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//============================================================================== // Created on: 11/19/2003 // Configuration page for Voice Chat Options // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class VoiceChatConfig extends GUICustomPropertyPage; var automated moEditBox ed_ChatPassword; var automated GUIButton b_QuickBinds; var automated moEditBox ed_Active; var automated moSlider sl_VoiceVol; var automated moCheckBox ch_AJPublic, ch_AJLocal, ch_AJTeam, ch_AutoSpeak; var automated moComboBox co_Quality, co_LANQuality; var bool bAJPublic, bAJLocal, bAJTeam, bAutoSpeak; var string sPwd, sCodec, sLANCodec, sActive, QuickBindMenu; var float fVoice; var class<VoiceChatReplicationInfo> VoiceChatClass; var string VoiceChatClassName; var array<string> InstalledCodecs; var localized string KeyNameCaption; var localized string ResetCaption, ResetHint; function InitComponent( GUIController InController, GUIComponent InOwner ) { local int i; local string CName, CDesc; local class<VoiceChatReplicationInfo> Cls; Super.InitComponent( InController, InOwner ); // Need to load TeamVoiceReplicationInfo to get team channel names Cls = class<VoiceChatReplicationInfo>( DynamicLoadObject( VoiceChatClassName, class'Class') ); if ( Cls != None ) VoiceChatClass = Cls; VoiceChatClass.static.GetInstalledCodecs( InstalledCodecs ); for ( i = 0; i < InstalledCodecs.Length; i++ ) { VoiceChatClass.static.GetCodecInfo( InstalledCodecs[i], CName, CDesc ); co_Quality.AddItem( CName,, InstalledCodecs[i] ); co_LANQuality.AddItem( CName,, InstalledCodecs[i] ); } ed_ChatPassword.MaskText(True); b_Cancel.Caption = ResetCaption; b_Cancel.Hint = ResetHint; b_Cancel.OnClick = ResetClick; ed_ChatPassword.MaskText(True); sb_Main.ManageComponent(sl_VoiceVol); sb_Main.ManageComponent(ch_AJPublic); sb_Main.ManageComponent(ch_AJLocal); sb_Main.ManageComponent(ch_AJTeam); sb_Main.ManageComponent(ch_AutoSpeak); sb_Main.ManageComponent(ed_Active); sb_Main.ManageComponent(ed_ChatPassword); sb_Main.ManageComponent(co_Quality); sb_Main.ManageComponent(co_LanQuality); } function InternalOnLoadINI(GUIComponent Sender, string s) { local PlayerController PC; if (GUIMenuOption(Sender) != None) { PC = PlayerOwner(); switch (GUIMenuOption(Sender).Caption) { case ed_ChatPassword.Caption: sPwd = PC.ChatPassword; ed_ChatPassword.SetComponentValue(sPwd, True); break; case sl_VoiceVol.Caption: fVoice = float(PC.ConsoleCommand("get ini:Engine.Engine.AudioDevice VoiceVolume")); sl_VoiceVol.SetComponentValue(fVoice, True); break; case co_Quality.Caption: sCodec = PC.VoiceChatCodec; co_Quality.SetExtra(sCodec,true); break; case co_LANQuality.Caption: sLANCodec = PC.VoiceChatLANCodec; co_LANQuality.SetExtra(sLANCodec,true); break; case ch_AJPublic.Caption: bAJPublic = bool(PC.AutoJoinMask & 1); ch_AJPublic.SetComponentValue(bAJPublic,True); break; case ch_AJLocal.Caption: bAJLocal = bool(PC.AutoJoinMask & 2); ch_AJLocal.SetComponentValue(bAJLocal,True); break; case ch_AJTeam.Caption: bAJTeam = bool(PC.AutoJoinMask & 4); ch_AJTeam.SetComponentValue(bAJTeam,True); break; case ch_AutoSpeak.Caption: bAutoSpeak = PC.bEnableInitialChatRoom; if ( bAutoSpeak ) EnableComponent(ed_Active); else DisableComponent(ed_Active); ch_AutoSpeak.SetComponentValue(bAutoSpeak, True); break; case ed_Active.Caption: sActive = PC.DefaultActiveChannel; ed_Active.SetComponentValue(sActive, True); break; } } } function InternalOnChange(GUIComponent Sender) { local PlayerController PC; if (GUIMenuOption(Sender) != None) { PC = PlayerOwner(); switch (GUIMenuOption(Sender).Caption) { case ed_ChatPassword.Caption: sPwd = ed_ChatPassword.GetText(); break; case sl_VoiceVol.Caption: fVoice = sl_VoiceVol.GetValue(); break; case