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// ==================================================================== // Written by Jack Porter // (c) 2002, Epic Games, Inc. All Rights Reserved // ==================================================================== class ServerBrowser extends UT2K3GUIPage; #exec OBJ LOAD FILE=InterfaceContent.utx var Browser_Page MOTDPage; var Browser_Page DMServerListPage; var Browser_Page TDMServerListPage; var Browser_Page CTFServerListPage; var Browser_Page BRServerListPage; var Browser_Page DomServerListPage; var Browser_Page CustomServerListPage; var Browser_Page FavoritesPage; var Browser_Page LANPage; var Browser_Page PrefsPage; var Browser_Page BuddiesPage; var Browser_Page IRCPage; var bool bCreatedQueryTabs; var bool bCreatedStandardTabs; var localized string MutantTypeName, InvasionTypeName, LMSTypeName; var localized string MutantType, InvasionType, LMSType; // Filtering options var() config bool bOnlyShowStandard; var() config bool bOnlyShowNonPassword; var() config bool bDontShowFull; var() config bool bDontShowEmpty; var() config bool bDontShowWithBots; var() config string DesiredMutator; var() config string DesiredMutator2; var() config string CustomQuery; var() config int MinGamespeed, MaxGamespeed; var() config enum EViewMutatorMode { VMM_AnyMutators, VMM_NoMutators, VMM_ThisMutator, VMM_NotThisMutator } ViewMutatorMode, ViewMutator2Mode; var() config enum EStatsServerView { SSV_Any, SSV_OnlyStatsEnabled, SSV_NoStatsEnabled, } StatsServerView; var() config enum EWeaponStayServerView { WSSV_Any, WSSV_OnlyWeaponStay, WSSV_NoWeaponStay, } WeaponStayServerView; var() config enum ETranslocServerView { TSV_Any, TSV_OnlyTransloc, TSV_NoTransloc, } TranslocServerView; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(MyController, MyOwner); GUITitleBar(Controls[0]).DockedTabs = GUITabControl(Controls[1]); // delegates OnClose = InternalOnClose; // Add pages if(!bCreatedStandardTabs) { AddBrowserPage(MOTDPage); AddBrowserPage(PrefsPage); AddBrowserPage(IRCPage); AddBrowserPage(LANPage); AddBrowserPage(FavoritesPage); bCreatedStandardTabs=true; } } // Do we have the bonus pack installed? function bool HaveBonusPack() { local Object Test; Test = DynamicLoadObject("BonusPack.xMutantGame", class'Class'); if(Test == None) return false; Test = DynamicLoadObject("SkaarjPack.Invasion", class'Class'); if(Test == None) return false; return true; } // See if we have any custom game types (is this too slow?) function bool HaveCustomGameTypes() { local string Entry, Desc; local int Index; // Find other game types from .int files, and create tabs Index = 0; PlayerOwner().GetNextIntDesc("GameInfo",Index,Entry,Desc); while (Entry != "") { Desc = Entry$"|"$Desc; // If its not a standard game type, we have a custom one. if ( !class'Browser_ServerListPageMSCustom'.static.IsStandardGameType(Desc) ) return true; Index++; PlayerOwner().GetNextIntDesc("GameInfo", Index, Entry, Desc); } // No custom game types found return false; } function MOTDVerified(bool bMSVerified) { local Browser_ServerListPageMS NewPage; if( bCreatedQueryTabs ) return; bCreatedQueryTabs = true; AddBrowserPage(BuddiesPage); // Create tabs for 'standard' game types AddBrowserPage(DMServerListPage); AddBrowserPage(TDMServerListPage); if(!PlayerOwner().Level.IsDemoBuild()) AddBrowserPage(DomServerListPage); AddBrowserPage(CTFServerListPage); AddBrowserPage(BRServerListPage); if( HaveBonusPack() ) { NewPage = new(None) class'Browser_ServerListPageMS'; NewPage.GameType = InvasionType; NewPage.PageCaption = InvasionTypeName; AddBrowserPage(NewPage); NewPage = new(None) class'Browser_ServerListPageMS'; NewPage.GameType = LMSType; NewPage.PageCaption = LMSTypeName; AddBrowserPage(NewPage); NewPage = new(None) class'Browser_ServerListPageMS'; NewPage.GameType = MutantType; NewPage.PageCaption = MutantTypeName; AddBrowserPage(NewPage); } if( HaveCustomGameTypes() ) AddBrowserPage(CustomServerListPage); } function AddBrowserPage( Browser_Page NewPage ) { local GUITabControl TabC; NewPage.Browser = Self; TabC = GUITabControl(Controls[1]); TabC.AddTab(NewPage.PageCaption,"", NewPage); } delegate OnAddFavorite( GameInfo.ServerResponseLine Server ); function InternalOnClose(optional Bool bCanceled) { local int i; local GUITabControl TabC; TabC = GUITabControl(Controls[1]); for( i=0;i<TabC.TabStack.Length;i++ ) Browser_Page(TabC.TabStack[i].MyPanel).OnCloseBrowser(); Super.OnClose(bCanceled); } defaultproperties { Begin Object Class=Browser_MOTD Name=MyMOTDPage PageCaption="News" End Object MOTDPage=MyMOTDPage Begin Object Class=Browser_ServerListPageMS Name=MyDMServerListPage GameType="xDeathMatch" PageCaption="DM" End Object DMServerListPage=MyDMServerListPage Begin Object Class=Browser_ServerListPageMS Name=MyTDMServerListPage GameType="xTeamGame" PageCaption="Team DM" End Object TDMServerListPage=MyTDMServerListPage Begin Object Class=Browser_ServerListPageMS Name=MyCTFServerListPage GameType="xCTFGame" PageCaption="CTF" End Object CTFServerListPage=MyCTFServerListPage Begin Object Class=Browser_ServerListPageMS Name=MyBRServerListPage GameType="xBombingRun" PageCaption="Bombing Run" End Object BRServerListPage=MyBRServerListPage Begin Object Class=Browser_ServerListPageMS Name=MyDomServerListPage GameType="xDoubleDom" PageCaption="Double Dom" End Object DomServerListPage=MyDomServerListPage Begin Object Class=Browser_ServerListPageMSCustom Name=MyCustomServerListPage PageCaption="Custom" End Object CustomServerListPage=MyCustomServerListPage Begin Object Class=Browser_ServerListPageFavorites Name=MyFavoritesPage PageCaption="Favorites" End Object FavoritesPage=MyFavoritesPage Begin Object Class=Browser_ServerListPageLAN Name=MyLANPage PageCaption="LAN" End Object LANPage=MyLANPage Begin Object Class=Browser_ServerListPageBuddy Name=MyBuddiesPage GameType="xBombingRun" PageCaption="Buddies" End Object BuddiesPage=MyBuddiesPage Begin Object Class=Browser_Prefs Name=MyPrefsPage PageCaption="Filter" End Object PrefsPage=MyPrefsPage Begin Object Class=Browser_IRC Name=MyIRCPage PageCaption="Chat" End Object IRCPage=MyIRCPage Begin Object class=GUITitleBar name=ServerBrowserHeader Caption="Server Browser" StyleName="Header" WinWidth=1 WinHeight=46.000000 WinLeft=0 WinTop=0.036406 End Object Controls(0)=GUITitleBar'ServerBrowserHeader' Begin Object Class=GUITabControl Name=ServerBrowserTabs WinWidth=1.0 WinLeft=0 WinTop=0.25 WinHeight=48 TabHeight=0.04 bFillSpace=False bAcceptsInput=true bDockPanels=true End Object Controls(1)=GUITabControl'ServerBrowserTabs' Background=Material'InterfaceContent.Backgrounds.bg10' WinWidth=1.0 WinHeight=1.0 WinTop=0.0 WinLeft=0.0 bCheckResolution=true bCreatedQueryTabs=False bPersistent=true MutantTypeName="Mutant" MutantType="xMutantGame" InvasionTypeName="Invasion" InvasionType="Invasion" LMSTypeName="Last Man Standing" LMSType="xLastManStanding" //Filtering StatsServerView=SSV_Any ViewMutatorMode=VMM_AnyMutators WeaponStayServerView=WSSV_Any TranslocServerView=TSV_Any bOnlyShowStandard=false bOnlyShowNonPassword=false bDontShowFull=false bDontShowEmpty=false bDontShowWithBots=false; DesiredMutator="" CustomQuery="" MinGamespeed=0 MaxGamespeed=200 } |
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