFirstDraftYourTeam; /** Initial team draft */ var bool bInitialDraft; /** Used for empty slots */ var Material EmptySlotImage; /** The PR of the currentl selected player */ var xUtil.PlayerRecord ActivePR; /** Position of the currently selected bot in the bot stats list*/ var int ActiveBotPos; /** cost to heal selected player(s) */ var int ActiveTreatmentCost, TotalTreatmentCost; /** true when the team is full, only used with bInitialDraft */ var bool bHasFullTeam; /** hire/fire options are locked */ var bool NoTeamEditing; /** names in this list will be refunded when fired */ var array<string> NewTeam; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.Initcomponent(MyController, MyOwner); CreateTeamButtons(2, 3, 0.04); } function ShowPanel(bool bShow) { Super.ShowPanel(bShow); if (bShow) { UpdateTeamList(); FillFreeAgentsList(clFreeAgents); if (bInitialDraft) { btnPlayEnabled(bHasFullTeam); // "DONE" button only available during the team draft MainWindow.btnPlay.Caption = CaptionDone; MainWindow.btnBack.Caption = CaptionCancel; } else { btnPlayEnabled(MainWindow.LastLadderPage != none); MainWindow.btnPlay.Caption = CaptionPlay; } } } /** Create the buttons for the team mates */ function CreateTeamButtons(int cols, int rows, optional float topOffset) { local int i, n; local GUIImage img, img2; local GUIButton btn; local GUIProgressBar pb; local float colWidth, rowHeight, cellWidth, cellHeight, spacingHeight, spacingWidth, X, Y; rowHeight = sbgTeamBg.WinHeight / rows * 0.87; colWidth = sbgTeamBg.WinWidth / cols; cellWidth = colWidth*0.9; cellHeight = rowHeight*0.8; // calculate aspect ratio 2:5 X = FMin(cellWidth*2.55, cellHeight); cellWidth = X/2.55; cellHeight = X; // find centers spacingHeight = (rowHeight-cellHeight)/2.0 + 0.005; spacingWidth = (colWidth-cellWidth)/2.0 - 0.005; TeamFaces.length = GP.GetMaxTeamSize(); TeamHealth.Length = TeamFaces.length; for (i = 0; i < GP.GetMaxTeamSize(); i++) { X = (i % cols) * colWidth + spacingWidth + (sbgTeamBg.WinLeft/2); Y = (i / cols) * rowHeight + spacingHeight + topOffset + sbgTeamBg.WinTop; if (((i/cols)+1 == rows) && (rows*cols > GP.GetMaxTeamSize())) { // center last row n = rows*cols-GP.GetMaxTeamSize(); X = X+(colWidth*n)/2.0; } // border img = new class'GUIImage'; img.WinLeft = X-0.00125; img.WinTop = Y-0.005; img.WinWidth = cellWidth+0.00250; // result is 1/3 for the portrait img.WinHeight = cellHeight+0.009375; img.Image = imgSelectionFaceBg.Image; img.ImageStyle = ISTY_Scaled; img.bNeverFocus = true; img.bAcceptsInput = false; img.RenderWeight = 0.11; img.bBoundToParent = true; AppendComponent(img, true); // image img2 = new class'GUIImage'; img2.WinLeft = X; img2.WinTop = Y; img2.WinWidth = cellWidth; img2.WinHeight = cellHeight; img2.Image = EmptySlotImage; img2.ImageStyle = ISTY_Scaled; img2.bNeverFocus = true; img2.bAcceptsInput = false; img2.RenderWeight = 0.12; img2.ImageRenderStyle = MSTY_Alpha; img2.ImageColor.A = 255; img2.bBoundToParent = true; TeamFaces[i] = img2; AppendComponent(img2, true); // button btn = new class'GUIButton'; btn.WinLeft = X; btn.WinTop = Y; btn.WinWidth = cellWidth; btn.WinHeight = cellHeight; btn.RenderWeight = 0.3; btn.StyleName = "NoBackground"; btn.Tag = i; btn.OnClick = onTeamOnClick; btn.TabOrder = Controls.length+1; btn.bDropSource = true; btn.bDropTarget = true; btn.OnDragDrop = TeamMemberOnDragDrop; btn.bBoundToParent = true; AppendComponent(btn, true); // health bar pb = new class'GUIProgressBar'; pb.WinLeft = btn.WinLeft+btn.WinWidth; pb.WinTop = Y; pb.WinWidth = 0.015; pb.WinHeight = cellHeight; pb.Low = 0; pb.High = 100; pb.Caption = ""; pb.bShowLow = false; pb.bShowHigh = false; pb.bShowValue = false; pb.CaptionWidth = 0; pb.ValueRightWidth = 0; pb.RenderWeight = 0.2; pb.BarDirection = DRD_BottomToTop; pb.bBoundToParent = true; TeamHealth[i] = pb; AppendComponent(pb, false); } } /** Update team listing */ function UpdateTeamList() { local int i, bp, j; local xUtil.PlayerRecord PR; TotalTreatmentCost = 0; for (i = 0; i < GP.GetMaxTeamSize(); i++) { if (GP.PlayerTeam[i] != "") { PR = class'xGame.xUtil'.static.FindPlayerRecord(GP.PlayerTeam[i]); TeamFaces[i].Image = PR.Portrait; bp = GP.GetBotPosition(PR.DefaultName, true); TotalTreatmentCost += round((100-GP.BotStats[bp].Health)*GP.BotStats[bp].Price/100*GP.InjuryTreatment); TeamHealth[i].Value = GP.BotStats[bp].Health; TeamHealth[i].BarColor.R = 255*(1.0-float(GP.BotStats[bp].Health)/100.0); TeamHealth[i].BarColor.G = 255*(float(GP.BotStats[bp].Health)/100.0); TeamHealth[i].BarColor.B = 0; TeamHealth[i].Hint = Repl(Repl(HealthHint, "%player%", GP.BotStats[bp].Name), "%health%", string(GP.BotStats[bp].Health)); TeamFaces[i].ImageColor.A = 255; for (j = 0; j < NewTeam.length; j++) { if (NewTeam[j] ~= PR.DefaultName) { TeamFaces[i].ImageColor.A = 127; break; } } } else { TeamFaces[i].ImageColor.A = 127; TeamFaces[i].Image = EmptySlotImage; TeamHealth[i].Value = 0; TeamHealth[i].Hint = ""; } } edBalance.SetText(GP.MoneyToString(GP.Balance)); if ((TotalTreatmentCost < GP.Balance-GP.MinBalance) && (TotalTreatmentCost > 0)) btnTreatAll.EnableMe(); else btnTreatAll.DisableMe(); if (TotalTreatmentCost > 0) btnTreatAll.Hint = GP.MoneyToString(TotalTreatmentCost); else btnTreatAll.Hint = ""; } function bool onTeamOnClick(GUIComponent Sender) { if (GP.PlayerTeam[Sender.Tag] != "") { btnHire.MenuStateChange(MSAT_Disabled); if (!NoTeamEditing) btnFire.EnableMe(); ActivePR = class'xGame.xUtil'.static.FindPlayerRecord(GP.PlayerTeam[Sender.Tag]); showPlayerDetails(true); } /* don't reset the data else { ActivePR.DefaultName = ""; imgSelectionFace.Image = EmptySlotImage; sbDescription.SetContent(""); sbDetails.SetContent(""); } */ return true; } function onFreeAgentChange(GUIComponent Sender) { local int i; ActivePR = GUICharacterListTeam(Sender).GetRecord(); showPlayerDetails(); if (!NoTeamEditing) btnFire.DisableMe(); if (GP.Balance-GP.MinBalance < (GP.GetBotPrice(ActivePR.DefaultName))) { if (!NoTeamEditing) btnHire.DisableMe(); return; } for (i = 0; i < GP.GetMaxTeamSize(); i++) { if (GP.PlayerTeam[i] == "") // he've got a free space so enable the button { if (!NoTeamEditing) btnHire.EnableMe(); break; } } return; } /** Scroll the free agent list */ function bool onFreeAgentScroll(GUIComponent Sender) { if (clFreeAgents.Index == -1) clFreeAgents.Index = 0; if (Sender == btnLeft) { clFreeAgents.PgUp(); } else if (Sender == btnRight) { clFreeAgents.PgDown(); } return true; } /** Display details about the selected player, the "details" contain the players stats and price/fee */ function showPlayerDetails(optional bool bIsTeamMate) { local string PlayerDetails, tmp; if (ActivePR.DefaultName == "") return; imgSelectionFace.Image = ActivePR.Portrait; PlayerDetails = Controller.LoadDecoText("", ActivePR.TextName); tmp = Left(PlayerDetails, InStr(PlayerDetails, "|")); tmp = Mid(tmp, InStr(tmp, ":")+1); while (Left(tmp, 1) == " ") tmp = Mid(tmp, 1); if (tmp!