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XInterface.Tab_DetailSettings

Extends
UT2K3TabPanel

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPanel
            |   
            +-- XInterface.GUITabPanel
               |   
               +-- XInterface.UT2K3TabPanel
                  |   
                  +-- XInterface.Tab_DetailSettings

Variables Summary
boolbExpert
boolbPlayedSound
stringDetailLevels[7]
intprevCharDetail
intprevTextureDetail
intprevWorldDetail
Inherited Variables from XInterface.GUITabPanel
bFillHeight, FadeInTime, MyButton, PanelCaption

Functions Summary
function InitComponent (GUIController MyController, GUIComponent MyOwner))
function InternalOnChange (GUIComponent Sender))
function InternalOnLoadINI (GUIComponent Sender, string s))
functionstring InternalOnSaveINI (GUIComponent Sender)
Inherited Functions from XInterface.GUITabPanel
CanShowPanel, Free, InitPanel, OnDestroyPanel, Refresh, ShowPanel


Variables Detail

bExpert Source code

var config bool bExpert;

bPlayedSound Source code

var bool bPlayedSound;

DetailLevels[7] Source code

var localized string DetailLevels[7];

prevCharDetail Source code

var int prevCharDetail;

prevTextureDetail Source code

var int prevTextureDetail;

prevWorldDetail Source code

var int prevWorldDetail;


Functions Detail

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner) )

InternalOnChange Source code

function InternalOnChange ( GUIComponent Sender) )

InternalOnLoadINI Source code

function InternalOnLoadINI ( GUIComponent Sender, string s) )

InternalOnSaveINI Source code

function string InternalOnSaveINI ( GUIComponent Sender )


Defaultproperties

defaultproperties
{


	Begin Object class=GUIImage Name=DetailBK
		WinWidth=0.957500
		WinHeight=0.521250
		WinLeft=0.021641
		WinTop=0.320000
		Image=Material'InterfaceContent.Menu.BorderBoxD'
		ImageColor=(R=255,G=255,B=255,A=160);
		ImageRenderStyle=MSTY_Alpha
		ImageStyle=ISTY_Stretched
	End Object
	Controls(0)=GUIImage'DetailBK'


	Begin Object class=moComboBox Name=DetailWorldDetail
		WinWidth=0.4
		WinHeight=0.050000
		WinLeft=0.05
		WinTop=0.1
		Caption="Texture Detail"
		INIOption="ini:Engine.Engine.ViewportManager TextureDetailWorld"
		INIDefault="High"
		OnLoadINI=InternalOnLoadINI
		OnSaveINI=InternalOnSaveINI
		Hint="Changes how much world detail will be rendered."
		CaptionWidth=0.5
		ComponentJustification=TXTA_Left
	End Object
	Controls(1)=moComboBox'DetailWorldDetail'


	Begin Object class=moComboBox Name=DetailCharacterDetail
		WinWidth=0.4
		WinHeight=0.050000
		WinLeft=0.55
		WinTop=0.1
		Caption="Character Detail"
		INIOption="ini:Engine.Engine.ViewportManager TextureDetailPlayerSkin"
		INIDefault="High"
		OnLoadINI=InternalOnLoadINI
		OnSaveINI=InternalOnSaveINI
		Hint="Changes how much character detail will be rendered."
		CaptionWidth=0.5
		ComponentJustification=TXTA_Left
	End Object
	Controls(2)=moComboBox'DetailCharacterDetail'


	Begin Object class=moComboBox Name=DetailActorDetail
		WinWidth=0.4
		WinHeight=0.050000
		WinLeft=0.05
		WinTop=0.2
		Caption="World Detail"
		INIOption="@Internal"
		INIDefault="High"
		OnLoadINI=InternalOnLoadINI
		OnSaveINI=InternalOnSaveINI
		Hint="Changes the level of detail used for optional geometry and effects."
		CaptionWidth=0.5
		ComponentJustification=TXTA_Left
	End Object
	Controls(3)=moComboBox'DetailActorDetail'


	Begin Object class=moComboBox Name=DetailPhysics
		WinWidth=0.4
		WinHeight=0.050000
		WinLeft=0.55
		WinTop=0.2
		Caption="Physics Detail"
		INIOption="@Internal"
		INIDefault="High"
		OnLoadINI=InternalOnLoadINI
		OnSaveINI=InternalOnSaveINI
		Hint="Changes the physics simulation level of detail."
		CaptionWidth=0.5
		ComponentJustification=TXTA_Left
	End Object
	Controls(4)=moComboBox'DetailPhysics'


	Begin Object class=moCheckBox Name=DetailCharacterShadows
		WinWidth=0.3
		WinHeight=0.050000
		WinLeft=0.1
		WinTop=0.36
		Caption="Character Shadows"
		INIOption="@Internal"
		INIDefault="True"
		OnLoadINI=InternalOnLoadINI
		OnSaveINI=InternalOnSaveINI
		Hint="Enables character shadows."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(5)=moCheckBox'DetailCharacterShadows'


