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XInterface.Tab_InstantActionBaseRules

Extends
UT2K3TabPanel

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPanel
            |   
            +-- XInterface.GUITabPanel
               |   
               +-- XInterface.UT2K3TabPanel
                  |   
                  +-- XInterface.Tab_InstantActionBaseRules

Direct Known Subclasses:

Tab_IABombingRun, Tab_IACaptureTheFlag, Tab_IADeathMatch, Tab_IADoubleDomination

Variables Summary
boolbLastWeaponThrowing
floatLastFriendlyFire
floatLastGameSpeed
intLastGoalScore
intLastMaxLives
intLastTimeLimit
boolLastTranslocator
boolLastWeaponStay
moCheckBoxMyBrightSkins
GUISliderMyFriendlyFire
GUISliderMyGameSpeed
moNumericEditMyGoalScore
moNumericEditMyMaxLives
moNumericEditMyTimeLimit
moCheckBoxMyTranslocator
moCheckBoxMyWeaponStay
moCheckBoxMyWeaponThrowing
stringPercentText
Inherited Variables from XInterface.GUITabPanel
bFillHeight, FadeInTime, MyButton, PanelCaption

Functions Summary
function BrightOnchange (GUIComponent Sender))
function InitComponent (GUIController MyController, GUIComponent MyOwner))
functionstring InternalFriendlyFireDraw ()))
functionstring InternalGameSpeedDraw ()))
functionstring Play ()))
Inherited Functions from XInterface.GUITabPanel
CanShowPanel, Free, InitPanel, OnDestroyPanel, Refresh, ShowPanel


Variables Detail

bLastWeaponThrowing Source code

var Config bool bLastWeaponThrowing;

LastFriendlyFire Source code

var config float LastFriendlyFire;

LastGameSpeed Source code

var config float LastGameSpeed;

LastGoalScore Source code

var config int LastGoalScore;

LastMaxLives Source code

var config int LastMaxLives;

LastTimeLimit Source code

var config int LastTimeLimit;

LastTranslocator Source code

var config bool LastTranslocator;

LastWeaponStay Source code

var config bool LastWeaponStay;

MyBrightSkins Source code

var moCheckBox MyBrightSkins;

MyFriendlyFire Source code

var GUISlider MyFriendlyFire;

MyGameSpeed Source code

var GUISlider MyGameSpeed;

MyGoalScore Source code

var moNumericEdit MyGoalScore;

MyMaxLives Source code

var moNumericEdit MyMaxLives;

MyTimeLimit Source code

var moNumericEdit MyTimeLimit;

MyTranslocator Source code

var moCheckBox MyTranslocator;

MyWeaponStay Source code

var moCheckBox MyWeaponStay;

MyWeaponThrowing Source code

var moCheckBox MyWeaponThrowing;

PercentText Source code

var localized string PercentText;


Functions Detail

BrightOnchange Source code

function BrightOnchange ( GUIComponent Sender) )

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner) )

InternalFriendlyFireDraw Source code

function string InternalFriendlyFireDraw ( ) )

InternalGameSpeedDraw Source code

function string InternalGameSpeedDraw ( ) )

Play Source code

function string Play ( ) )


Defaultproperties

defaultproperties
{


	Begin Object class=GUIImage Name=IARulesBK1
		WinWidth=0.957500
		WinHeight=0.156016
		WinLeft=0.021641
		WinTop=0.024687
		Image=Material'InterfaceContent.Menu.BorderBoxD'
		ImageColor=(R=255,G=255,B=255,A=160);
		ImageRenderStyle=MSTY_Alpha
		ImageStyle=ISTY_Stretched
	End Object
	Controls(0)=GUIImage'IARulesBK1'


	Begin Object class=GUIImage Name=IARulesBK2
		WinWidth=0.469219
		WinHeight=0.487071
		WinLeft=0.509922
		WinTop=0.239531
		Image=Material'InterfaceContent.Menu.BorderBoxD'
		ImageColor=(R=255,G=255,B=255,A=160);
		ImageRenderStyle=MSTY_Alpha
		ImageStyle=ISTY_Stretched
	End Object
	Controls(1)=GUIImage'IARulesBK2'


	Begin Object class=GUIImage Name=IARulesBK3
		WinWidth=0.469219
		WinHeight=0.487071
		WinLeft=0.019531
		WinTop=0.239531
		Image=Material'InterfaceContent.Menu.BorderBoxD'
		ImageColor=(R=255,G=255,B=255,A=160);
		ImageRenderStyle=MSTY_Alpha
		ImageStyle=ISTY_Stretched
	End Object
	Controls(2)=GUIImage'IARulesBK3'


