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XEffects.FlakGlow

Extends
ScaledSprite

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Gameplay.ScaledSprite
         |   
         +-- XEffects.FlakGlow

Variables Summary
Inherited Variables from Engine.Decoration
bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime

Functions Summary
function BaseChange ()
function PostBeginPlay ()))
Inherited Functions from Engine.Decoration
BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger


Functions Detail

BaseChange Source code

singular function BaseChange ( )

PostBeginPlay Source code

function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
	texture=texture'GoldGlow'
	bHardAttach=true
    bHidden=false
    DrawType=DT_Sprite
    Style=STY_Translucent
    bStatic=false
    DrawScale=0.25
	RemoteRole=ROLE_None
	bUnlit=true
    bStasis=false
    bShouldBaseAtStartup=false
    Mass=0.0
    bCollideActors=false
}

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Creation time: Do 14.8.2014 09:58:06.036 - Created with UnCodeX