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// ==================================================================== // Class: XInterface.Tab_DetailSettings // Parent: XInterface.GUITabPanel // // <Enter a description here> // ==================================================================== class Tab_DetailSettings extends UT2K3TabPanel; var config bool bExpert; var localized string DetailLevels[7]; var bool bPlayedSound; // bit hacky - but needed to know if we are increasing detail var int prevWorldDetail, prevTextureDetail, prevCharDetail; function InitComponent(GUIController MyController, GUIComponent MyOwner) { local int i; Super.Initcomponent(MyController, MyOwner); for (i=0;i<Controls.Length;i++) Controls[i].OnChange=InternalOnChange; if(PlayerOwner().Level.IsDemoBuild()) { for(i = 0;i < 4;i++) moComboBox(Controls[1]).AddItem(DetailLevels[i]); for(i = 0;i < 4;i++) moComboBox(Controls[2]).AddItem(DetailLevels[i]); } else { for(i = 0;i < ArrayCount(DetailLevels);i++) moComboBox(Controls[1]).AddItem(DetailLevels[i]); for(i = 0;i < ArrayCount(DetailLevels);i++) moComboBox(Controls[2]).AddItem(DetailLevels[i]); } moComboBox(Controls[1]).ReadOnly(True); moComboBox(Controls[2]).ReadOnly(True); moComboBox(Controls[3]).AddItem(DetailLevels[3]); moComboBox(Controls[3]).AddItem(DetailLevels[4]); moComboBox(Controls[3]).AddItem(DetailLevels[6]); moComboBox(Controls[3]).ReadOnly(True); for(i = 2;i < 5;i++) moComboBox(Controls[4]).AddItem(DetailLevels[i]); moComboBox(Controls[4]).ReadOnly(True); for(i = 2;i < 5;i++) moComboBox(Controls[10]).AddItem(DetailLevels[i]); moComboBox(Controls[10]).ReadOnly(True); } function InternalOnLoadINI(GUIComponent Sender, string s) { local int i; local bool a, b; if (Sender==Controls[1]) { if(s == "UltraLow") prevTextureDetail=0; else if(s == "Low") prevTextureDetail=1; else if(s == "Lower") prevTextureDetail=2; else if(s == "Normal") prevTextureDetail=3; else if(s == "Higher") prevTextureDetail=4; else if(s == "High") prevTextureDetail=5; else if(s == "UltraHigh") prevTextureDetail=6; moComboBox(Sender).SetText(DetailLevels[prevTextureDetail]); } else if (Sender==Controls[2]) { if(s == "UltraLow") prevCharDetail=0; else if(s == "Low") prevCharDetail=1; else if(s == "Lower") prevCharDetail=2; else if(s == "Normal") prevCharDetail=3; else if(s == "Higher") prevCharDetail=4; else if(s == "High") prevCharDetail=5; else if(s == "UltraHigh") prevCharDetail=6; moComboBox(Sender).SetText(DetailLevels[prevCharDetail]); } else if (Sender==Controls[3]) { a = bool(PlayerOwner().ConsoleCommand("get ini:Engine.Engine.RenderDevice HighDetailActors")); b = bool(PlayerOwner().ConsoleCommand("get ini:Engine.Engine.RenderDevice SuperHighDetailActors")); if(b) prevWorldDetail=6; else if(a) prevWorldDetail=4; else prevWorldDetail=3; moComboBox(Sender).SetText(DetailLevels[prevWorldDetail]); } else if (Sender==Controls[4]) { if(PlayerOwner().Level.default.PhysicsDetailLevel == PDL_Low) moComboBox(Sender).SetText(DetailLevels[2]); else if(PlayerOwner().Level.default.PhysicsDetailLevel == PDL_Medium) moComboBox(Sender).SetText(DetailLevels[3]); else moComboBox(Sender).SetText(DetailLevels[4]); } else if (Sender==Controls[5]) moCheckBox(Sender).Checked(class'UnrealPawn'.default.bPlayerShadows); else if (Sender==Controls[7]) moCheckBox(Sender).Checked(!bool(s)); else if (Sender==Controls[10]) { i = PlayerOwner().Level.default.DecalStayScale; switch (i) { case 0 : moComboBox(Sender).SetText(DetailLevels[2]);break; case 1 : moComboBox(Sender).SetText(DetailLevels[3]);break; case 2 : moComboBox(Sender).SetText(DetailLevels[4]);break; } } else if (Sender==Controls[14]) moCheckBox(Sender).Checked(class'UnrealPawn'.Default.bBlobShadow); else moCheckBox(Sender).Checked(bool(s)); } function string InternalOnSaveINI(GUIComponent Sender); // Do the actual work here function InternalOnChange(GUIComponent Sender) { local String t,v; local bool b, goingUp; local int newDetail; if (!Controller.bCurMenuInitialized) return; if (Sender==Controls[1]) { t = "set ini:Engine.Engine.ViewportManager TextureDetail"; if(moComboBox(Sender).GetText() == DetailLevels[0]) { v = "UltraLow"; newDetail = 0; } else if(moComboBox(Sender).GetText() == DetailLevels[1]) { v = "Low"; newDetail = 1; } else if(moComboBox(Sender).GetText() == DetailLevels[2]) { v = "Lower"; newDetail = 2; } else if(moComboBox(Sender).GetText() == DetailLevels[3]) { v = "Normal"; newDetail = 3; } else if(moComboBox(Sender).GetText() == DetailLevels[4]) { v = "Higher"; newDetail = 4; } else if(moComboBox(Sender).GetText() == DetailLevels[5]) { v = "High"; newDetail = 5; } else if(moComboBox(Sender).GetText() == DetailLevels[6]) { v = "UltraHigh"; newDetail = 6; } PlayerOwner().ConsoleCommand(t$"Terrain"@v); PlayerOwner().ConsoleCommand(t$"World"@v); PlayerOwner().ConsoleCommand(t$"Rendermap"@v); PlayerOwner().ConsoleCommand(t$"Lightmap"@v); PlayerOwner().ConsoleCommand("flush"); if(newDetail > prevTextureDetail) goingUp = true; prevTextureDetail = newDetail; } else if (Sender==Controls[2]) { t = "set ini:Engine.Engine.ViewportManager TextureDetail"; if(moComboBox(Sender).GetText() == DetailLevels[0]) { v = "UltraLow"; newDetail = 0; } else if(moComboBox(Sender).GetText() == DetailLevels[1]) { v = "Low"; newDetail = 1; } else if(moComboBox(Sender).GetText() == DetailLevels[2]) { v = "Lower"; newDetail = 2; } else if(moComboBox(Sender).GetText() == DetailLevels[3]) { v = "Normal"; newDetail = 3; } else if(moComboBox(Sender).GetText() == DetailLevels[4]) { v = "Higher"; newDetail = 4; } else if(moComboBox(Sender).GetText() == DetailLevels[5]) { v = "High"; newDetail = 5; } else if(moComboBox(Sender).GetText() == DetailLevels[6]) { v = "UltraHigh"; newDetail = 6; } PlayerOwner().ConsoleCommand(t$"WeaponSkin"@v); PlayerOwner().ConsoleCommand(t$"PlayerSkin"@v); PlayerOwner().ConsoleCommand("flush"); if(newDetail > prevCharDetail) goingUp = true; prevCharDetail = newDetail; } else if (Sender==Controls[3]) { if(moComboBox(Sender).GetText() == DetailLevels[6]) { PlayerOwner().ConsoleCommand("set ini:Engine.Engine.RenderDevice HighDetailActors True"); PlayerOwner().ConsoleCommand("set ini:Engine.Engine.RenderDevice SuperHighDetailActors True"); PlayerOwner().Level.DetailChange(DM_SuperHigh); newDetail = 6; } else if(moComboBox(Sender).GetText() == DetailLevels[4]) { PlayerOwner().ConsoleCommand("set ini:Engine.Engine.RenderDevice HighDetailActors