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/****************************************************************************** Copyright (c) 2005-2007 by Wormbo <wormbo@online.de> $Id$ Handler for Jailbreak. ******************************************************************************/ class WIR_GameHandler_Jailbreak extends WIR_GameHandler; //============================================================================= // Localization //============================================================================= var localized string MsgTeamCaptured; var localized string MsgTeamCapturedBoth; var localized string MsgTeamReleased; var localized string MsgArenaMatchStarted; var localized string MsgArenaMatchCanceled; var localized string MsgArenaMatchEnded; var localized string MsgArenaMatchEndedTied; var localized string MsgLlamaStart; var localized string MsgLlamaKilled; var localized string MsgLlamaSuicided; var localized string MsgLlamaDisconnect; var localized string MsgOvertimeLockdown; var localized string StringPrefixLlama; //============================================================================= // Variables //============================================================================= var JBAddonLlama LlamaAddon; //== PostBeginPlay ============================================================ /** Initialize the handler. */ //============================================================================= event PostBeginPlay() { Super.PostBeginPlay(); foreach DynamicActors(class'JBAddonLlama', LlamaAddon) { log("Llama Hunt Add-On is available", Name); break; } Spawn(class'WIR_JBGameRules', Owner); } //== HandleKill =============================================================== /** Prevent suicide messages during executions. */ //============================================================================= function bool HandleKill(out Controller Killer, out Controller Killed, out class<DamageType> DamageType, out string MsgSuffix) { if ( Super.HandleKill(Killer, Killed, DamageType, MsgSuffix) || Level.Game.IsInState('Executing') ) return true; return false; } //== HandleLocalizedMessage =================================================== /** Return True if the message should not be reported through the default event. */ //============================================================================= function bool HandleLocalizedMessage(class<LocalMessage> Message, int Switch, PlayerReplicationInfo RelatedPRI_1, PlayerReplicationInfo RelatedPRI_2, Object OptionalObject) { local string Msg; if ( MyMutator != None && MyMutator.ReportConnection != None ) { if ( class<JBLocalMessage>(Message) != None ) { switch (Switch) { case 100: // team captured Msg = Repl(MsgTeamCaptured, "%t", class'WIR_Util'.static.FormatTeamName(TeamInfo(OptionalObject), False), True); MyMutator.bReportScoreboard = True; break; case 200: // team released by PRI1 Msg = Repl(MsgTeamReleased, "%t", class'WIR_Util'.static.FormatTeamName(TeamInfo(OptionalObject), False), True); Msg = Repl(Msg, "%p", FormatPlayerName(RelatedPRI_1, True), True); break; case 300: // both captured Msg = MsgTeamCapturedBoth; break; case 400: // arena match between PRI1 & 2 in OptObj started Msg = MsgArenaMatchStarted; Msg = Repl(Msg, "%p1", FormatPlayerName(RelatedPRI_1, True), True); Msg = Repl(Msg, "%p2", FormatPlayerName(RelatedPRI_2, True), True); break; case 410: // arena match between PRI1 & 2 in OptObj canceled Msg = MsgArenaMatchCanceled; Msg = Repl(Msg, "%p1", FormatPlayerName(RelatedPRI_1, True), True); Msg = Repl(Msg, "%p2", FormatPlayerName(RelatedPRI_2, True), True); break; case 420: // arena match between PRI1 & 2 in OptObj tied Msg = MsgArenaMatchEndedTied; Msg = Repl(Msg, "%p1", FormatPlayerName(RelatedPRI_1, True), True); Msg = Repl(Msg, "%p2", FormatPlayerName(RelatedPRI_2, True), True); break; case 430: // PRI1 wins arena match vs PRI2 in OptObj Msg = MsgArenaMatchEnded; Msg = Repl(Msg, "%p", FormatPlayerName(RelatedPRI_1, True), True); Msg = Repl(Msg, "%o", FormatPlayerName(RelatedPRI_2, True), True); break; case 900: // game started break; case 910: // overtime Msg = MsgGameOvertime; break; case 920: // game ended (winner) break; } if ( Msg != "" ) MyMutator.ReportConnection.SendMessage(Repl(Msg, "%r", GetRemainingTime(), True)); return true; } if ( Message.Name == 'JBLlamaMessage' ) { switch (Switch) { case 1: // player became llama Msg = MsgLlamaStart; break; case 2: // llama was killed by a player Msg = Repl(MsgLlamaKilled, "%p", FormatPlayerName(RelatedPRI_2, True), True); break; case 3: // llama suicided Msg = MsgLlamaSuicided; break; case 4: // llama disconnected (not used here) break; } if ( Msg != "" ) { Msg = Repl(Msg, "%l", FormatPlayerName(RelatedPRI_1), True); Msg = Repl(Msg, "%r", GetRemainingTime(), True); MyMutator.ReportConnection.SendMessage(Msg); } return