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// ==================================================================== // Class: XInterface.Tab_IForceSettings // Parent: XInterface.GUITabPanel // // <Enter a description here> // ==================================================================== class Tab_IForceSettings extends UT2K3TabPanel; var moCheckBox AutoAim; var moCheckBox AutoSlope; var moCheckBox InvertMouse; var moCheckBox MouseSmooth; var moCheckBox MouseLag; var moCheckBox UseJoystick; var moFloatEdit MouseSens; var moFloatEdit MenuSens; var moCheckBox ifWeapon; var moCheckBox ifPickup; var moCheckBox ifDamage; var moCheckBox ifGUI; var moFloatEdit MouseSmoothStr; var moFloatEdit MouseThreshold; var moFloatEdit DoubleClick; function InitComponent(GUIController MyController, GUIComponent MyOwner) { local int i; local string s; Super.Initcomponent(MyController, MyOwner); for (i=0;i<Controls.Length;i++) Controls[i].OnChange=InternalOnChange; AutoAim = moCheckBox(Controls[1]); AutoAim.Checked(PlayerOwner().Level.Game.AutoAim==1); AutoSlope = moCheckBox(Controls[2]); AutoSlope.Checked(PlayerOwner().bSnapToLevel); InvertMouse = moCheckBox(Controls[3]); InvertMouse.Checked(class'PlayerInput'.default.bInvertMouse); MouseSmooth = moCheckBox(Controls[4]); MouseSmooth.Checked(class'PlayerInput'.default.MouseSmoothingMode>0); UseJoystick = moCheckBox(Controls[5]); UseJoystick.Checked(bool(PlayerOwner().ConsoleCommand("get ini:Engine.Engine.ViewportManager UseJoystick"))); MouseLag = moCheckBox(Controls[19]); s = PlayerOwner().ConsoleCommand("get ini:Engine.Engine.RenderDevice ReduceMouseLag"); MouseLag.Checked(bool(s)); MouseSens = moFloatEdit(Controls[7]); MouseSens.SetValue(class'PlayerInput'.default.MouseSensitivity); MenuSens = moFloatEdit(Controls[9]); MenuSens.SetValue(Controller.MenuMouseSens); ifWeapon = moCheckBox(Controls[11]); ifWeapon.Checked(class'PlayerController'.default.bEnableWeaponForceFeedback ); ifPickup = moCheckBox(Controls[12]); ifPickup.Checked(class'PlayerController'.default.bEnablePickupForceFeedback ); ifDamage = moCheckBox(Controls[13]); ifDamage.Checked(class'PlayerController'.default.bEnableDamageForceFeedback ); ifGUI = moCheckBox(Controls[14]); ifGUI.Checked(class'PlayerController'.default.bEnableGUIForceFeedback ); MouseSmoothStr = moFloatEdit(Controls[16]); MouseSmoothStr.SetValue(class'PlayerInput'.Default.MouseSmoothingStrength); MouseThreshold = moFloatEdit(Controls[17]); MouseThreshold.SetValue(class'PlayerInput'.Default.MouseAccelThreshold); DoubleClick = moFloatEdit(Controls[18]); DoubleClick.SetValue(class'PlayerInput'.Default.DoubleClickTime); } function InternalOnChange(GUIComponent Sender) { if (!Controller.bCurMenuInitialized) return; if (PlayerOwner().Level.Game !