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XInterface.Tab_GameSettings


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// ====================================================================
//  Class:  XInterface.Tab_DetailSettings
//  Parent: XInterface.GUITabPanel
//
//  <Enter a description here>
// ====================================================================

class Tab_GameSettings extends UT2K3TabPanel;

var localized string	CrosshairNames[15];

function InitComponent(GUIController MyController, GUIComponent MyOwner)
{

	local int i;
	Super.Initcomponent(MyController, MyOwner);

	for (i=0;i<Controls.Length;i++)
		Controls[i].OnChange=InternalOnChange;

	for(i = 0;i < ArrayCount(CrosshairNames);i++)
		moComboBox(Controls[8]).AddItem(CrosshairNames[i]);
	moComboBox(Controls[8]).ReadOnly(true);

	if ( class'GameInfo'.Default.bAlternateMode )
		Controls[4].bVisible = false;



}

function InternalOnLoadINI(GUIComponent Sender, string s)
{

	local int i;

	if (Sender==Controls[2])
		moCheckBox(Sender).Checked(bool(s));

	else if (Sender==Controls[3])
		moCheckBox(Sender).Checked(class'Pawn'.default.bWeaponBob);

	else if (Sender==Controls[4])
		moCheckBox(Sender).Checked(class'GameInfo'.static.UseLowGore());

	else if (Sender==controls[5])
		moCheckBox(Sender).Checked(PlayerOwner().DodgingIsEnabled());

	else if (Sender==Controls[6])
		moCheckBox(Sender).Checked(class'GameInfo'.default.AutoAim > 0);

	else if (Sender==Controls[7])
		moCheckBox(Sender).Checked(class'xGame.xDeathMessage'.default.bNoConsoleDeathMessages);

	else if (Sender==Controls[8])
	{

		if (!class'HUD'.default.bCrosshairShow )
			i = 0;
		else
			i = class'HUD'.default.CrosshairStyle +1;

		moComboBox(Sender).SetText(CrosshairNames[i]);
		SetCrossHairGraphic(i);
	}

    else if (Sender==Controls[12])
    	GUISlider(Sender).Value = Class'HUD'.Default.CrossHairColor.R;

    else if (Sender==Controls[14])
    	GUISlider(Sender).Value = Class'HUD'.Default.CrossHairColor.G;

    else if (Sender==Controls[16])
    	GUISlider(Sender).Value = Class'HUD'.Default.CrossHairColor.B;

    else if (Sender==Controls[18])
    {
    	GUISlider(Sender).Value = Class'HUD'.Default.CrossHairColor.A;
        GUIImage(Controls[9]).ImageColor=PlayerOwner().MyHud.CrossHairColor;
    }


}

function string InternalOnSaveINI(GUIComponent Sender); 		// Do the actual work here

function InternalOnChange(GUIComponent Sender)
{
	local bool b;

	if (!Controller.bCurMenuInitialized)
		return;

	if (Sender==Controls[2])
		PlayerOwner().ConsoleCommand("set"@Sender.INIOption@moCheckBox(Sender).IsChecked());

	else if (Sender==Controls[3])
	{
		PlayerOwner().ConsoleCommand("set Pawn bWeaponBob "$moCheckBox(Sender).IsChecked());
		class'Pawn'.default.bWeaponBob = moCheckBox(Sender).IsChecked();
		class'Pawn'.static.StaticSaveConfig();
	}

	else if (Sender==Controls[4])
	{
		class'GameInfo'.default.bLowGore = moCheckBox(Sender).IsChecked();
		class'GameInfo'.static.StaticSaveConfig();
	}

	else if (Sender==controls[5])
	{
		if( !moCheckBox(Sender).IsChecked() )
			PlayerOwner().SetDodging( false );
		else
			PlayerOwner().SetDodging( true );
	}

	else if (Sender==Controls[6])
	{
		if ( moCheckBox(Sender).IsChecked() )
			class'GameInfo'.Default.AutoAim = 0.5;
		else
			class'GameInfo'.Default.AutoAim = 0;