	Begin Object class=moCheckBox Name=DetailDecals
		WinWidth=0.3
		WinHeight=0.050000
		WinLeft=0.6
		WinTop=0.36
		Caption="Decals"
		INIOption="ini:Engine.Engine.ViewportManager Decals"
		INIDefault="True"
		OnLoadINI=InternalOnLoadINI
		OnSaveINI=InternalOnSaveINI
		Hint="Enables weapon scarring effects."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(6)=moCheckBox'DetailDecals'


	Begin Object class=moCheckBox Name=DetailDynamicLighting
		WinWidth=0.3
		WinHeight=0.050000
		WinLeft=0.1
		WinTop=0.46
		Caption="Dynamic Lighting"
		INIOption="ini:Engine.Engine.ViewportManager NoDynamicLights"
		INIDefault="True"
		OnLoadINI=InternalOnLoadINI
		OnSaveINI=InternalOnSaveINI
		Hint="Enables dynamic lights."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(7)=moCheckBox'DetailDynamicLighting'


	Begin Object class=moCheckBox Name=DetailCoronas
		WinWidth=0.3
		WinHeight=0.050000
		WinLeft=0.6
		WinTop=0.46
		Caption="Coronas"
		INIOption="ini:Engine.Engine.ViewportManager Coronas"
		INIDefault="True"
		OnLoadINI=InternalOnLoadINI
		OnSaveINI=InternalOnSaveINI
		Hint="Enables coronas."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(8)=moCheckBox'DetailCoronas'


	Begin Object class=moCheckBox Name=DetailDetailTextures
		WinWidth=0.3
		WinHeight=0.050000
		WinLeft=0.1
		WinTop=0.56
		Caption="Detail Textures"
		INIOption="ini:Engine.Engine.RenderDevice DetailTextures"
		INIDefault="True"
		OnLoadINI=InternalOnLoadINI
		OnSaveINI=InternalOnSaveINI
		Hint="Enables detail textures."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(9)=moCheckBox'DetailDetailTextures'


	Begin Object class=moComboBox Name=DetailDecalStay
		WinWidth=0.350000
		WinHeight=0.060000
		WinLeft=0.598750
		WinTop=0.550000
		Caption="Decal Stay"
		INIOption="@Internal"
		INIDefault="Normal"
		OnLoadINI=InternalOnLoadINI
		OnSaveINI=InternalOnSaveINI
		Hint="Changes how long weapon scarring effects stay around."
		CaptionWidth=0.5
		ComponentJustification=TXTA_Left
	End Object
	Controls(10)=moComboBox'DetailDecalStay'


	Begin Object class=moCheckBox Name=DetailProjectors
		WinWidth=0.300000
		WinHeight=0.040000
		WinLeft=0.100000
		WinTop=0.656251
		Caption="Projectors"
		INIOption="ini:Engine.Engine.ViewportManager Projectors"
		INIDefault="True"
		OnLoadINI=InternalOnLoadINI
		OnSaveINI=InternalOnSaveINI
		Hint="Enables Projectors."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(11)=moCheckBox'DetailProjectors'


	Begin Object class=moCheckBox Name=DetailDecoLayers
		WinWidth=0.300000
		WinHeight=0.040000
		WinLeft=0.598750
		WinTop=0.656251
		Caption="Foliage"
		INIOption="ini:Engine.Engine.ViewportManager DecoLayers"
		INIDefault="True"
		OnLoadINI=InternalOnLoadINI
		OnSaveINI=InternalOnSaveINI
		Hint="Enables grass and other decorative foliage."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(12)=moCheckBox'DetailDecoLayers'


	Begin Object class=moCheckBox Name=DetailTrilinear
		WinWidth=0.300000
		WinHeight=0.040000
		WinLeft=0.100000
		WinTop=0.75
		Caption="Trilinear Filtering"
		INIOption="ini:Engine.Engine.RenderDevice UseTrilinear"
		INIDefault="False"
		OnLoadINI=InternalOnLoadINI
		OnSaveINI=InternalOnSaveINI
		Hint="Enable trilinear filtering, recommended for high-performance PCs."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(13)=moCheckBox'DetailTrilinear'


	Begin Object class=moCheckBox Name=DetailBlob
		WinWidth=0.300000
		WinHeight=0.040000
		WinLeft=0.598750
		WinTop=0.75
		Caption="Use Blob Shadows"
		INIOption="@Internal"
		INIDefault="False"
		OnLoadINI=InternalOnLoadINI
		Hint="Enable blob shadows.  Recommended for low-performance PCs."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(14)=moCheckBox'DetailBlob'


	WinTop=0.15
	WinLeft=0
	WinWidth=1
	WinHeight=0.74
	bAcceptsInput=false


	DetailLevels(0)="Lowest"
	DetailLevels(1)="Lower"
	DetailLevels(2)="Low"
	DetailLevels(3)="Normal"
	DetailLevels(4)="High"
	DetailLevels(5)="Higher"
	DetailLevels(6)="Highest"
    bExpert=false;


}

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Creation time: Do 14.8.2014 09:58:23.995 - Created with UnCodeX