defaultproperties
{
Begin Object class=GUIImage Name=DetailBK
WinWidth=0.957500
WinHeight=0.521250
WinLeft=0.021641
WinTop=0.320000
Image=Material'InterfaceContent.Menu.BorderBoxD'
ImageColor=(R=255,G=255,B=255,A=160);
ImageRenderStyle=MSTY_Alpha
ImageStyle=ISTY_Stretched
End Object
Controls(0)=GUIImage'DetailBK'
Begin Object class=moComboBox Name=DetailWorldDetail
WinWidth=0.4
WinHeight=0.050000
WinLeft=0.05
WinTop=0.1
Caption="Texture Detail"
INIOption="ini:Engine.Engine.ViewportManager TextureDetailWorld"
INIDefault="High"
OnLoadINI=InternalOnLoadINI
OnSaveINI=InternalOnSaveINI
Hint="Changes how much world detail will be rendered."
CaptionWidth=0.5
ComponentJustification=TXTA_Left
End Object
Controls(1)=moComboBox'DetailWorldDetail'
Begin Object class=moComboBox Name=DetailCharacterDetail
WinWidth=0.4
WinHeight=0.050000
WinLeft=0.55
WinTop=0.1
Caption="Character Detail"
INIOption="ini:Engine.Engine.ViewportManager TextureDetailPlayerSkin"
INIDefault="High"
OnLoadINI=InternalOnLoadINI
OnSaveINI=InternalOnSaveINI
Hint="Changes how much character detail will be rendered."
CaptionWidth=0.5
ComponentJustification=TXTA_Left
End Object
Controls(2)=moComboBox'DetailCharacterDetail'
Begin Object class=moComboBox Name=DetailActorDetail
WinWidth=0.4
WinHeight=0.050000
WinLeft=0.05
WinTop=0.2
Caption="World Detail"
INIOption="@Internal"
INIDefault="High"
OnLoadINI=InternalOnLoadINI
OnSaveINI=InternalOnSaveINI
Hint="Changes the level of detail used for optional geometry and effects."
CaptionWidth=0.5
ComponentJustification=TXTA_Left
End Object
Controls(3)=moComboBox'DetailActorDetail'
Begin Object class=moComboBox Name=DetailPhysics
WinWidth=0.4
WinHeight=0.050000
WinLeft=0.55
WinTop=0.2
Caption="Physics Detail"
INIOption="@Internal"
INIDefault="High"
OnLoadINI=InternalOnLoadINI
OnSaveINI=InternalOnSaveINI
Hint="Changes the physics simulation level of detail."
CaptionWidth=0.5
ComponentJustification=TXTA_Left
End Object
Controls(4)=moComboBox'DetailPhysics'
Begin Object class=moCheckBox Name=DetailCharacterShadows
WinWidth=0.3
WinHeight=0.050000
WinLeft=0.1
WinTop=0.36
Caption="Character Shadows"
INIOption="@Internal"
INIDefault="True"
OnLoadINI=InternalOnLoadINI
OnSaveINI=InternalOnSaveINI
Hint="Enables character shadows."
CaptionWidth=0.9
bSquare=true
ComponentJustification=TXTA_Left
End Object
Controls(5)=moCheckBox'DetailCharacterShadows'
Begin Object class=moCheckBox Name=DetailDecals
WinWidth=0.3
WinHeight=0.050000
WinLeft=0.6
WinTop=0.36
Caption="Decals"
INIOption="ini:Engine.Engine.ViewportManager Decals"
INIDefault="True"
OnLoadINI=InternalOnLoadINI
OnSaveINI=InternalOnSaveINI
Hint="Enables weapon scarring effects."
CaptionWidth=0.9
bSquare=true
ComponentJustification=TXTA_Left
End Object
Controls(6)=moCheckBox'DetailDecals'
Begin Object class=moCheckBox Name=DetailDynamicLighting
WinWidth=0.3
WinHeight=0.050000
WinLeft=0.1
WinTop=0.46
Caption="Dynamic Lighting"
INIOption="ini:Engine.Engine.ViewportManager NoDynamicLights"
INIDefault="True"
OnLoadINI=InternalOnLoadINI
OnSaveINI=InternalOnSaveINI
Hint="Enables dynamic lights."