		class'GameInfo'.static.StaticSaveConfig();
	}

 	else if (Sender==Controls[7])
	{
		Log("xgame bNoConsoleDeathMessages was="$class'xgame.xdeathmessage'.default.bNoConsoleDeathMessages);
		b = moCheckBox(Sender).IsChecked();
		class'XGame.xDeathMessage'.default.bNoConsoleDeathMessages=b;
		Log("xgame bNoConsoleDeathMessages now="$class'xgame.xdeathmessage'.default.bNoConsoleDeathMessages);
		class'XGame.xDeathMessage'.static.StaticSaveConfig();
		Log("xgame bNoConsoleDeathMessages then="$class'xgame.xdeathmessage'.default.bNoConsoleDeathMessages);
	}

    else if (Sender==Controls[8])
	{
		SetCrossHairGraphic(moComboBox(Sender).GetIndex());

		if (moComboBox(Sender).GetText() == "Hidden")
		{
			PlayerOwner().MyHud.bCrosshairShow = false;
			PlayerOwner().MyHud.SaveConfig();

			return;
		}

		PlayerOwner().MyHud.bCrosshairShow = true;
		PlayerOwner().MyHud.CrosshairStyle = moComboBox(Sender).GetIndex()-1;
		PlayerOwner().MyHud.SaveConfig();
	}


   else if (Sender==Controls[12])
   {
   		PlayerOwner().MyHud.CrossHairColor.R = GUISlider(Sender).Value;
        PlayerOwner().MyHud.SaveConfig();
        GUIImage(Controls[9]).ImageColor=PlayerOwner().MyHud.CrossHairColor;
   }

    else if (Sender==Controls[14])
   {
   		PlayerOwner().MyHud.CrossHairColor.G = GUISlider(Sender).Value;
        PlayerOwner().MyHud.SaveConfig();
        GUIImage(Controls[9]).ImageColor=PlayerOwner().MyHud.CrossHairColor;
   }

    else if (Sender==Controls[16])
   {
   		PlayerOwner().MyHud.CrossHairColor.B = GUISlider(Sender).Value;
        PlayerOwner().MyHud.SaveConfig();
        GUIImage(Controls[9]).ImageColor=PlayerOwner().MyHud.CrossHairColor;
   }

    else if (Sender==Controls[18])
   {
   		PlayerOwner().MyHud.CrossHairColor.A = GUISlider(Sender).Value;
        PlayerOwner().MyHud.SaveConfig();
        GUIImage(Controls[9]).ImageColor=PlayerOwner().MyHud.CrossHairColor;
   }

}

function SetCrossHairGraphic(int Index)
{
	local GUIImage img;

	Img = GUIImage(Controls[9]);

	Img.Image = class'HudBDeathMatch'.default.Crosshairs[Index - 1].WidgetTexture;
	Img.bVisible = (Index!=0);

}

defaultproperties
{

	Begin Object class=GUIImage Name=GameBK
		WinWidth=0.427148
		WinHeight=0.803125
		WinLeft=0.029297
		WinTop=0.130208
		Image=Material'InterfaceContent.Menu.BorderBoxD'
		ImageColor=(R=255,G=255,B=255,A=160);
		ImageRenderStyle=MSTY_Alpha
		ImageStyle=ISTY_Stretched
	End Object
	Controls(0)=GUIImage'GameBK'

	Begin Object class=GUIImage Name=GameBK1
		WinWidth=0.448633
		WinHeight=0.803125
		WinLeft=0.517578
		WinTop=0.130208
		Image=Material'InterfaceContent.Menu.BorderBoxD'
		ImageColor=(R=255,G=255,B=255,A=160);
		ImageRenderStyle=MSTY_Alpha
		ImageStyle=ISTY_Stretched
	End Object
	Controls(1)=GUIImage'GameBK1'

	Begin Object class=moCheckBox Name=GameScreenFlashes
		WinWidth=0.400000
		WinHeight=0.040000
		WinLeft=0.050000
		WinTop=0.168385
		Caption="Screen Flashes"
		INIOption="ini:Engine.Engine.ViewportManager ScreenFlashes"
		OnLoadINI=InternalOnLoadINI
		Hint="Turn this option off to disable screen flashes when you take damage."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(2)=moCheckbox'GameScreenFlashes'