co_Quality.Caption: sCodec = co_Quality.GetExtra(); break; case co_LANQuality.Caption: sLANCodec = co_LANQuality.GetExtra(); break; case ch_AJPublic.Caption: bAJPublic = ch_AJPublic.IsChecked(); break; case ch_AJLocal.Caption: bAJLocal = ch_AJLocal.IsChecked(); break; case ch_AJTeam.Caption: bAJTeam = ch_AJTeam.IsChecked(); break; case ch_AutoSpeak.Caption: bAutoSpeak = ch_AutoSpeak.IsChecked(); if ( bAutoSpeak ) EnableComponent(ed_Active); else DisableComponent(ed_Active); break; case ed_Active.Caption: sActive = ed_Active.GetText(); break; } } } function Closed(GUIComponent Sender, bool bCancelled) { local PlayerController PC; local bool bSave; Super.Closed(Sender,bCancelled); PC = PlayerOwner(); if ( bAJPublic != bool(PC.AutoJoinMask & 1) ) { if ( bAJPublic ) PC.AutoJoinMask = PC.AutoJoinMask | 1; else PC.AutoJoinMask = PC.AutoJoinMask & ~1; bSave = True; } if ( bAJLocal != bool(PC.AutoJoinMask & 2) ) { if ( bAJLocal ) PC.AutoJoinMask = PC.AutoJoinMask | 2; else PC.AutoJoinMask = PC.AutoJoinMask & ~2; bSave = True; } if ( bAJTeam != bool(PC.AutoJoinMask & 4) ) { if ( bAJTeam ) PC.AutoJoinMask = PC.AutoJoinMask | 4; else PC.AutoJoinMask = PC.AutoJoinMask & ~4; bSave = True; } if ( fVoice != float(PC.ConsoleCommand("get ini:Engine.Engine.AudioDevice VoiceVolume")) ) PC.ConsoleCommand("set ini:Engine.Engine.AudioDevice VoiceVolume"@fVoice); if ( sCodec != PC.VoiceChatCodec ) { PC.VoiceChatCodec = sCodec; bSave = True; } if ( sLANCodec != PC.VoiceChatLANCodec ) { PC.VoiceChatLANCodec = sLANCodec; bSave = True; } if ( PC.bEnableInitialChatRoom != bAutoSpeak ) { PC.bEnableInitialChatRoom = bAutoSpeak; bSave = True; } if ( !(PC.DefaultActiveChannel ~= sActive) ) { PC.DefaultActiveChannel = sActive; bSave = True; } if (PC.ChatPassword != sPwd) { PC.SetChatPassword(sPwd); bSave = False; } if (bSave) PC.SaveConfig(); } function bool ResetClick(GUIComponent Sender) { local int i; local string Str; local class<AudioSubSystem> AudioClass; if ( Sender == b_Cancel ) // Remapped to Reset { Str = PlayerOwner().ConsoleCommand("get ini:Engine.Engine.AudioDevice Class"); i = InStr(Str, "'"); if (i != -1) { Str = Mid(Str, InStr(Str, "'") + 1); Str = Left(Str, Len(Str) - 1); } AudioClass = class<AudioSubSystem>(DynamicLoadObject(Str, class'Class')); AudioClass.static.ResetConfig("VoiceVolume"); class'Engine.PlayerController'.static.ResetConfig("VoiceChatCodec"); class'Engine.PlayerController'.static.ResetConfig("VoiceChatLANCodec"); class'Engine.PlayerController'.static.ResetConfig("AutoJoinMask"); class'Engine.PlayerController'.static.ResetConfig("ChatPassword"); class'Engine.PlayerController'.static.ResetConfig("DefaultActiveChannel"); class'Engine.PlayerController'.static.ResetConfig("bEnableInitialChatRoom"); for (i = 0; i < Components.Length; i++) Components[i].LoadINI(); } return true; } DefaultProperties { bAcceptsInput=false Begin Object Class=moSlider Name=VoiceVolume WinWidth=0.408907 WinLeft=0.518507 WinTop=0.142484 Caption="Voice Chat Volume" Hint="Adjusts the volume of other players' voice chat communication." IniOption="@Internal" OnLoadINI=InternalOnLoadIni OnChange=InternalOnChange RenderWeight=1.04 TabOrder=0 MinValue=1.0 MaxValue=10.0 CaptionWidth=0.6 ComponentWidth=-1 bAutoSizeCaption=True ComponentJustification=TXTA_Right LabelJustification=TXTA_Left End Object sl_VoiceVol=VoiceVolume Begin Object Class=moCheckBox Name=AutoJoinPublic WinWidth=0.826652 WinLeft=0.086280 WinTop=0.042496 Caption="Autojoin Public Channel" Hint="Automatically join the 'Public' channel upon connecting to a server." IniOption="@Internal" OnLoadINI=InternalOnLoadIni OnChange=InternalOnChange bSquare=True ComponentJustification=TXTA_Right LabelJustification=TXTA_Left ComponentWidth=-1 CaptionWidth=0.94 TabOrder=1 End Object