GUI2K4.UT2K4SPTab_TeamManagement
- Extends
- UT2K4SPTab_Base
Core.Object
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+-- XInterface.GUI
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+-- XInterface.GUIComponent
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+-- XInterface.GUIMultiComponent
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+-- XInterface.GUIPanel
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+-- XInterface.GUITabPanel
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+-- XInterface.UT2K4TabPanel
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+-- GUI2K4.UT2K4SPTab_Base
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+-- GUI2K4.UT2K4SPTab_TeamManagement
var localized string AccuracyCaption;
var int ActiveBotPos;
var int ActiveTreatmentCost;
var localized string AggressionCaption;
var localized string AgilityCaption;
var bool bHasFullTeam;
var bool bInitialDraft;
var localized string FeeCaption;
var localized string HealthCaption;
var localized string HealthHint;
var automated
GUIImage imgSelectionFace;
var automated
GUIImage imgSelectionFaceBg;
var localized string msgFirstDraftYourTeam;
var localized string NameTitle;
var array<string> NewTeam;
var bool NoTeamEditing;
var localized string TacticsCaption;
var int TotalTreatmentCost;
function CreateTeamButtons ( int cols, int rows, optional float topOffset) )
function bool FireBot ( string botname, optional bool bUpdateList) )
function bool HireBot ( string botname, optional bool bUpdateList) )
function LockManagementTools ( ) )
function bool onBackClick ( ) )
function bool onPlayClick ( ) )
function ShowPanel ( bool bShow) )
function showPlayerDetails ( optional bool bIsTeamMate) )
function UpdateTeamList ( ) )
defaultproperties
{
Begin Object class=AltSectionBackground Name=SPLsbgTeamBg
WinWidth=0.318750
WinHeight=0.968750
WinLeft=0.006173
WinTop=0.016667
Caption="Your team"
bBoundToParent=true
End Object
sbgTeamBg=SPLsbgTeamBg
Begin Object class=GUISectionBackground Name=SPLsbgSelectionBg
WinWidth=0.425000
WinHeight=0.662500
WinLeft=0.562500
WinTop=0.016667
Caption="Selection"
bBoundToParent=true
End Object
sbgSelectionBg=SPLsbgSelectionBg
Begin Object Class=GUIImage Name=SPTMimgSelectionFaceBg
Image=Material'2K4Menus.Controls.sectionback'
WinWidth=0.095000
WinHeight=0.300000
WinLeft=0.589082
WinTop=0.081284
ImageStyle=ISTY_Scaled
RenderWeight=0.11
bBoundToParent=true
End Object
imgSelectionFaceBg=SPTMimgSelectionFaceBg
Begin Object Class=GUIImage Name=SPTMimgSelectionFace
Image=Material'PlayerPictures.cDefault'
WinWidth=0.092500
WinHeight=0.290000
WinLeft=0.590332
WinTop=0.088182
ImageStyle=ISTY_Scaled
RenderWeight=0.12
bBoundToParent=true
End Object
imgSelectionFace=SPTMimgSelectionFace
Begin Object Class=GUIScrollTextBox Name=SPTMsbDescription
WinWidth=0.382041
WinHeight=0.274745
WinLeft=0.585256
WinTop=0.380130
CharDelay=0.0025
EOLDelay=0.5
RenderWeight=0.2
bVisibleWhenEmpty=true
FontScale=FNS_Medium
TabOrder=4
StyleName="NoBackground"
bBoundToParent=true
End Object
sbDescription=SPTMsbDescription
Begin Object Class=GUIScrollTextBox Name=SPTMsbDetails
WinWidth=0.278316
WinHeight=0.280867
WinLeft=0.689005
WinTop=0.081284
bNoTeletype=true
RenderWeight=0.2
bVisibleWhenEmpty=true
FontScale=FNS_Medium
TabOrder=3
StyleName="NoBackground"
bBoundToParent=true
End Object
sbDetails=SPTMsbDetails
Begin Object class=GUISectionBackground Name=SPLsbgFreeAgentBg
WinWidth=0.662755
WinHeight=0.287500
WinLeft=0.334872
WinTop=0.700000
Caption="Free agents"