	Begin Object class=moCheckBox Name=GameWeaponBob
		WinWidth=0.400000
		WinHeight=0.040000
		WinLeft=0.050000
		WinTop=0.290780
		Caption="Weapon Bob"
		INIOption="@Internal"
		OnLoadINI=InternalOnLoadINI
		Hint="Prevent your weapon from bobbing up and down while moving."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(3)=moCheckbox'GameWeaponBob'

	Begin Object class=moCheckBox Name=GameReduceGore
		WinWidth=0.400000
		WinHeight=0.040000
		WinLeft=0.050000
		WinTop=0.415521
		Caption="Reduce Gore"
		INIOption="ini:Engine.Engine.AudioDevice ReverseStereo"
		OnLoadINI=InternalOnLoadINI
		Hint="Turn this option On to reduce the amount of blood and guts you see."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(4)=moCheckbox'GameReduceGore'

	Begin Object class=moCheckBox Name=GameDodging
		WinWidth=0.400000
		WinHeight=0.040000
		WinLeft=0.050000
		WinTop=0.541563
		Caption="Dodging"
		INIOption="ini:Engine.Engine.AudioDevice ReverseStereo"
		OnLoadINI=InternalOnLoadINI
		Hint="Turn this option off to disable special dodge moves."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(5)=moCheckbox'GameDodging'

	Begin Object class=moCheckBox Name=GameAutoAim
		WinWidth=0.400000
		WinHeight=0.040000
		WinLeft=0.050000
		WinTop=0.692344
		Caption="Auto Aim"
		INIOption="ini:Engine.Engine.AudioDevice ReverseStereo"
		OnLoadINI=InternalOnLoadINI
		Hint="Turn this option on to have UT2004 help you aim (not available in Multiplayer)."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(6)=moCheckbox'GameAutoAim'

 	Begin Object class=moCheckBox Name=GameDeathMsgs
		WinWidth=0.403711
		WinHeight=0.040000
		WinLeft=0.047460
		WinTop=0.832553
		Caption="No Console Death Messages"
		INIOption="ini:Engine.XGame.xDeathMessage bNoConsoleDeathMessages"
		INIDefault="False"
		OnLoadINI=InternalOnLoadINI
	 	Hint="Turn off reporting of death messages in console"
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(7)=moCheckbox'GameDeathMsgs'

	Begin Object class=moComboBox Name=GameCrossHair
		WinWidth=0.383398
		WinHeight=0.060000
		WinLeft=0.552148
		WinTop=0.186719
		Caption="Crosshair"
		INIOption="@Internal"
		OnLoadINI=InternalOnLoadINI
		Hint="Please select your crosshair!"
		CaptionWidth=0.3
		ComponentJustification=TXTA_Left
	End Object
	Controls(8)=moComboBox'GameCrossHair'

	Begin Object class=GUIImage Name=GameCrossHairImage
		WinWidth=0.055273
		WinHeight=0.060000
		WinLeft=0.744334
		WinTop=0.817969
		X1=0
		Y1=0
		X2=64
		Y2=64
		ImageColor=(R=255,G=255,B=255,A=255);
		ImageRenderStyle=MSTY_Alpha
		ImageStyle=ISTY_Normal
		ImageAlign=IMGA_Center
	End Object
	Controls(9)=GUIImage'GameCrossHairImage'

	Begin Object class=GUIImage Name=CrosshairBK
		WinWidth=0.090000
		WinHeight=0.150000
		WinLeft=0.699062
		WinTop=0.741667
		Image=Material'InterfaceContent.Menu.BorderBoxA'
		ImageColor=(R=255,G=255,B=255,A=160);
		ImageRenderStyle=MSTY_Alpha
		ImageStyle=ISTY_Stretched
	End Object
	Controls(10)=GUIImage'CrosshairBK'

	Begin Object class=GUILabel Name=GameHudCrossHairRLabel
		Caption="Red:"
		TextALign=TXTA_Center
		TextColor=(R=255,G=255,B=255,A=255)
		WinWidth=0.081251
		WinHeight=32.000000
		WinLeft=0.610353
		WinTop=0.306250
	End Object
	Controls(11)=GUILabel'GameHudCrossHairRLabel'

