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JBAddonLlama.JBAddonLlama

Extends
JBAddon
Modifiers
config cacheexempt

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.Mutator
         |   
         +-- Jailbreak.JBAddon
            |   
            +-- JBAddonLlama.JBAddonLlama

Variables Summary
boolbLlamaizeOnJailDisconnect
JBGameRulesLlamaHuntLlamaHuntRules
stringLlamaizeOnJailDisconnectDesc
stringLlamaizeOnJailDisconnectText
intMaximumLlamaDuration
stringMaximumLlamaDurationDesc
stringMaximumLlamaDurationText
intRewardAdrenaline
stringRewardAdrenalineDesc
stringRewardAdrenalineText
intRewardHealth
stringRewardHealthDesc
stringRewardHealthText
intRewardShield
stringRewardShieldDesc
stringRewardShieldText
JBAddonLlama
stringBuild
Inherited Variables from Jailbreak.JBAddon
bIsOverlay, JBGameReplicationInfo, PlayerControllerLocal
Inherited Variables from Engine.Mutator
bAddToServerPackages, bUserAdded, ConfigMenuClassName, DefaultWeapon, DefaultWeaponName, Description, FriendlyName, GroupName, IconMaterialName, NextMutator

Functions Summary
function FillPlayInfo (PlayInfo PlayInfo))
functionController FindPlayerByName (string PlayerName, bool bOnlyLlamas))
eventstring GetDescriptionText (string PropName))
functionbool IsInt (coerce string Param))
functionbool IsLlama (Actor Player))
function Llamaize (Controller ControllerPlayer))
function Mutate (string MutateString, PlayerController Sender))
function NotifyLevelChange ()))
event PostBeginPlay ()))
function UnLlamaize (Actor Player))
function UpdatePrecacheMaterials ()))
function UpdatePrecacheStaticMeshes ()))
Inherited Functions from Jailbreak.JBAddon
Destroyed, GetServerDetails, InitAddon, MutatorIsAllowed, NotifyLevelChange, PlayInfoGroup, PostNetBeginPlay, RenderOverlays
Inherited Functions from Engine.Mutator
AddMutator, AlwaysKeep, CanEnterVehicle, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetDefaultWeapon, GetInventoryClass, GetInventoryClassOverride, GetServerDetails, GetServerPlayers, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorFillPlayInfo, MutatorIsAllowed, MyDefaultWeapon, NewRecommendCombo, NotifyLogout, OverrideDownload, ParseChatPercVar, PlayerChangedClass, PreBeginPlay, RecommendCombo, ReplaceWith, ServerTraveling


Variables Detail

bLlamaizeOnJailDisconnect Source code

var config bool bLlamaizeOnJailDisconnect;

LlamaHuntRules Source code

var JBGameRulesLlamaHunt LlamaHuntRules;

LlamaizeOnJailDisconnectDesc Source code

var localized string LlamaizeOnJailDisconnectDesc;

LlamaizeOnJailDisconnectText Source code

var localized string LlamaizeOnJailDisconnectText;

MaximumLlamaDuration Source code

var config int MaximumLlamaDuration;

MaximumLlamaDurationDesc Source code

var localized string MaximumLlamaDurationDesc;

MaximumLlamaDurationText Source code

var localized string MaximumLlamaDurationText;

RewardAdrenaline Source code

var config int RewardAdrenaline;

RewardAdrenalineDesc Source code

var localized string RewardAdrenalineDesc;

RewardAdrenalineText Source code

var localized string RewardAdrenalineText;

RewardHealth Source code

var config int RewardHealth;

RewardHealthDesc Source code

var localized string RewardHealthDesc;

RewardHealthText Source code

var localized string RewardHealthText;

RewardShield Source code

var config int RewardShield;

RewardShieldDesc Source code

var localized string RewardShieldDesc;

RewardShieldText Source code

var localized string RewardShieldText;

JBAddonLlama

Build Source code

var(JBAddonLlama) const editconst string Build;


Functions Detail

FillPlayInfo Source code

static function FillPlayInfo ( PlayInfo PlayInfo) )

FindPlayerByName Source code

function Controller FindPlayerByName ( string PlayerName, bool bOnlyLlamas) )

GetDescriptionText Source code

static event string GetDescriptionText ( string PropName) )

IsInt Source code

function bool IsInt ( coerce string Param) )

IsLlama Source code

static function bool IsLlama ( Actor Player) )

Llamaize Source code

static function Llamaize ( Controller ControllerPlayer) )

Mutate Source code

function Mutate ( string MutateString, PlayerController Sender) )

NotifyLevelChange Source code

simulated function NotifyLevelChange ( ) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

UnLlamaize Source code

static function UnLlamaize ( Actor Player) )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( ) )

UpdatePrecacheStaticMeshes Source code

simulated function UpdatePrecacheStaticMeshes ( ) )


Defaultproperties

defaultproperties
{
  ConfigMenuClassName="JBAddonLlama.JBGUIPanelConfigLlama"
  IconMaterialName="JBAddonLlama.Llama"
  FriendlyName="Llama Hunt"
  GroupName="LlamaHunt"
  Description="Turns cheating players into llamas and lets other players perform a jolly hunt on them."
  Build="%%%%-%%-%% %%:%%"
  RewardAdrenaline=100
  RewardHealth=25
  MaximumLlamaDuration=60
  bLlamaizeOnJailDisconnect=True
  bAlwaysRelevant=True
  RemoteRole=ROLE_SimulatedProxy


  RewardAdrenalineText         = "Adrenaline gained for killing a Llama"
  RewardHealthText             = "Health gained for killing a Llama"
  RewardShieldText             = "Shield gained for killing a Llama"
  MaximumLlamaDurationText     = "Maximum duration of the llama hunt"
  LlamaizeOnJailDisconnectText = "Llamaize when disconnecting from jail"


  RewardAdrenalineDesc         = "Players who kill a llama are awarded this ammount of adrenaline."
  RewardHealthDesc             = "Players who kill a llama are awarded this ammount of health."
  RewardShieldDesc             = "Players who kill a llama are awarded this ammount of shield."
  MaximumLlamaDurationDesc     = "Maximum time a llama will last. The llama is killed if it has not been fragged by the end of the llama hunt."
  LlamaizeOnJailDisconnectDesc = "Llamaize players who disconnect while jailed and reconnect to gain freedom."
}

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Creation time: Do 14.8.2014 09:58:09.900 - Created with UnCodeX