ch_AJPublic=AutoJoinPublic Begin Object Class=moCheckBox Name=AutoJoinLocal WinWidth=0.826652 WinLeft=0.086280 WinTop=0.145784 Caption="Autojoin Local Channel" Hint="Automatically join the 'Local' channel upon connecting to a server." IniOption="@Internal" OnLoadINI=InternalOnLoadIni OnChange=InternalOnChange bSquare=True ComponentJustification=TXTA_Right LabelJustification=TXTA_Left ComponentWidth=-1 CaptionWidth=0.94 TabOrder=2 End Object ch_AJLocal=AutoJoinLocal Begin Object Class=moCheckBox Name=AutoJoinTeam WinWidth=0.440910 WinLeft=0.022803 WinTop=0.226937 Caption="Autojoin Team Channel" Hint="Automatically join the 'Team' channel upon connecting to a server." IniOption="@Internal" OnLoadINI=InternalOnLoadIni OnChange=InternalOnChange bSquare=True ComponentJustification=TXTA_Right LabelJustification=TXTA_Left ComponentWidth=-1 CaptionWidth=0.8 TabOrder=3 End Object ch_AJTeam=AutoJoinTeam Begin Object Class=moCheckBox Name=AutoSpeakCheckbox WinWidth=0.442638 WinHeight=0.060000 WinLeft=0.039812 WinTop=0.603526 Caption="Auto-select Active Channel" Hint="Automatically set an active channel when you join a server. The default channel is determined by the gametype, but you can specify your own using the editbox below" IniOption="@Internal" OnLoadINI=InternalOnLoadIni OnChange=InternalOnChange bSquare=True ComponentJustification=TXTA_Right LabelJustification=TXTA_Left ComponentWidth=-1 CaptionWidth=0.8 TabOrder=3 bBoundToParent=True bScaleToParent=True End Object ch_AutoSpeak=AutoSpeakCheckbox Begin Object Class=moEditBox Name=ChatPasswordEdit WinWidth=0.420403 WinLeft=0.032569 WinTop=0.332828 Hint="Set a password on your personal chat room to limit who is allowed to join" Caption="Chat Password" IniOption="@Internal" OnLoadIni=InternalOnLoadIni OnChange=InternalOnChange ComponentJustification=TXTA_Right LabelJustification=TXTA_Left CaptionWidth=0.6 ComponentWidth=-1 bAutoSizeCaption=True TabOrder=4 End Object ed_ChatPassword=ChatPasswordEdit Begin Object Class=moEditBox Name=DefaultActiveChannelEditBox WinWidth=0.420403 WinLeft=0.032569 WinTop=0.757277 Hint="Enter the name of the channel to speak on by default when you join the server. To use the default chatroom for whichever gametype you're playing, leave this field empty" Caption="Default Channel Name" IniOption="@Internal" OnLoadIni=InternalOnLoadIni OnChange=InternalOnChange ComponentJustification=TXTA_Right LabelJustification=TXTA_Left CaptionWidth=0.6 ComponentWidth=-1 TabOrder=4 End Object ed_Active=DefaultActiveChannelEditBox Begin Object class=moComboBox Name=VoiceQuality WinWidth=0.408907 WinLeft=0.523390 WinTop=0.241391 Caption="Internet Quality" Hint="Determines the codec used to transmit voice chat to and from internet servers." IniOption="@Internal" OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange TabOrder=5 bReadOnly=True CaptionWidth=0.6 ComponentWidth=-1 bAutoSizeCaption=True ComponentJustification=TXTA_Right LabelJustification=TXTA_Left End Object co_Quality=VoiceQuality Begin Object class=moComboBox Name=VoiceQualityLAN WinWidth=0.408907 WinLeft=0.523390 WinTop=0.333786 Caption="LAN Quality" Hint="Determines the codec used to transmit voice chat to and from LAN servers." IniOption="@Internal" OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange TabOrder=6 bReadOnly=True CaptionWidth=0.6 ComponentWidth=-1 bAutoSizeCaption=True ComponentJustification=TXTA_Right LabelJustification=TXTA_Left End Object co_LANQuality=VoiceQualityLAN VoiceChatClassName="UnrealGame.TeamVoiceReplicationInfo" VoiceChatClass=class'Engine.VoiceChatReplicationInfo' ResetCaption="Reset" ResetHint="Reset values for all options to their default values" WindowName="Voice Chat Configuration" |
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