Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- XInterface.GUI | +-- XInterface.GUIComponent | +-- XInterface.GUIMultiComponent | +-- XInterface.GUIPanel | +-- XInterface.GUITabPanel | +-- XInterface.UT2K3TabPanel | +-- XInterface.Tab_InstantActionBaseRules | +-- XInterface.Tab_IADeathMatch
Tab_IALastManStanding, Tab_IAMutant, Tab_IATeamDeathMatch
Variables Summary | |
---|---|
string | GoalScoreText |
bool | LastAutoAdjustSkill |
Functions Summary | ||
---|---|---|
InitComponent (GUIController MyController, GUIComponent MyOwner)) | ||
string | Play ())) |
Inherited Functions from XInterface.Tab_InstantActionBaseRules |
---|
BrightOnchange, InitComponent, InternalFriendlyFireDraw, InternalGameSpeedDraw, Play |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { Begin Object class=GUIImage Name=IARulesBK4 WinWidth=0.957500 WinHeight=0.156016 WinLeft=0.021641 WinTop=0.78543 Image=Material'InterfaceContent.Menu.BorderBoxD' ImageColor=(R=255,G=255,B=255,A=160); ImageRenderStyle=MSTY_Alpha ImageStyle=ISTY_Stretched End Object Controls(14)=GUIImage'IARulesBK4' Begin Object class=moCheckBox Name=IARulesAutoAdjustSkill WinWidth=0.250000 WinHeight=0.156016 WinLeft=0.375000 WinTop=0.858295 Caption="Auto-Adjust Skill" Hint="When enabled, bots will adjust their skill to match yours." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left End Object Controls(15)=moCheckBox'IARulesAutoAdjustSkill' GoalScoreText="Frag Limit" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |