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// ==================================================================== // Class: XInterface.Tab_IADeathMatch // Parent: XInterface.Tab_InstantActionBaseRules // // <Enter a description here> // ==================================================================== class Tab_IADeathMatch extends Tab_InstantActionBaseRules; var config bool LastAutoAdjustSkill; var localized string GoalScoreText; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.Initcomponent(MyController, MyOwner); MyGoalScore.MyLabel.Caption = GoalScoreText; moCheckBox(Controls[15]).Checked(LastAutoAdjustSkill); } function string Play() { LastAutoAdjustSkill = moCheckBox(Controls[15]).IsChecked(); SaveConfig(); return Super.Play()$"?AutoAdjust="$LastAutoAdjustSkill; } defaultproperties { Begin Object class=GUIImage Name=IARulesBK4 WinWidth=0.957500 WinHeight=0.156016 WinLeft=0.021641 WinTop=0.78543 Image=Material'InterfaceContent.Menu.BorderBoxD' ImageColor=(R=255,G=255,B=255,A=160); ImageRenderStyle=MSTY_Alpha ImageStyle=ISTY_Stretched End Object Controls(14)=GUIImage'IARulesBK4' Begin Object class=moCheckBox Name=IARulesAutoAdjustSkill WinWidth=0.250000 WinHeight=0.156016 WinLeft=0.375000 WinTop=0.858295 Caption="Auto-Adjust Skill" Hint="When enabled, bots will adjust their skill to match yours." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left End Object Controls(15)=moCheckBox'IARulesAutoAdjustSkill' GoalScoreText="Frag Limit" } |
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