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// ============================================================================ // JBGUICustomHUDMenu // Copyright (c) 2004 by Wormbo <wormbo@onlinehome.de> // $Id: JBGUICustomHUDMenu.uc,v 1.9 2007-04-03 11:57:15 jrubzjeknf Exp $ // // custom HUD configuration menu for Jailbreak's clientside settings. // ============================================================================ class JBGUICustomHUDMenu extends UT2K4CustomHUDMenu; // ============================================================================ // Localization // ============================================================================ var localized string NoVoicepackInstalled; // ============================================================================ // Variables // ============================================================================ var automated moCombobox co_VoicePack; var automated GUIButton b_TestVoicePack; var automated moCheckbox ch_EnableScreens; var automated moCheckbox ch_ReverseSwitchColors; var automated moCheckbox ch_QueueAnnouncements; var private string VoicePackPrev; // ============================================================================ // InitializeGameClass // // Loads the voice pack list and returns true so the LoadSettings function is // called. // ============================================================================ function bool InitializeGameClass(string GameClassName) { LoadVoicePacks(); return True; } // ============================================================================ // LoadVoicePacks // // Fills the co_VoicePack list. // ============================================================================ function LoadVoicePacks() { local int iVoicePack; local array<string> ListEntry; local array<string> ListDescription; if (DynamicLoadObject("Jailbreak.JBVoice", Class'Class', False) == None) return; // unable to load MetaClass, so GetAllIntDesc would crash PlayerOwner().GetAllIntDesc("Jailbreak.JBVoice", ListEntry, ListDescription); for (iVoicePack = 0; iVoicePack < ListEntry.Length; iVoicePack++) co_VoicePack.AddItem(ListDescription[iVoicePack],, ListEntry[iVoicePack]); if (co_VoicePack.ItemCount() == 0) co_VoicePack.AddItem(NoVoicepackInstalled,, "JBVoiceGrrrl.Classic"); } // ============================================================================ // LoadSettings // // Called when initializing the component. Loads current settings. // ============================================================================ function LoadSettings() { VoicePackPrev = Class'JBSpeechManager'.Static.GetVoicePack(); co_VoicePack.Find(VoicePackPrev, , True); co_VoicePack.OnChange = VoicePackChange; ch_EnableScreens .Checked(GetEnableScreens()); ch_ReverseSwitchColors.Checked(GetReverseSwitchColors()); ch_QueueAnnouncements .Checked(GetQueueAnnouncements()); } // ============================================================================ // Closed // // Resets the original voice pack if cancelled. // ============================================================================ event Closed(GUIComponent GUIComponentSender, bool bCancelled) { if (bCancelled) Class'JBSpeechManager'.Static.SetVoicePack(VoicePackPrev); Super.Closed(GUIComponentSender, bCancelled); } // ============================================================================ // SaveSettings // // Called when the page is closed with the OK button. // ============================================================================ function SaveSettings() { Class'JBSpeechManager'.Static.SetVoicePack(co_VoicePack.GetExtra()); SetEnableScreens(ch_EnableScreens.IsChecked()); SetReverseSwitchColors(ch_ReverseSwitchColors.IsChecked()); SetQueueAnnouncements(ch_QueueAnnouncements.IsChecked()); } // ============================================================================ // RestoreDefaults // // Called when the reset button is clicked. Restores factory defaults. // ============================================================================ function RestoreDefaults() { co_VoicePack.Find("JBVoiceGrrrl.Classic", , True); ch_EnableScreens .Checked(True); ch_ReverseSwitchColors.Checked(False); ch_QueueAnnouncements .Checked(True); } // ============================================================================ // VoicePackChange // // Plays a test sample when the user selects another voice pack. // ============================================================================ function VoicePackChange(GUIComponent GUIComponentSender) { TestVoicePack(); } // ============================================================================ // TestVoicePackClick // // Plays a test sample when the user clicks the Test button. // ============================================================================ function bool TestVoicePackClick(GUIComponent GUIComponentSender) { TestVoicePack(); return True; } // ============================================================================ // TestVoicePack // // Plays a random test sample for the currently selected voice pack. // ============================================================================ function TestVoicePack() { local string Macro; local string Tags; switch (Rand(11)) { case 0: Macro = "LastMan"; break; case 1: Macro = "LastSecondSave"; break; case 2: Macro = "TeamCapturedRed"; break; case 3: Macro = "TeamCapturedBlue"; break; case 4: Macro = "TeamCapturedBoth"; break; case 5: Macro = "TeamReleasedRed"; break; case 6: Macro = "TeamReleasedBlue"; break; case 7: Macro = "ArenaWarning"; break; case 8: Macro = "ArenaEndTimeout"; break; case 9: Macro = "ArenaEndWinner"; break; case 10: Macro = "ArenaEndLoser"; break; } switch (Rand(3)) { case 0: Tags = "red"; break; case 1: Tags = "blue"; break; case 2: Tags = "spectator"; break; } Class'JBSpeechManager'.Static.SetVoicePack(co_VoicePack.GetExtra()); Class'JBSpeechManager'.Static.PlayFor(PlayerOwner().Level, "$" $ Macro, Tags); } // ============================================================================ // GetEnableScreens // // Returns whether the JBScreen actors are currently enabled. // ============================================================================ function bool GetEnableScreens() { return Class'Jailbreak'.Default.bEnableScreens; } // ============================================================================ // GetReverseSwitchColors // // Returns whether switch colors are reversed. // ============================================================================ function bool GetReverseSwitchColors() { return Class'Jailbreak'.Default.bReverseSwitchColors; } // ============================================================================ // GetQueueAnnouncements // // Returns whether jalibread announcements are queued. // ============================================================================ function bool GetQueueAnnouncements() { return Class'JBSpeechManager'.Default.bQueueAnnouncements; } // ============================================================================ // SetEnableScreens // // Sets the config setting which enables JBScreen actors and updates any // present instances of this class. // ============================================================================ function SetEnableScreens(bool bEnableScreens) { local Info thisInfo; local Jailbreak thisJailbreak; Class'Jailbreak'.Default.bEnableScreens = bEnableScreens; Class'Jailbreak'.Static.StaticSaveConfig(); foreach PlayerOwner().DynamicActors(Class'Jailbreak', thisJailbreak) thisJailbreak.bEnableScreens = bEnableScreens; foreach PlayerOwner().DynamicActors(Class'Info', thisInfo) if (thisInfo.IsA('JBScreen')) thisInfo.Reset(); } // ============================================================================ // SetReverseSwitchColors // // Sets the config setting which reverses switch colors and updates any // present objectives to reflect those changes. // ============================================================================ function SetReverseSwitchColors(bool bReverseSwitchColors) { local Jailbreak thisJailbreak; Class'Jailbreak'.Default.bReverseSwitchColors = bReverseSwitchColors; Class'Jailbreak'.Static.StaticSaveConfig(); foreach PlayerOwner().DynamicActors(Class'Jailbreak', thisJailbreak) thisJailbreak.bReverseSwitchColors = bReverseSwitchColors; } // ============================================================================ // SetQueueAnnouncements // // Sets the config setting which reverses switch colors and updates any // present objectives to reflect those changes. // ============================================================================ function SetQueueAnnouncements(bool bQueueAnnouncements) { local JBSpeechManager thisSpeechManager; Class'JBSpeechManager'.Default.bQueueAnnouncements = bQueueAnnouncements; Class'JBSpeechManager'.Static.StaticSaveConfig(); foreach PlayerOwner().DynamicActors(Class'JBSpeechManager', thisSpeechManager) thisSpeechManager.bQueueAnnouncements = bQueueAnnouncements; } // ============================================================================ // Defaults // ============================================================================ defaultproperties { WindowName = "Jailbreak Client Options"; WinTop = 0.30; WinLeft = 0.20; WinWidth = 0.60; WinHeight = 0.40; NoVoicepackInstalled = "(no voice packs installed)"; Begin Object class=moComboBox Name=VoicePack Caption = "Voice Pack"; CaptionWidth = 0.35; bReadOnly = True; WinTop = 0.35; WinLeft = 0.24; WinWidth = 0.43; TabOrder = 1; Hint = "The voice pack to use in Jailbreak."; End Object co_VoicePack=VoicePack Begin Object Class=GUIButton Name=TestVoicePackButton Caption = "Test"; WinTop = 0.345; WinLeft = 0.68; WinWidth = 0.08; WinHeight = 0.04; TabOrder = 2; OnClick = TestVoicePackClick; Hint = "Click to play a random test sample from the selected voice pack."; End Object b_TestVoicePack=TestVoicePackButton Begin Object Class=moCheckBox Name=EnableScreens Caption = "Enable Dynamic Screen Textures"; CaptionWidth = 0.10; ComponentJustification = TXTA_Center; WinTop = 0.40; WinLeft = 0.24; WinWidth = 0.52; TabOrder = 3; Hint = "Whether you want to see the dynamic screens placed in some Jailbreak maps. Disabling this setting may increase your framerate." End Object ch_EnableScreens=EnableScreens Begin Object Class=moCheckBox Name=ReverseSwitchColors Caption = "Reverse Switch Colors"; CaptionWidth = 0.10; ComponentJustification = TXTA_Center; WinTop = 0.45; WinLeft = 0.24; WinWidth = 0.52; TabOrder = 4; Hint = "Whether you want to reverse release switch colors so that the switch attacked by the red team is blue, and vice-versa." End Object ch_ReverseSwitchColors=ReverseSwitchColors Begin Object Class=moCheckBox Name=QueueAnnouncements Caption = "Queue Announcements"; CaptionWidth = 0.10; ComponentJustification = TXTA_Center; WinTop = 0.50; WinLeft = 0.24; WinWidth = 0.52; TabOrder = 5; Hint = "Whether you want Jailbreak announcements to be queued. Otherwise multiple announcements may overlap each other." End Object ch_QueueAnnouncements=QueueAnnouncements Begin Object Class=GUIButton Name=ResetButton Caption = "Defaults"; WinTop = 0.60; WinLeft = 0.24; WinWidth = 0.12; WinHeight = 0.04; TabOrder = 6; OnClick = InternalOnClick; Hint = "Restore all settings to their default value."; End Object b_Reset=ResetButton Begin Object Class=GUIButton Name=CancelButton Caption = "Cancel"; WinTop = 0.60; WinLeft = 0.50; WinWidth = 0.12; WinHeight = 0.04; TabOrder = 7; OnClick = InternalOnClick; Hint = "Click to close this menu, discarding changes."; End Object b_Cancel=CancelButton Begin Object Class=GUIButton Name=OkButton Caption = "OK"; WinTop = 0.60; WinLeft = 0.64; WinWidth = 0.12; WinHeight = 0.04; TabOrder = 8; OnClick = InternalOnClick; Hint = "Click to close this menu, saving changes."; End Object b_OK=OkButton } |
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