- Extends
- JBAddon
- Modifiers
- config cacheexempt
Core.Object
|
+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.Mutator
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+-- Jailbreak.JBAddon
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+-- JBAddonLlama.JBAddonLlama
Inherited Functions from Engine.Mutator |
AddMutator, AlwaysKeep, CanEnterVehicle, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetDefaultWeapon, GetInventoryClass, GetInventoryClassOverride, GetServerDetails, GetServerPlayers, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorFillPlayInfo, MutatorIsAllowed, MyDefaultWeapon, NewRecommendCombo, NotifyLogout, OverrideDownload, ParseChatPercVar, PlayerChangedClass, PreBeginPlay, RecommendCombo, ReplaceWith, ServerTraveling |
bLlamaizeOnJailDisconnect Source code
var config bool bLlamaizeOnJailDisconnect;
LlamaizeOnJailDisconnectDesc Source code
var localized string LlamaizeOnJailDisconnectDesc;
LlamaizeOnJailDisconnectText Source code
var localized string LlamaizeOnJailDisconnectText;
var config int MaximumLlamaDuration;
MaximumLlamaDurationDesc Source code
var localized string MaximumLlamaDurationDesc;
MaximumLlamaDurationText Source code
var localized string MaximumLlamaDurationText;
var config int RewardAdrenaline;
var localized string RewardAdrenalineDesc;
var localized string RewardAdrenalineText;
var config int RewardHealth;
var localized string RewardHealthDesc;
var localized string RewardHealthText;
var config int RewardShield;
var localized string RewardShieldDesc;
var localized string RewardShieldText;
JBAddonLlama
function
Controller FindPlayerByName (
string PlayerName,
bool bOnlyLlamas) )
static event string GetDescriptionText ( string PropName) )
function bool IsInt ( coerce string Param) )
static function Llamaize (
Controller ControllerPlayer) )
simulated function NotifyLevelChange ( ) )
simulated event PostBeginPlay ( ) )
UpdatePrecacheMaterials Source code
simulated function UpdatePrecacheMaterials ( ) )
UpdatePrecacheStaticMeshes Source code
simulated function UpdatePrecacheStaticMeshes ( ) )
defaultproperties
{
ConfigMenuClassName="JBAddonLlama.JBGUIPanelConfigLlama"
IconMaterialName="JBAddonLlama.Llama"
FriendlyName="Llama Hunt"
GroupName="LlamaHunt"
Description="Turns cheating players into llamas and lets other players perform a jolly hunt on them."
Build="%%%%-%%-%% %%:%%"
RewardAdrenaline=100
RewardHealth=25
MaximumLlamaDuration=60
bLlamaizeOnJailDisconnect=True
bAlwaysRelevant=True
RemoteRole=ROLE_SimulatedProxy
RewardAdrenalineText = "Adrenaline gained for killing a Llama"
RewardHealthText = "Health gained for killing a Llama"
RewardShieldText = "Shield gained for killing a Llama"
MaximumLlamaDurationText = "Maximum duration of the llama hunt"
LlamaizeOnJailDisconnectText = "Llamaize when disconnecting from jail"
RewardAdrenalineDesc = "Players who kill a llama are awarded this ammount of adrenaline."
RewardHealthDesc = "Players who kill a llama are awarded this ammount of health."
RewardShieldDesc = "Players who kill a llama are awarded this ammount of shield."
MaximumLlamaDurationDesc = "Maximum time a llama will last. The llama is killed if it has not been fragged by the end of the llama hunt."
LlamaizeOnJailDisconnectDesc = "Llamaize players who disconnect while jailed and reconnect to gain freedom."
} |
Creation time: Do 14.8.2014 09:58:09.900 - Created with
UnCodeX