| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- Gameplay.ScaledSprite
|
+-- XEffects.FlakGlow
| Variables Summary |
|---|
| Inherited Variables from Engine.Decoration |
|---|
| bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime |
| Functions Summary | ||
|---|---|---|
![]() | BaseChange () | |
![]() | PostBeginPlay ())) | |
| Inherited Functions from Engine.Decoration |
|---|
| BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
| Functions Detail |
|---|
BaseChange Source code
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties
{
texture=texture'GoldGlow'
bHardAttach=true
bHidden=false
DrawType=DT_Sprite
Style=STY_Translucent
bStatic=false
DrawScale=0.25
RemoteRole=ROLE_None
bUnlit=true
bStasis=false
bShouldBaseAtStartup=false
Mass=0.0
bCollideActors=false
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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