="") sbDescription.SetContent(repl(PlayerDetails, tmp, ActivePR.DefaultName)); // replace name with real name else sbDescription.SetContent(ActivePR.DefaultName); ActiveBotPos = GP.GetBotPosition(ActivePR.DefaultName, true); ActiveTreatmentCost = round((100-GP.BotStats[ActiveBotPos].Health)*GP.BotStats[ActiveBotPos].Price/100*GP.InjuryTreatment); if ((ActiveTreatmentCost < GP.Balance-GP.MinBalance) && (ActiveTreatmentCost > 0)) btnTreat.EnableMe(); else btnTreat.DisableMe(); PlayerDetails = FeeCaption@GP.MoneyToString(GP.BotStats[ActiveBotPos].Price); if (ActiveTreatmentCost > 0) PlayerDetails $= "|"$HealthCaption@GP.BotStats[ActiveBotPos].Health$"%| ("$GP.MoneyToString(ActiveTreatmentCost)$")"; else PlayerDetails $= "|"; PlayerDetails $= "|"$AccuracyCaption@class'XUtil'.static.AccuracyRating(ActivePR)$"%"; PlayerDetails $= "|"$AggressionCaption@class'XUtil'.static.AggressivenessRating(ActivePR)$"%"; PlayerDetails $= "|"$AgilityCaption@class'XUtil'.static.AgilityRating(ActivePR)$"%"; //PlayerDetails $= "|"$"Combat Style:"@class'XUtil'.static.AccuracyRating(ActivePR)$"%"; PlayerDetails $= "|"$TacticsCaption@class'XUtil'.static.TacticsRating(ActivePR)$"%"; //PlayerDetails $= "|"$"Reaction Time:"@class'XUtil'.static.AccuracyRating(ActivePR)$"%"; //PlayerDetails $= "|"$"Jumpiness:"@class'XUtil'.static.AccuracyRating(ActivePR)$"%"; PlayerDetails $= "|"$class'xUtil'.static.GetFavoriteWeaponFor(ActivePR); sbDetails.SetContent(PlayerDetails); } function bool onHireClick(GUIComponent Sender) { if (NoTeamEditing) return false; if (HireBot(ActivePR.DefaultName, true)) { btnFire.EnableMe(); btnHire.DisableMe(); } return true; } /** hire a bot by name and update the balance */ function bool HireBot(string botname, optional bool bUpdateList) { local int i; if (NoTeamEditing) return false; if (GP.AddTeammate(botname)) { for (i = 0; i < NewTeam.length; i++) { if (NewTeam[i] ~= botname) break; } NewTeam[i] = botname; GP.Balance -= GP.GetBotPrice(botname); if (bInitialDraft) // check if a full team has been selected { for (i = 0; i < GP.GetMaxTeamSize(); i++) { if (GP.PlayerTeam[i] == "") break; } bHasFullTeam = (i == GP.GetMaxTeamSize()); btnPlayEnabled(bHasFullTeam); } if (bUpdateList) { UpdateTeamList(); FillFreeAgentsList(clFreeAgents); } return true; } return false; } function bool onFireClick(GUIComponent Sender) { if (NoTeamEditing) return false; if (FireBot(ActivePR.DefaultName, true)) { btnFire.DisableMe(); if (GP.Balance-GP.MinBalance > (GP.GetBotPrice(ActivePR.DefaultName))) btnHire.EnableMe(); else btnHire.DisableMe(); } return true; } /** fire a bot by name refund the cash when the player is in the dirty list */ function bool FireBot(string botname, optional bool bUpdateList) { local int i; if (NoTeamEditing) return false; if (GP.ReleaseTeammate(botname)) { for (i = 0; i < NewTeam.length; i++) { if (NewTeam[i] ~= botname) { GP.Balance += GP.GetBotPrice(botname); break; } } i = GP.GetBotPosition(botname); if (i > -1) GP.BotStats[i].Health = 100; // heal this bot if (bInitialDraft) // check if a full team has been selected { for (i = 0; i < GP.GetMaxTeamSize(); i++) { if (GP.PlayerTeam[i] == "") break; } bHasFullTeam = (i == GP.GetMaxTeamSize()); btnPlayEnabled(bHasFullTeam); } if (bUpdateList) { UpdateTeamList(); FillFreeAgentsList(clFreeAgents); } return true; } return false; } /** Play the selected match */ function bool onPlayClick() { if (bInitialDraft) // show Qualification page again { MainWindow.tpQualification = UT2K4SPTab_Qualification(MainWindow.c_Tabs.ReplaceTab(MyButton, MainWindow.PanelCaption[3], MainWindow.PanelClass[3], , MainWindow.PanelHint[3], true)); MainWindow.tpQualification.onPlayClick(); // start the match return true; } else if (MainWindow.LastLadderPage != none) { return MainWindow.LastLadderPage.onPlayClick(); } return false; } /* function bool CanClose(optional Bool bCancelled) { local GUIQuestionPage QPage; if (!bInitialDraft) return true; if (bHasFullTeam) return true; if (MainWindow.c_Tabs.ActiveTab != MyButton) MainWindow.c_Tabs.ActivateTab(MyButton, true); if (Controller.OpenMenu(Controller.QuestionMenuClass)) { QPage=GUIQuestionPage(Controller.TopPage()); QPage.SetupQuestion(msgFirstDraftYourTeam, QBTN_Ok, QBTN_Ok); } return false; } */ /** Fills the character list with all available free agents */ function FillFreeAgentsList(GUICharacterListTeam cl) { local array<xUtil.PlayerRecord> FreeAgents; local int i, pos; class'xUtil'.static.GetPlayerList(FreeAgents); for (i = FreeAgents.length-1; i >= 0; i--) { // remove ourself if (FreeAgents[i].DefaultName ~= GP.PlayerCharacter) { FreeAgents.remove(i, 1); continue; } // then filter team mates pos = GP.GetBotPosition(FreeAgents[i].DefaultName); if (pos != -1) { if (GP.BotStats[pos].FreeAgent) continue; } FreeAgents.remove(i, 1); // not free, or not in the bot stats } cl.InitList(); cl.ResetList(FreeAgents, FreeAgents.length); } /** heal the active player */ function bool onTreatClick(GUIComponent Sender) { GP.BotStats[ActiveBotPos].Health = 100; GP.Balance -= ActiveTreatmentCost; UpdateTeamList(); btnTreat.DisableMe(); return true; } function bool onTreatAllClick(GUIComponent Sender) { local int i; for (i = 0; i < GP.BotStats.length; i++) { GP.BotStats[i].Health = 100; } GP.Balance -= TotalTreatmentCost; UpdateTeamList(); btnTreat.DisableMe(); return true; } function bool TeamMemberOnDragDrop(GUIComponent Target) { local string tmp; if (NoTeamEditing) return false; // no internal switching if ((GUIButton(Controller.DropSource) != None) && (GUIButton(Target) != None)) return false; // hire if ((GUIButton(Target) != None) && (GUICharacterListTeam(Controller.DropSource) != None)) { if (GP.Balance-GP.MinBalance < (GP.GetBotPrice(GUICharacterListTeam(Controller.DropSource).GetName()))) return false; // not enough cash FireBot(GP.PlayerTeam[Target.Tag], false); HireBot(GUICharacterListTeam(Controller.DropSource).GetName(), true); GUICharacterListTeam(Controller.DropSource).SetOutlineAlpha(255); Target.OnClick(Target); return true; } // fire else if ((GUICharacterListTeam(Target) != None) && (GUIButton(Controller.DropSource) != None)) { tmp = GP.PlayerTeam[Controller.DropSource.Tag]; FireBot(tmp, true); GUICharacterListTeam(Target).Find(tmp); Target.OnChange(Target); return true; } else if (GUICharacterList(Target) != None) return true; return false; } function