	Begin Object class=GUISlider Name=GameHudCrossHairR
		WinWidth=0.214062
		WinLeft=0.678126
		WinTop=0.333228
		MinValue=0
		MaxValue=255
		Hint="Changes the color of your crosshair."
		INIOption="@Internal"
		OnLoadINI=InternalOnLoadINI
        bIntSlider=true
	End Object
	Controls(12)=GUISlider'GameHudCrossHairR'


	Begin Object class=GUILabel Name=GameHudCrossHairGLabel
		Caption="Green:"
		TextALign=TXTA_Center
		TextColor=(R=255,G=255,B=255,A=255)
		WinWidth=0.120313
		WinHeight=32.000000
		WinLeft=0.580664
		WinTop=0.408333
	End Object
	Controls(13)=GUILabel'GameHudCrossHairGLabel'

	Begin Object class=GUISlider Name=GameHudCrossHairG
		WinWidth=0.214062
		WinLeft=0.678126
		WinTop=0.437395
		MinValue=0
		MaxValue=255
		Hint="Changes the color of your crosshair."
		INIOption="@Internal"
		OnLoadINI=InternalOnLoadINI
        bIntSlider=true
	End Object
	Controls(14)=GUISlider'GameHudCrossHairG'

	Begin Object class=GUILabel Name=GameHudCrossHairBLabel
		Caption="Blue:"
		TextALign=TXTA_Center
		TextColor=(R=255,G=255,B=255,A=255)
		WinWidth=0.096876
		WinHeight=32.000000
		WinLeft=0.599414
		WinTop=0.514583
	End Object
	Controls(15)=GUILabel'GameHudCrossHairBLabel'

	Begin Object class=GUISlider Name=GameHudCrossHairB
		WinWidth=0.214062
		WinLeft=0.678126
		WinTop=0.541562
		MinValue=0
		MaxValue=255
		INIOption="@Internal"
		OnLoadINI=InternalOnLoadINI
		Hint="Changes the color of your crosshair."
        bIntSlider=true
	End Object
	Controls(16)=GUISlider'GameHudCrossHairB'

	Begin Object class=GUILabel Name=GameHudCrossHairALabel
		Caption="Opacity:"
		TextALign=TXTA_Center
		TextColor=(R=255,G=255,B=255,A=255)
 		WinWidth=0.120313
		WinHeight=32.000000
		WinLeft=0.571289
		WinTop=0.616667
	End Object
	Controls(17)=GUILabel'GameHudCrossHairALabel'

	Begin Object class=GUISlider Name=GameHudCrossHairA
		WinWidth=0.214062
		WinLeft=0.678126
		WinTop=0.645729
		MinValue=0
		MaxValue=255
		INIOption="@Internal"
		OnLoadINI=InternalOnLoadINI
		Hint="Changes the color of your crosshair."
        bIntSlider=true
	End Object
	Controls(18)=GUISlider'GameHudCrossHairA'


	WinTop=0.15
	WinLeft=0
	WinWidth=1
	WinHeight=0.74
	bAcceptsInput=false

	CrosshairNames(0)="Hidden"
	CrosshairNames(1)="Cross (1)"
	CrosshairNames(2)="Cross (2)"
	CrosshairNames(3)="Cross (3)"
	CrosshairNames(4)="Cross (4)"
	CrosshairNames(5)="Cross (5)"
	CrosshairNames(6)="Dot"
	CrosshairNames(7)="Pointer"
	CrosshairNames(8)="Triad (1)"
	CrosshairNames(9)="Triad (2)"
	CrosshairNames(10)="Triad (3)"
	CrosshairNames(11)="Bracket (1)"
	CrosshairNames(12)="Bracket (2)"
	CrosshairNames(13)="Circle (1)"
	CrosshairNames(14)="Circle (2)"
}

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Class file time: Di 5.9.2006 22:36:28.000 - Creation time: Do 14.8.2014 09:58:51.411 - Created with UnCodeX