True"); PlayerOwner().ConsoleCommand("set ini:Engine.Engine.RenderDevice SuperHighDetailActors False"); PlayerOwner().Level.DetailChange(DM_High); newDetail = 4; } else if(moComboBox(Sender).GetText() == DetailLevels[3]) { PlayerOwner().ConsoleCommand("set ini:Engine.Engine.RenderDevice HighDetailActors False"); PlayerOwner().ConsoleCommand("set ini:Engine.Engine.RenderDevice SuperHighDetailActors False"); PlayerOwner().Level.DetailChange(DM_Low); newDetail = 3; } if(newDetail > prevWorldDetail) goingUp = true; prevWorldDetail = newDetail; } else if (Sender==Controls[4]) { if (moComboBox(Sender).GetText()==DetailLevels[2]) PlayerOwner().Level.default.PhysicsDetailLevel=PDL_Low; else if (moComboBox(Sender).GetText()==DetailLevels[3]) PlayerOwner().Level.default.PhysicsDetailLevel=PDL_Medium; else if (moComboBox(Sender).GetText()==DetailLevels[4]) PlayerOwner().Level.default.PhysicsDetailLevel=PDL_High; PlayerOwner().Level.PhysicsDetailLevel = PlayerOwner().Level.default.PhysicsDetailLevel; PlayerOwner().Level.SaveConfig(); } else if (Sender==Controls[5]) { PlayerOwner().ConsoleCommand("set UnrealPawn bPlayerShadows "$moCheckBox(Sender).IsChecked()); class'UnrealPawn'.default.bPlayerShadows = moCheckBox(Sender).IsChecked(); class'UnrealPawn'.static.StaticSaveConfig(); if( moCheckBox(Sender).IsChecked() ) goingUp = true; } else if (Sender==Controls[14]) { PlayerOwner().ConsoleCommand("set UnrealPawn bBlobShadow "$moCheckBox(Sender).IsChecked()); class'UnrealPawn'.default.bBlobShadow = moCheckBox(Sender).IsChecked(); class'UnrealPawn'.static.StaticSaveConfig(); } else if (Sender==Controls[7]) { b = moCheckBox(Sender).IsChecked(); b = b!=true; PlayerOwner().ConsoleCommand("set"@Sender.INIOption@b); if( moCheckBox(Sender).IsChecked() ) goingUp = true; } else if (Sender==Controls[10]) { if (moComboBox(Sender).GetText()==DetailLevels[4]) PlayerOwner().Level.default.DecalStayScale=2; else if (moComboBox(Sender).GetText()==DetailLevels[3]) PlayerOwner().Level.default.DecalStayScale=1; else if (moComboBox(Sender).GetText()==DetailLevels[2]) PlayerOwner().Level.default.DecalStayScale=0; PlayerOwner().Level.DecalStayScale=PlayerOwner().Level.default.DecalStayScale; PlayerOwner().Level.SaveConfig(); } else { PlayerOwner().ConsoleCommand("set"@Sender.INIOption@moCheckBox(Sender).IsChecked()); if( moCheckBox(Sender).IsChecked() ) goingUp = true; } // If we have increased the detail level, show paranoid warning if (goingUp && !bExpert) Controller.OpenMenu("XInterface.UT2PerformWarn"); // Check if we are maxed out (and mature-enabled)! if( !bPlayedSound && !PlayerOwner().bNoMatureLanguage && moComboBox(Controls[1]).GetText() == DetailLevels[6] && moComboBox(Controls[2]).GetText() == DetailLevels[6] && moComboBox(Controls[3]).GetText() == DetailLevels[6] && moComboBox(Controls[4]).GetText() == DetailLevels[4] && moCheckBox(Controls[5]).IsChecked() && moCheckBox(Controls[6]).IsChecked() && moCheckBox(Controls[7]).IsChecked() && moCheckBox(Controls[8]).IsChecked() && moCheckBox(Controls[9]).IsChecked() && moComboBox(Controls[10]).GetText() == DetailLevels[4] && moCheckBox(Controls[11]).IsChecked() && moCheckBox(Controls[12]).IsChecked() ) { PlayerOwner().ClientPlaySound(sound'AnnouncerMale2K4.HolyShit_F'); bPlayedSound = true; } } defaultproperties { Begin Object class=GUIImage Name=DetailBK WinWidth=0.957500 WinHeight=0.521250 WinLeft=0.021641 WinTop=0.320000 Image=Material'InterfaceContent.Menu.BorderBoxD' ImageColor=(R=255,G=255,B=255,A=160); ImageRenderStyle=MSTY_Alpha ImageStyle=ISTY_Stretched End Object Controls(0)=GUIImage'DetailBK' Begin Object class=moComboBox Name=DetailWorldDetail WinWidth=0.4 WinHeight=0.050000 WinLeft=0.05 WinTop=0.1 Caption="Texture Detail" INIOption="ini:Engine.Engine.ViewportManager TextureDetailWorld" INIDefault="High" OnLoadINI=InternalOnLoadINI OnSaveINI=InternalOnSaveINI Hint="Changes how much world detail will be rendered." CaptionWidth=0.5 ComponentJustification=TXTA_Left End Object Controls(1)=moComboBox'DetailWorldDetail' Begin Object class=moComboBox Name=DetailCharacterDetail WinWidth=0.4 WinHeight=0.050000 WinLeft=0.55 WinTop=0.1 Caption="Character Detail" INIOption="ini:Engine.Engine.ViewportManager TextureDetailPlayerSkin" INIDefault="High" OnLoadINI=InternalOnLoadINI OnSaveINI=InternalOnSaveINI Hint="Changes how much character detail will be rendered." CaptionWidth=0.5 ComponentJustification=TXTA_Left End Object Controls(2)=moComboBox'DetailCharacterDetail' Begin Object class=moComboBox Name=DetailActorDetail WinWidth=0.4 WinHeight=0.050000 WinLeft=0.05 WinTop=0.2 Caption="World Detail" INIOption="@Internal" INIDefault="High" OnLoadINI=InternalOnLoadINI OnSaveINI=InternalOnSaveINI Hint="Changes the level of detail used for optional geometry and effects." CaptionWidth=0.5 ComponentJustification=TXTA_Left End Object Controls(3)=moComboBox'DetailActorDetail' Begin Object class=moComboBox Name=DetailPhysics WinWidth=0.4 WinHeight=0.050000 WinLeft=0.55 WinTop=0.2 Caption="Physics Detail" INIOption="@Internal" INIDefault="High" OnLoadINI=InternalOnLoadINI OnSaveINI=InternalOnSaveINI Hint="Changes the physics simulation level of detail." CaptionWidth=0.5 ComponentJustification=TXTA_Left End Object Controls(4)=moComboBox'DetailPhysics' Begin Object class=moCheckBox Name=DetailCharacterShadows WinWidth=0.3 WinHeight=0.050000 WinLeft=0.1 WinTop=0.36 Caption="Character Shadows" INIOption="@Internal" INIDefault="True" OnLoadINI=InternalOnLoadINI OnSaveINI=InternalOnSaveINI Hint="Enables character shadows." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left End Object Controls(5)=moCheckBox'DetailCharacterShadows' Begin Object class=moCheckBox Name=DetailDecals WinWidth=0.3 WinHeight=0.050000 WinLeft=0.6 WinTop=0.36 Caption="Decals" INIOption="ini:Engine.Engine.ViewportManager Decals" INIDefault="True" OnLoadINI=InternalOnLoadINI OnSaveINI=InternalOnSaveINI Hint="Enables weapon scarring effects." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left End Object Controls(6)=moCheckBox'DetailDecals' Begin Object class=moCheckBox Name=DetailDynamicLighting WinWidth=0.3 WinHeight=0.050000 WinLeft=0.1 WinTop=0.46 Caption="Dynamic Lighting" INIOption="ini:Engine.Engine.ViewportManager NoDynamicLights" INIDefault="True" OnLoadINI=InternalOnLoadINI OnSaveINI=InternalOnSaveINI Hint="Enables dynamic lights." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left End Object Controls(7)=moCheckBox'DetailDynamicLighting' Begin Object class=moCheckBox Name=DetailCoronas WinWidth=0.3 WinHeight=0.050000 WinLeft=0.6 WinTop=0.46 Caption="Coronas" INIOption="ini:Engine.Engine.ViewportManager Coronas" INIDefault="True" OnLoadINI=InternalOnLoadINI OnSaveINI=InternalOnSaveINI Hint="Enables coronas." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left End Object Controls(8)=moCheckBox'DetailCoronas' Begin Object class=moCheckBox Name=DetailDetailTextures WinWidth=0.3 WinHeight=0.050000 WinLeft=0.1 WinTop=0.56 Caption="Detail Textures" INIOption="ini:Engine.Engine.RenderDevice DetailTextures" INIDefault="True" OnLoadINI=InternalOnLoadINI OnSaveINI=InternalOnSaveINI Hint="Enables detail textures." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left End Object Controls(9)=moCheckBox'DetailDetailTextures' Begin Object class=moComboBox Name=DetailDecalStay WinWidth=0.350000 WinHeight=0.060000 WinLeft=0.598750 WinTop=0.550000 Caption="Decal Stay" INIOption="@Internal" INIDefault="Normal" OnLoadINI=InternalOnLoadINI OnSaveINI=InternalOnSaveINI Hint="Changes how long weapon scarring effects stay around." CaptionWidth=0.5 ComponentJustification=TXTA_Left End Object Controls(10)=moComboBox'DetailDecalStay' Begin Object class=moCheckBox Name=DetailProjectors WinWidth=0.300000 WinHeight=0.040000 WinLeft=0.100000 WinTop=0.656251 Caption="Projectors" INIOption="ini:Engine.Engine.ViewportManager Projectors" INIDefault="True" OnLoadINI=InternalOnLoadINI OnSaveINI=InternalOnSaveINI Hint="Enables Projectors." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left End Object Controls(11)=moCheckBox'DetailProjectors' Begin Object class=moCheckBox Name=DetailDecoLayers WinWidth=0.300000 WinHeight=0.040000 WinLeft=0.598750 WinTop=0.656251 Caption="Foliage" INIOption="ini:Engine.Engine.ViewportManager DecoLayers" INIDefault="True" OnLoadINI=InternalOnLoadINI OnSaveINI=InternalOnSaveINI Hint="Enables grass and other decorative foliage." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left End Object Controls(12)=moCheckBox'DetailDecoLayers' Begin Object class=moCheckBox Name=DetailTrilinear WinWidth=0.300000 WinHeight=0.040000 WinLeft=0.100000 WinTop=0.75 Caption="Trilinear Filtering" INIOption="ini:Engine.Engine.RenderDevice UseTrilinear" INIDefault="False" OnLoadINI=InternalOnLoadINI OnSaveINI=InternalOnSaveINI Hint="Enable trilinear filtering, recommended for high-performance PCs." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left End Object Controls(13)=moCheckBox'DetailTrilinear' Begin Object class=moCheckBox Name=DetailBlob WinWidth=0.300000 WinHeight=0.040000 WinLeft=0.598750 WinTop=0.75 Caption="Use Blob Shadows" INIOption="@Internal" INIDefault="False" OnLoadINI=InternalOnLoadINI Hint="Enable blob shadows. Recommended for low-performance PCs." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left End Object Controls(14)=moCheckBox'DetailBlob' WinTop=0.15 WinLeft=0 WinWidth=1 WinHeight=0.74 bAcceptsInput=false DetailLevels(0)="Lowest" DetailLevels(1)="Lower" DetailLevels(2)="Low" DetailLevels(3)="Normal" DetailLevels(4)="High" DetailLevels(5)="Higher" DetailLevels(6)="Highest" bExpert=false; } |
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