	Begin Object class=GUILabel Name=IARulesGameSpeedLabel
		Caption="Game Speed"
		TextALign=TXTA_Center
		TextColor=(R=255,G=255,B=255,A=255)
		WinWidth=0.500000
		WinHeight=32.000000
		WinLeft=0.250000
		WinTop=0.041406
		StyleName="TextLabel"
	End Object
	Controls(3)=GUILabel'IARulesGameSpeedLabel'


	Begin Object class=GUISlider Name=IARulesGameSpeedSlider
		WinWidth=0.250000
		WinLeft=0.375000
		WinTop=0.097552
		MinValue=50
		MaxValue=200
		Hint="This option controls how fast the game will be played."
	End Object
	Controls(4)=GUISlider'IARulesGameSpeedSlider'


	Begin Object class=moCheckBox Name=IARulesWeaponStay
		WinWidth=0.400000
		WinHeight=0.040000
		WinLeft=0.050000
		WinTop=0.315104
		Caption="Weapon Stay"
		Hint="When enabled, weapons will always be available for pickup."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(5)=moCheckBox'IARulesWeaponStay'


	Begin Object class=moCheckBox Name=IARulesTranslocator
		WinWidth=0.400000
		WinHeight=0.040000
		WinLeft=0.050000
		WinTop=0.428125
		Caption="Include Translocator"
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
		Hint="Enable this option to allow Translocators."
	End Object
	Controls(6)=moCheckBox'IARulesTranslocator'


	Begin Object class=GUILabel Name=IARulesFriendlyFireLabel
		Caption="FriendlyFire"
		TextALign=TXTA_Center
		TextColor=(R=255,G=255,B=255,A=255)
		WinWidth=0.400000
		WinHeight=0.040000
		WinLeft=0.050000
		WinTop=0.540833
		StyleName="TextLabel"
	End Object
	Controls(7)=GUILabel'IARulesFriendlyFireLabel'


	Begin Object class=GUISlider Name=IARulesFriendlyFireSlider
		WinWidth=0.4
		WinHeight=0.04
		WinLeft=0.05
		WinTop=0.6
		MinValue=0
		MaxValue=200
		Hint="This option controls how much damage you do to teammates."
	End Object
	Controls(8)=GUISlider'IARulesFriendlyFireSlider'


	Begin Object class=moNumericEdit Name=IARulesGoalScore
		WinWidth=0.400000
		WinHeight=0.040000
		WinLeft=0.553906
		WinTop=0.315104
		Caption="Goal Score"
		CaptionWidth=0.7
		MinValue=0
		MaxValue=99
		ComponentJustification=TXTA_Left
		Hint="The game will end when this threshold is met."
	End Object
	Controls(9)=moNumericEdit'IARulesGoalScore'


	Begin Object class=moNumericEdit Name=IARulesTimeLimit
		WinWidth=0.400000
		WinHeight=0.040000
		WinLeft=0.553906
		WinTop=0.428125
		Caption="Time Limit"
		CaptionWidth=0.7
		MinValue=0
		MaxValue=3600
		ComponentJustification=TXTA_Left
		Hint="The game will end after this many minutes of play."
	End Object
	Controls(10)=moNumericEdit'IARulesTimeLimit'


	Begin Object class=moNumericEdit Name=IARulesMaxLives
		WinWidth=0.400000
		WinHeight=0.040000
		WinLeft=0.553906
		WinTop=0.547656
		Caption="Max Lives"
		CaptionWidth=0.7
		MinValue=0
		MaxValue=255
		ComponentJustification=TXTA_Left
		Hint="If this value is not 0, you will only respawn this many times."
	End Object
	Controls(11)=moNumericEdit'IARulesMaxLives'


	Begin Object class=moCheckBox Name=IARulesAllowWeaponThrow
		WinWidth=0.400000
		WinHeight=0.040000
		WinLeft=0.050000
		WinTop=0.370833
		Caption="Allow Weapon Throwing"
		Hint="When selected, a player will have the ability to throw out his current weapon."
		bSquare=true
		ComponentJustification=TXTA_Left
		CaptionWidth=0.9
	End Object
	Controls(12)=moCheckBox'IARulesAllowWeaponThrow'


	Begin Object class=moCheckBox Name=IARulesBrightSkins
		WinWidth=0.390626
		WinHeight=0.040000
		WinLeft=0.048242
		WinTop=0.479585
		Caption="Bright Skins"
		Hint="When selected, the server will cause the skins to be brighter than usual."
		bSquare=true
		ComponentJustification=TXTA_Left
        OnChange=BrightOnChange
		CaptionWidth=0.925
	End Object
	Controls(13)=moCheckBox'IARulesBrightSkins'





	WinTop=0.15
	WinLeft=0
	WinWidth=1
	WinHeight=0.77
	bAcceptsInput=false
	bLastWeaponThrowing=true
	PercentText="percent"
}

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Creation time: Do 14.8.2014 09:58:24.112 - Created with UnCodeX