CaptionWidth=0.9
bSquare=true
ComponentJustification=TXTA_Left
End Object
Controls(7)=moCheckBox'DetailDynamicLighting'
Begin Object class=moCheckBox Name=DetailCoronas
WinWidth=0.3
WinHeight=0.050000
WinLeft=0.6
WinTop=0.46
Caption="Coronas"
INIOption="ini:Engine.Engine.ViewportManager Coronas"
INIDefault="True"
OnLoadINI=InternalOnLoadINI
OnSaveINI=InternalOnSaveINI
Hint="Enables coronas."
CaptionWidth=0.9
bSquare=true
ComponentJustification=TXTA_Left
End Object
Controls(8)=moCheckBox'DetailCoronas'
Begin Object class=moCheckBox Name=DetailDetailTextures
WinWidth=0.3
WinHeight=0.050000
WinLeft=0.1
WinTop=0.56
Caption="Detail Textures"
INIOption="ini:Engine.Engine.RenderDevice DetailTextures"
INIDefault="True"
OnLoadINI=InternalOnLoadINI
OnSaveINI=InternalOnSaveINI
Hint="Enables detail textures."
CaptionWidth=0.9
bSquare=true
ComponentJustification=TXTA_Left
End Object
Controls(9)=moCheckBox'DetailDetailTextures'
Begin Object class=moComboBox Name=DetailDecalStay
WinWidth=0.350000
WinHeight=0.060000
WinLeft=0.598750
WinTop=0.550000
Caption="Decal Stay"
INIOption="@Internal"
INIDefault="Normal"
OnLoadINI=InternalOnLoadINI
OnSaveINI=InternalOnSaveINI
Hint="Changes how long weapon scarring effects stay around."
CaptionWidth=0.5
ComponentJustification=TXTA_Left
End Object
Controls(10)=moComboBox'DetailDecalStay'
Begin Object class=moCheckBox Name=DetailProjectors
WinWidth=0.300000
WinHeight=0.040000
WinLeft=0.100000
WinTop=0.656251
Caption="Projectors"
INIOption="ini:Engine.Engine.ViewportManager Projectors"
INIDefault="True"
OnLoadINI=InternalOnLoadINI
OnSaveINI=InternalOnSaveINI
Hint="Enables Projectors."
CaptionWidth=0.9
bSquare=true
ComponentJustification=TXTA_Left
End Object
Controls(11)=moCheckBox'DetailProjectors'
Begin Object class=moCheckBox Name=DetailDecoLayers
WinWidth=0.300000
WinHeight=0.040000
WinLeft=0.598750
WinTop=0.656251
Caption="Foliage"
INIOption="ini:Engine.Engine.ViewportManager DecoLayers"
INIDefault="True"
OnLoadINI=InternalOnLoadINI
OnSaveINI=InternalOnSaveINI
Hint="Enables grass and other decorative foliage."
CaptionWidth=0.9
bSquare=true
ComponentJustification=TXTA_Left
End Object
Controls(12)=moCheckBox'DetailDecoLayers'
Begin Object class=moCheckBox Name=DetailTrilinear
WinWidth=0.300000
WinHeight=0.040000
WinLeft=0.100000
WinTop=0.75
Caption="Trilinear Filtering"
INIOption="ini:Engine.Engine.RenderDevice UseTrilinear"
INIDefault="False"
OnLoadINI=InternalOnLoadINI
OnSaveINI=InternalOnSaveINI
Hint="Enable trilinear filtering, recommended for high-performance PCs."
CaptionWidth=0.9
bSquare=true
ComponentJustification=TXTA_Left
End Object
Controls(13)=moCheckBox'DetailTrilinear'
Begin Object class=moCheckBox Name=DetailBlob
WinWidth=0.300000
WinHeight=0.040000
WinLeft=0.598750
WinTop=0.75
Caption="Use Blob Shadows"
INIOption="@Internal"
INIDefault="False"
OnLoadINI=InternalOnLoadINI
Hint="Enable blob shadows. Recommended for low-performance PCs."
CaptionWidth=0.9
bSquare=true
ComponentJustification=TXTA_Left
End Object
Controls(14)=moCheckBox'DetailBlob'
WinTop=0.15
WinLeft=0
WinWidth=1
WinHeight=0.74
bAcceptsInput=false
DetailLevels(0)="Lowest"
DetailLevels(1)="Lower"
DetailLevels(2)="Low"
DetailLevels(3)="Normal"
DetailLevels(4)="High"
DetailLevels(5)="Higher"
DetailLevels(6)="Highest"
bExpert=false;
}
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