=None && Sender==AutoAim) { if ( AutoAim.IsChecked() ) PlayerOwner().Level.Game.AutoAim = 1.0; else PlayerOwner().Level.Game.AutoAim = 0; PlayerOwner().Level.Game.SaveConfig(); } if (Sender==MouseLag) PlayerOwner().ConsoleCommand("set ini:Engine.Engine.RenderDevice ReduceMouseLag "$MouseLag.IsChecked()); if (Sender==AutoSlope) { PlayerOwner().bSnapToLevel = AutoSlope.IsChecked(); PlayerOwner().SaveConfig(); } if (Sender==InvertMouse) { PlayerOwner().ConsoleCommand("set PlayerInput bInvertMouse "$InvertMouse.IsChecked()); class'PlayerInput'.default.bInvertMouse = InvertMouse.IsChecked(); class'PlayerInput'.static.StaticSaveConfig(); } if (Sender==MouseSmooth) { if ( MouseSmooth.IsChecked() ) class'PlayerInput'.default.MouseSmoothingMode = 1; else class'PlayerInput'.default.MouseSmoothingMode = 0; } if (Sender==UseJoystick) { PlayerOwner().ConsoleCommand("set ini:Engine.Engine.ViewportManager UseJoystick"@UseJoystick.IsChecked()); } if (Sender==MouseSens) { class'PlayerInput'.default.MouseSensitivity = MouseSens.GetValue(); PlayerOwner().ConsoleCommand("set PlayerInput MouseSensitivity "$MouseSens.GetValue()); class'PlayerInput'.static.StaticSaveConfig(); } if (Sender==MouseSmoothStr) { class'PlayerInput'.default.MouseSmoothingStrength = MouseSmoothStr.GetValue(); PlayerOwner().ConsoleCommand("set PlayerInput MouseSmoothingStrength "$MouseSmoothStr.GetValue()); class'PlayerInput'.static.StaticSaveConfig(); } if (Sender==MouseThreshold) { class'PlayerInput'.default.MouseAccelThreshold = MouseThreshold.GetValue(); PlayerOwner().ConsoleCommand("set PlayerInput MouseAccelThreshold "$MouseThreshold.GetValue()); class'PlayerInput'.static.StaticSaveConfig(); } if (Sender==DoubleClick) { class'PlayerInput'.default.DoubleClickTime = DoubleClick.GetValue(); PlayerOwner().ConsoleCommand("set PlayerInput DoubleClickTime "$DoubleClick.GetValue()); class'PlayerInput'.static.StaticSaveConfig(); } if (Sender==MenuSens) { Controller.MenuMouseSens = MenuSens.GetValue(); Controller.SaveConfig(); } if (Sender==ifWeapon) { PlayerOwner().bEnableWeaponForceFeedback = ifWeapon.IsChecked(); PlayerOwner().bForceFeedbackSupported = PlayerOwner().ForceFeedbackSupported ( ifWeapon.IsChecked() || ifPickup.IsChecked() || ifDamage.IsChecked() || ifGUI.IsChecked() ); class'PlayerController'.SaveConfig(); } if (Sender==ifPickup) { PlayerOwner().bEnablePickupForceFeedback = ifPickup.IsChecked(); PlayerOwner().bForceFeedbackSupported = PlayerOwner().ForceFeedbackSupported ( ifWeapon.IsChecked() || ifPickup.IsChecked() || ifDamage.IsChecked() || ifGUI.IsChecked() ); class'PlayerController'.SaveConfig(); } if (Sender==ifDamage) { PlayerOwner().bEnableDamageForceFeedback = ifDamage.IsChecked(); PlayerOwner().bForceFeedbackSupported = PlayerOwner().ForceFeedbackSupported ( ifWeapon.IsChecked() || ifPickup.IsChecked() || ifDamage.IsChecked() || ifGUI.IsChecked() ); class'PlayerController'.SaveConfig(); } if (Sender==ifGUI) { PlayerOwner().bEnableGUIForceFeedback = ifGUI.IsChecked(); PlayerOwner().bForceFeedbackSupported = PlayerOwner().ForceFeedbackSupported ( ifWeapon.IsChecked() || ifPickup.IsChecked() || ifDamage.IsChecked() || ifGUI.IsChecked() ); class'PlayerController'.SaveConfig(); } } defaultproperties { Begin Object class=GUIImage Name=InputBK1 WinWidth=0.381328 WinHeight=0.636485 WinLeft=0.021641 WinTop=0.106510 Image=Material'InterfaceContent.Menu.BorderBoxD' ImageColor=(R=255,G=255,B=255,A=160); ImageRenderStyle=MSTY_Alpha ImageStyle=ISTY_Stretched End Object Controls(0)=GUIImage'InputBK1' Begin Object class=moCheckBox NAme=InputAutoAim WinWidth=0.300000 WinHeight=0.040000 WinLeft=0.060938 WinTop=0.057396 ComponentClassName="xinterface.GUICheckBoxButton" Caption="Auto Aim" Hint="Enabling this option will activate computer-assisted aiming in single player games." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left bVisible=false; End Object Controls(1)=moCheckBox'InputAutoAim' Begin Object class=moCheckBox NAme=InputAutoSlope WinWidth=0.300000 WinHeight=0.040000 WinLeft=0.060937 WinTop=0.175989 ComponentClassName="xinterface.GUICheckBoxButton" Caption="Auto Slope" Hint="When enabled, your view will automatically pitch up/down when on a slope." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left End Object Controls(2)=moCheckBox'InputAutoSlope' Begin Object class=moCheckBox NAme=InputInvertMouse WinWidth=0.300000 WinHeight=0.040000 WinLeft=0.060938 WinTop=0.321927 ComponentClassName="xinterface.GUICheckBoxButton" Caption="Invert Mouse" Hint="When enabled, the Y axis of your mouse will be inverted." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left End Object Controls(3)=moCheckBox'InputInvertMouse' Begin Object class=moCheckBox NAme=InputMouseSmoothing WinWidth=0.300000 WinHeight=0.040000 WinLeft=0.060938 WinTop=0.416041 ComponentClassName="xinterface.GUICheckBoxButton" Caption="Mouse Smoothing" Hint="Enable this option to automatically smooth out movements in your mouse." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left End Object Controls(4)=moCheckBox'InputMouseSmoothing' Begin Object class=moCheckBox NAme=InputUseJoystick WinWidth=0.300000 WinHeight=0.040000 WinLeft=0.060938 WinTop=0.651302 ComponentClassName="xinterface.GUICheckBoxButton" Caption="Enable Joystick" Hint="Enable this option to enable joystick support." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left End Object Controls(5)=moCheckBox'InputUseJoystick' Begin Object class=GUILabel Name=InputSliderLabel1 Caption="Mouse Sensitivity (In Game)" TextALign=TXTA_Center TextColor=(R=255,G=255,B=255,A=255) WinWidth=0.332422 WinHeight=32.000000 WinLeft=0.543945 WinTop=0.126042 bVisible=false End Object Controls(6)=GUILabel'InputSliderLabel1' Begin Object class=moFloatEdit Name=InputMouseSensitivity WinWidth=0.421875 WinLeft=0.472266 WinTop=0.105365 MinValue=1.0 MaxValue=25.0 Step=0.25 Caption="Mouse Sensitivity (In Game)" CaptionWidth=0.725 ComponentJustification=TXTA_Left Hint="Adjust mouse sensitivity" End Object Controls(7)=moFloatEdit'InputMouseSensitivity' Begin Object class=GUILabel Name=InputSliderLabel2 Caption="Mouse Sensitivity (Menus)" TextALign=TXTA_Center TextColor=(R=255,G=255,B=255,A=255) WinWidth=0.308594 WinHeight=32.000000 WinLeft=0.548828 WinTop=0.327865 bVisible=false End Object Controls(8)=GUILabel'InputSliderLabel2' Begin Object class=moFloatEdit Name=InputMenuSensitivity WinWidth=0.421875 WinLeft=0.472266 WinTop=0.188698 MinValue=1.0 MaxValue=6.0 Step=0.25 Caption="Mouse Sensitivity (Menus)" CaptionWidth=0.725 ComponentJustification=TXTA_Left Hint="Adjust mouse speed within the menus" End Object Controls(9)=moFloatEdit'InputMenuSensitivity' Begin Object class=GUIImage Name=InputBK2 WinWidth=0.957500 WinHeight=0.240977 WinLeft=0.021641 WinTop=0.76 Image=Material'InterfaceContent.Menu.BorderBoxD' ImageColor=(R=255,G=255,B=255,A=160); ImageRenderStyle=MSTY_Alpha ImageStyle=ISTY_Stretched End Object Controls(10)=GUIImage'InputBK2' Begin Object class=moCheckBox NAme=InputIFWeaponEffects WinWidth=0.300000 WinHeight=0.040000 WinLeft=0.100000 WinTop=0.852 ComponentClassName="xinterface.GUICheckBoxButton" Caption="Weapon Effects" Hint="Turn this option On/Off to feel the weapons you fire." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left End Object Controls(11)=moCheckBox'InputIFWeaponEffects' Begin Object class=moCheckBox NAme=InputIFPickupEffects WinWidth=0.300000 WinHeight=0.040000 WinLeft=0.100000 WinTop=0.933 ComponentClassName="xinterface.GUICheckBoxButton" Caption="Pickup Effects" Hint="Turn this option On/Off to feel the items you pick up." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left End Object Controls(12)=moCheckBox'InputIFPickupEffects' Begin Object class=moCheckBox NAme=InputIFDamageEffects WinWidth=0.300000 WinHeight=0.040000 WinLeft=0.563867 WinTop=0.852 ComponentClassName="xinterface.GUICheckBoxButton" Caption="Damage Effects" Hint="Turn this option On/Off to feel the damage you take." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left End Object Controls(13)=moCheckBox'InputIFDamageEffects' Begin Object class=moCheckBox NAme=InputIFGUIEffects WinWidth=0.300000 WinHeight=0.040000 WinLeft=0.563867 WinTop=0.933 ComponentClassName="xinterface.GUICheckBoxButton" Caption="GUI Effects" Hint="Turn this option On/Off to feel the GUI." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left End Object Controls(14)=moCheckBox'InputIFGUIEffects' Begin Object class=GUILabel Name=InputIForceLabel Caption="TouchSense Force Feedback" TextALign=TXTA_Center TextColor=(R=255,G=255,B=255,A=255) WinWidth=0.956250 WinHeight=32.000000 WinLeft=0.023437 WinTop=0.777000 End Object Controls(15)=GUILabel'InputIForceLabel' Begin Object class=moFloatEdit Name=InputMouseSmoothStr WinWidth=0.421875 WinLeft=0.472266 WinTop=0.324167 MinValue=0.0 MaxValue=1.0 Step=0.05 Caption="Mouse Smoothing Strength" CaptionWidth=0.725 ComponentJustification=TXTA_Left Hint="Adjust the amount of smoothing that is applied to mouse movements" End Object Controls(16)=moFloatEdit'InputMouseSmoothStr' Begin Object class=moFloatEdit Name=InputMouseAccel WinWidth=0.421875 WinLeft=0.472266 WinTop=0.405000 MinValue=0.0 MaxValue=100.0 Step=5 Caption="Mouse Accel. Threshold" CaptionWidth=0.725 ComponentJustification=TXTA_Left Hint="Adjust to determine the amount of movement needed before acceleration is applied" End Object Controls(17)=moFloatEdit'InputMouseAccel' Begin Object class=moFloatEdit Name=InputDodgeTime WinWidth=0.421875 WinLeft=0.472266 WinTop=0.582083 MinValue=0.0 MaxValue=1.0 Step=0.05 Caption="Dodge Double-Click Time" CaptionWidth=0.725 ComponentJustification=TXTA_Left Hint="Determines how fast you have to double click to dodge" End Object Controls(18)=moFloatEdit'InputDodgeTime' Begin Object class=moCheckBox NAme=InputMouseLag WinWidth=0.300000 WinHeight=0.040000 WinLeft=0.060938 WinTop=0.509791 ComponentClassName="xinterface.GUICheckBoxButton" Caption="Reduce Mouse Lag" Hint="Enable this option will reduce the amount of lag in your mouse." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left End Object Controls(19)=moCheckBox'InputMouseLag' WinTop=0.15 WinLeft=0 WinWidth=1 WinHeight=0.74 bAcceptsInput=false } |
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