bBoundToParent=true
End Object
sbgFreeAgentBg=SPLsbgFreeAgentBg
Begin Object class=GUICharacterListTeam Name=SPNclFreeAgents
WinWidth=0.561505
WinHeight=0.204490
WinLeft=0.386122
WinTop=0.762721
bCenterInBounds=true
StyleName="CharButton"
RenderWeight=0.2
OnChange=onFreeAgentChange
TabOrder=4
bDropSource=true
bDropTarget=true
OnDragDrop=TeamMemberOnDragDrop
OnBeginDrag=FreeAgentOnBeginDrag
bMultiSelect=false
bBoundToParent=true
End Object
clFreeAgents=SPNclFreeAgents
Begin Object class=GUIButton Name=SPNbtnLeft
WinWidth=0.050000
WinHeight=0.090000
WinLeft=0.343750
WinTop=0.806154
bNeverFocus=true
bRepeatClick=true
OnClickSound=CS_Down
StyleName="ArrowLeft"
OnClick=onFreeAgentScroll
TabOrder=5
bBoundToParent=true
End Object
btnLeft=SPNbtnLeft
Begin Object class=GUIButton Name=SPNbtnRight
WinWidth=0.050000
WinHeight=0.090000
WinLeft=0.938750
WinTop=0.806154
StyleName="ArrowRight"
bNeverFocus=true
bRepeatClick=true
OnClickSound=CS_Up
OnClick=onFreeAgentScroll
TabOrder=6
bBoundToParent=true
End Object
btnRight=SPNbtnRight
Begin Object Class=GUIButton Name=SPPbtnHire
Caption="HIRE"
Hint="Hire the selected player"
WinWidth=0.206250
WinHeight=0.050000
WinLeft=0.341199
WinTop=0.033333
RenderWeight=0.2
MenuState=MSAT_Disabled
OnClick=onHireClick
FontScale=FNS_Small
TabOrder=1
bBoundToParent=true
End Object
btnHire=SPPbtnHire
Begin Object Class=GUIButton Name=SPPbtnFire
Caption="RELEASE"
Hint="Fire this team mate"
WinWidth=0.206250
WinHeight=0.050000
WinLeft=0.341199
WinTop=0.091667
RenderWeight=0.2
MenuState=MSAT_Disabled
OnClick=onFireClick
FontScale=FNS_Small
TabOrder=2
bBoundToParent=true
End Object
btnFire=SPPbtnFire
Begin Object Class=GUIButton Name=SPPbtnAutoMake
Caption="AUTO FILL"
Hint="Automatically fill your team"
WinWidth=0.206250
WinHeight=0.050000
WinLeft=0.341199
WinTop=0.150000
RenderWeight=0.2
OnClick=onAutoMakeClick
FontScale=FNS_Small
TabOrder=3
bBoundToParent=true
End Object
btnAutoMake=SPPbtnAutoMake
Begin Object class=AltSectionBackground Name=SPLsbgOverviewBg
WinWidth=0.212628
WinHeight=0.468750
WinLeft=0.337372
WinTop=0.208333
bBoundToParent=true
End Object
sbgOverviewBg=SPLsbgOverviewBg
Begin Object class=moEditBox Name=SPTMedBalance
Caption="Balance:"
Hint=""
WinWidth=0.179694
WinHeight=0.034156
WinLeft=0.355102
WinTop=0.271283
bVerticalLayout=true
TabOrder=4
bReadOnly=true
bBoundToParent=true
End Object
edBalance=SPTMedBalance
Begin Object Class=GUIButton Name=SPPbtnTreat
Caption="TREAT INJURIES"
Hint="Treat the injuries of the current player"
WinWidth=0.184821
WinHeight=0.050000
WinLeft=0.352550
WinTop=0.521536
RenderWeight=0.2
MenuState=MSAT_Disabled
OnClick=onTreatClick
FontScale=FNS_Small
TabOrder=5
bBoundToParent=true
End Object
btnTreat=SPPbtnTreat
Begin Object Class=GUIButton Name=SPPbtnTreatAll
Caption="TREAT ALL"
Hint="Treat the injuries of all your team mates"
WinWidth=0.184821
WinHeight=0.050000
WinLeft=0.352550
WinTop=0.570382
RenderWeight=0.2
FontScale=FNS_Small
OnClick=onTreatAllClick
TabOrder=6
bBoundToParent=true
End Object
btnTreatAll=SPPbtnTreatAll
EmptySlotImage=Material'PlayerPictures.cDefault'
bInitialDraft=false
PanelCaption="Team Management"
AggressionCaption="Aggressiveness:"
NameTitle="Name:"
AgilityCaption="Agility:"
AccuracyCaption="Accuracy:"
TacticsCaption="Tactics:"
FeeCaption="Fee:"
HealthCaption="Health:"
HealthHint="%player%'s health is at %health%%"
msgFirstDraftYourTeam="First draft your team."
}
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Creation time: Do 14.8.2014 09:58:27.482 - Created with
UnCodeX