| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- XInterface.GUI
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+-- XInterface.GUIComponent
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+-- XInterface.GUIMultiComponent
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+-- XInterface.GUIPanel
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+-- XInterface.GUITabPanel
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+-- XInterface.UT2K3TabPanel
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+-- XInterface.Tab_InstantActionBaseRules
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+-- XInterface.Tab_IADeathMatch
Tab_IALastManStanding, Tab_IAMutant, Tab_IATeamDeathMatch
| Variables Summary | |
|---|---|
| string | GoalScoreText |
| bool | LastAutoAdjustSkill |
| Functions Summary | ||
|---|---|---|
![]() | InitComponent (GUIController MyController, GUIComponent MyOwner)) | |
![]() | string | Play ())) |
| Inherited Functions from XInterface.Tab_InstantActionBaseRules |
|---|
| BrightOnchange, InitComponent, InternalFriendlyFireDraw, InternalGameSpeedDraw, Play |
| Variables Detail |
|---|
| Functions Detail |
|---|
InitComponent Source code
Play Source code| Defaultproperties |
|---|
defaultproperties
{
Begin Object class=GUIImage Name=IARulesBK4
WinWidth=0.957500
WinHeight=0.156016
WinLeft=0.021641
WinTop=0.78543
Image=Material'InterfaceContent.Menu.BorderBoxD'
ImageColor=(R=255,G=255,B=255,A=160);
ImageRenderStyle=MSTY_Alpha
ImageStyle=ISTY_Stretched
End Object
Controls(14)=GUIImage'IARulesBK4'
Begin Object class=moCheckBox Name=IARulesAutoAdjustSkill
WinWidth=0.250000
WinHeight=0.156016
WinLeft=0.375000
WinTop=0.858295
Caption="Auto-Adjust Skill"
Hint="When enabled, bots will adjust their skill to match yours."
CaptionWidth=0.9
bSquare=true
ComponentJustification=TXTA_Left
End Object
Controls(15)=moCheckBox'IARulesAutoAdjustSkill'
GoalScoreText="Frag Limit"
} |
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