bool FreeAgentOnBeginDrag(GUIComponent Sender) { if (NoTeamEditing) return false; if (GP.Balance-GP.MinBalance < (GP.GetBotPrice(GUICharacterListTeam(Sender).GetName()))) return false; // not enough cash else return GUICharacterListTeam(Sender).InternalOnBeginDrag(Sender); } function LockManagementTools() { NoTeamEditing = true; btnFire.DisableMe(); btnHire.DisableMe(); btnAutoMake.DisableMe(); clFreeAgents.DisableMe(); } function bool onAutoMakeClick(GUIComponent Sender) { local int i; local string botname; for (i = 0; i < GP.GetMaxTeamSize(); i++) { if (GP.PlayerTeam[i] == "") { botname = clFreeAgents.GetNameAt(i % clFreeAgents.ItemCount); if (GP.Balance-GP.MinBalance > GP.GetBotPrice(botname)) HireBot(botname); else break; } } UpdateTeamList(); FillFreeAgentsList(clFreeAgents); return true; } /** Go back to the main menu when there are not proflies */ function bool onBackClick() { local int i; if ( !bInitialDraft ) Controller.CloseMenu(); else { for (i = GP.GetMaxTeamSize()-1; i >= 0; i--) { if (GP.PlayerTeam[i] != "") { FireBot(GP.PlayerTeam[i]); } } MainWindow.btnBack.Caption = CaptionBack; MainWindow.tpQualification = UT2K4SPTab_Qualification(MainWindow.replaceTab(3, MainWindow.tpTeamManagement, true)); MainWindow.c_Tabs.ActivateTab(MainWindow.tpQualification.MyButton, true); } return true; } defaultproperties { // Current team Begin Object class=AltSectionBackground Name=SPLsbgTeamBg WinWidth=0.318750 WinHeight=0.968750 WinLeft=0.006173 WinTop=0.016667 Caption="Your team" bBoundToParent=true End Object sbgTeamBg=SPLsbgTeamBg // Selection details Begin Object class=GUISectionBackground Name=SPLsbgSelectionBg WinWidth=0.425000 WinHeight=0.662500 WinLeft=0.562500 WinTop=0.016667 Caption="Selection" bBoundToParent=true End Object sbgSelectionBg=SPLsbgSelectionBg Begin Object Class=GUIImage Name=SPTMimgSelectionFaceBg Image=Material'2K4Menus.Controls.sectionback' WinWidth=0.095000 WinHeight=0.300000 WinLeft=0.589082 WinTop=0.081284 ImageStyle=ISTY_Scaled RenderWeight=0.11 bBoundToParent=true End Object imgSelectionFaceBg=SPTMimgSelectionFaceBg Begin Object Class=GUIImage Name=SPTMimgSelectionFace Image=Material'PlayerPictures.cDefault' WinWidth=0.092500 WinHeight=0.290000 WinLeft=0.590332 WinTop=0.088182 ImageStyle=ISTY_Scaled RenderWeight=0.12 bBoundToParent=true End Object imgSelectionFace=SPTMimgSelectionFace Begin Object Class=GUIScrollTextBox Name=SPTMsbDescription WinWidth=0.382041 WinHeight=0.274745 WinLeft=0.585256 WinTop=0.380130 CharDelay=0.0025 EOLDelay=0.5 RenderWeight=0.2 bVisibleWhenEmpty=true FontScale=FNS_Medium TabOrder=4 StyleName="NoBackground" bBoundToParent=true End Object sbDescription=SPTMsbDescription Begin Object Class=GUIScrollTextBox Name=SPTMsbDetails WinWidth=0.278316 WinHeight=0.280867 WinLeft=0.689005 WinTop=0.081284 bNoTeletype=true RenderWeight=0.2 bVisibleWhenEmpty=true FontScale=FNS_Medium TabOrder=3 StyleName="NoBackground" bBoundToParent=true End Object sbDetails=SPTMsbDetails // Free agent pool Begin Object class=GUISectionBackground Name=SPLsbgFreeAgentBg WinWidth=0.662755 WinHeight=0.287500 WinLeft=0.334872 WinTop=0.700000 Caption="Free agents" bBoundToParent=true End Object sbgFreeAgentBg=SPLsbgFreeAgentBg Begin Object class=GUICharacterListTeam Name=SPNclFreeAgents WinWidth=0.561505 WinHeight=0.204490 