true; } if ( Message.Name == 'JBLocalMessageOvertimeLockdown' ) { MyMutator.ReportConnection.SendMessage(Repl(Msg, "%r", GetRemainingTime(), True)); return true; } } return Super.HandleLocalizedMessage(Message, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject); } //== HandleEndGame ============================================================ /** Return True if the handler wants to override the mutator's default behavior. */ //============================================================================= function bool HandleEndGame(out string Reason) { local string Msg; if ( !Super.HandleEndGame(Reason) ) { // handle sending the "game ended" message without displaying the scoreboard the scores Msg = Repl(MyMutator.MsgGameEnded, "%r", GetRemainingTime(), True); if ( Reason != "" ) Msg $= Repl(MyMutator.StringMsgSuffix, "%m", Reason, True); MyMutator.ReportConnection.SendMessage(Msg, True); } return true; } //== FormatPlayerName ========================================================= /** Returns a formatted player name for IRC. */ //============================================================================= function string FormatPlayerName(Actor Player, optional bool bOnlyName, optional string StringScoreTemplate, optional out string CustomPrefix) { local PlayerReplicationInfo PRI; local Controller C; local Pawn P; if ( LlamaAddon != None ) { class'WIR_Util'.static.GetPlayerActors(Player, C, P, PRI); if ( PRI != None && !PRI.bOnlySpectator && (PRI.bOutOfLives || P != None) && LlamaAddon.IsLlama(C) ) CustomPrefix $= StringPrefixLlama; } return Super.FormatPlayerName(Player, bOnlyName, StringScoreTemplate, CustomPrefix); } //== AddRow ================================================================== /** Adds data in a row on the left or right side of the scoreboard table. */ //============================================================================= function AddRow(out array<WIR_Util.TAlignedTable> Table, int row, PlayerReplicationInfo PRI, bool bRightSide) { local int col, coloffset; local JBTagPlayer Player; Player = class'JBTagPlayer'.static.FindFor(PRI); if ( bRightSide ) coloffset = (Table.Length + 1) / 2; if ( Table[col+coloffset].Rows.Length <= row ) Table[col+coloffset].Rows.Length = row + 1; Table[col+coloffset].Rows[row].Content = Repl(FormatPlayerName(PRI, True), "[^B]", "", True); // strip code for bold ++col; if ( Table[col+coloffset].Rows.Length <= row ) Table[col+coloffset].Rows.Length = row + 1; Table[col+coloffset].Rows[row].Content = string(int(PRI.Score)); ++col; if ( Table[col+coloffset].Rows.Length <= row ) Table[col+coloffset].Rows.Length = row + 1; Table[col+coloffset].Rows[row].Content = string(Player.ScorePartialAttack); ++col; if ( Table[col+coloffset].Rows.Length <= row ) Table[col+coloffset].Rows.Length = row + 1; Table[col+coloffset].Rows[row].Content = string(Player.ScorePartialDefense); ++col; if ( Table[col+coloffset].Rows.Length <= row ) Table[col+coloffset].Rows.Length = row + 1; Table[col+coloffset].Rows[row].Content = string(Player.ScorePartialRelease); ++col; } //============================================================================= // Default properties //============================================================================= defaultproperties { MsgTeamCaptured = "[^B][%r][^B] - %t [^B]was captured[^B]" MsgTeamCapturedBoth = "[^B][%r] - Both teams captured - No Score.[^B]" MsgTeamReleased = "[%r] - %t [^B]was released[^B] by %p[^O]" MsgArenaMatchStarted = "[%r] - %p1[^O] and %p2[^O] fight for their freedom in the arena" MsgArenaMatchCanceled = "[%r] - Arena match between %p1[^O] and %p2[^O] was canceled" MsgArenaMatchEnded = "[%r] - %p[^O] has won the arena match - %o[^O] goes back to jail" MsgArenaMatchEndedTied = "[%r] - Arena match between %p1[^O] and %p2[^O] ended with a tie" MsgLlamaStart = "[%r] - The Hunt on %l[^O] has started" MsgLlamaKilled = "[%r] - %l[^O] was caught by %p[^O]" MsgLlamaSuicided = "[%r] - %l[^O] was busted!" MsgOvertimeLockdown = "[^B][%r] Overtime Lockdown - Release switches disabled![^B]" StringPrefixLlama = "Llama " StringTableHeader(0) = "[^U]Name" StringTableHeader(1) = "Score" StringTableHeader(2) = "Attk." StringTableHeader(3) = "Def." StringTableHeader(4) = "Rel.[^O]" StringTableHeader(5) = " " StringTableHeader(6) = "[^U]Name" StringTableHeader(7) = "Score" StringTableHeader(8) = "Attk." StringTableHeader(9) = "Def." StringTableHeader(10) = "Rel.[^O]" ColumnAlign(0) = TXTA_Left ColumnAlign(1) = TXTA_Right ColumnAlign(2) = TXTA_Right ColumnAlign(3) = TXTA_Right ColumnAlign(4) = TXTA_Right ColumnAlign(5) = TXTA_Center ColumnAlign(6) = TXTA_Left ColumnAlign(7) = TXTA_Right ColumnAlign(8) = TXTA_Right ColumnAlign(9) = TXTA_Right ColumnAlign(10) = TXTA_Right HandlerGroup = "Wormbot (Jailbreak)" } |
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