WinLeft=0.386122 WinTop=0.762721 bCenterInBounds=true StyleName="CharButton" RenderWeight=0.2 OnChange=onFreeAgentChange TabOrder=4 bDropSource=true bDropTarget=true OnDragDrop=TeamMemberOnDragDrop OnBeginDrag=FreeAgentOnBeginDrag bMultiSelect=false bBoundToParent=true End Object clFreeAgents=SPNclFreeAgents Begin Object class=GUIButton Name=SPNbtnLeft WinWidth=0.050000 WinHeight=0.090000 WinLeft=0.343750 WinTop=0.806154 bNeverFocus=true bRepeatClick=true OnClickSound=CS_Down StyleName="ArrowLeft" OnClick=onFreeAgentScroll TabOrder=5 bBoundToParent=true End Object btnLeft=SPNbtnLeft Begin Object class=GUIButton Name=SPNbtnRight WinWidth=0.050000 WinHeight=0.090000 WinLeft=0.938750 WinTop=0.806154 StyleName="ArrowRight" bNeverFocus=true bRepeatClick=true OnClickSound=CS_Up OnClick=onFreeAgentScroll TabOrder=6 bBoundToParent=true End Object btnRight=SPNbtnRight // Controlls Begin Object Class=GUIButton Name=SPPbtnHire Caption="HIRE" Hint="Hire the selected player" WinWidth=0.206250 WinHeight=0.050000 WinLeft=0.341199 WinTop=0.033333 RenderWeight=0.2 MenuState=MSAT_Disabled OnClick=onHireClick FontScale=FNS_Small TabOrder=1 bBoundToParent=true End Object btnHire=SPPbtnHire Begin Object Class=GUIButton Name=SPPbtnFire Caption="RELEASE" Hint="Fire this team mate" WinWidth=0.206250 WinHeight=0.050000 WinLeft=0.341199 WinTop=0.091667 RenderWeight=0.2 MenuState=MSAT_Disabled OnClick=onFireClick FontScale=FNS_Small TabOrder=2 bBoundToParent=true End Object btnFire=SPPbtnFire Begin Object Class=GUIButton Name=SPPbtnAutoMake Caption="AUTO FILL" Hint="Automatically fill your team" WinWidth=0.206250 WinHeight=0.050000 WinLeft=0.341199 WinTop=0.150000 RenderWeight=0.2 OnClick=onAutoMakeClick FontScale=FNS_Small TabOrder=3 bBoundToParent=true End Object btnAutoMake=SPPbtnAutoMake Begin Object class=AltSectionBackground Name=SPLsbgOverviewBg WinWidth=0.212628 WinHeight=0.468750 WinLeft=0.337372 WinTop=0.208333 bBoundToParent=true End Object sbgOverviewBg=SPLsbgOverviewBg Begin Object class=moEditBox Name=SPTMedBalance Caption="Balance:" Hint="" WinWidth=0.179694 WinHeight=0.034156 WinLeft=0.355102 WinTop=0.271283 bVerticalLayout=true TabOrder=4 bReadOnly=true bBoundToParent=true End Object edBalance=SPTMedBalance Begin Object Class=GUIButton Name=SPPbtnTreat Caption="TREAT INJURIES" Hint="Treat the injuries of the current player" WinWidth=0.184821 WinHeight=0.050000 WinLeft=0.352550 WinTop=0.521536 RenderWeight=0.2 MenuState=MSAT_Disabled OnClick=onTreatClick FontScale=FNS_Small TabOrder=5 bBoundToParent=true End Object btnTreat=SPPbtnTreat Begin Object Class=GUIButton Name=SPPbtnTreatAll Caption="TREAT ALL" Hint="Treat the injuries of all your team mates" WinWidth=0.184821 WinHeight=0.050000 WinLeft=0.352550 WinTop=0.570382 RenderWeight=0.2 FontScale=FNS_Small OnClick=onTreatAllClick TabOrder=6 bBoundToParent=true End Object btnTreatAll=SPPbtnTreatAll EmptySlotImage=Material'PlayerPictures.cDefault' bInitialDraft=false PanelCaption="Team Management" AggressionCaption="Aggressiveness:" NameTitle="Name:" AgilityCaption="Agility:" AccuracyCaption="Accuracy:" TacticsCaption="Tactics:" FeeCaption="Fee:" HealthCaption="Health:" HealthHint="%player%'s health is at %health%%" msgFirstDraftYourTeam="First draft your team." } |
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