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// ==================================================================== // Class: XInterface.Tab_InstantActionBaseRules // Parent: XInterface.GUITabPanel // // <Enter a description here> // ==================================================================== class Tab_InstantActionBaseRules extends UT2K3TabPanel; var config float LastFriendlyFire; var config bool LastWeaponStay; var config bool LastTranslocator; var config float LastGameSpeed; var config int LastGoalScore; var config int LastTimeLimit; var config int LastMaxLives; var Config bool bLastWeaponThrowing; var GUISlider MyGameSpeed; var moCheckBox MyWeaponStay; var moCheckBox MyTranslocator; var GUISlider MyFriendlyFire; var moNumericEdit MyGoalScore; var moNumericEdit MyTimeLimit; var moNumericEdit MyMaxLives; var moCheckBox MyWeaponThrowing; var moCheckBox MyBrightSkins; var localized string PercentText; function InitComponent(GUIController MyController, GUIComponent MyOwner) { local int NewGameSpeed; Super.Initcomponent(MyController, MyOwner); MyGameSpeed=GUISlider(Controls[4]); MyWeaponStay=moCheckBox(Controls[5]); MyTranslocator=moCheckBox(Controls[6]); MyFriendlyFire=GUISlider(Controls[8]); MyGoalScore=moNumericEdit(Controls[9]); MyTimeLimit=moNumericEdit(Controls[10]); MyMAxLives=moNumericEdit(Controls[11]); NewGameSpeed = int(LastGameSpeed * 100); MyGameSpeed.Value = Clamp(NewGameSpeed,50,200); MyWeaponStay.Checked(LastWeaponStay); MyFriendlyFire.Value = LastFriendlyFire * 100; MyTranslocator.Checked(LastTranslocator); MyGoalScore.SetValue(LastGoalScore); MyTimeLimit.SetValue(LastTimeLimit); MyMaxLives.SetValue(LastMaxLives); MyGameSpeed.OnDrawCaption = InternalGameSpeedDraw; MyFriendlyFire.OnDrawCaption = InternalFriendlyFireDraw; Controls[4].FriendlyLabel = GUILabel(Controls[3]); Controls[8].FriendlyLabel = GUILabel(Controls[7]); MyWeaponThrowing = moCheckBox(Controls[12]); MyWeaponThrowing.Checked(bLastWeaponThrowing); MyBrightSkins = moCheckBox(Controls[13]); MyBrightSkins.Checked(class'dmmutator'.default.bBrightSkins); } function string Play() { local string url; LastGameSpeed = MyGameSpeed.Value / 100; LastWeaponStay = MyWeaponStay.IsChecked(); LastTranslocator = MyTranslocator.IsChecked(); LastFriendlyFire = MyFriendlyFire.Value/100; LastGoalScore = MyGoalScore.GetValue(); LastTimeLimit = MyTimeLimit.GetValue(); LastMaxLives = MyMaxLives.GetValue(); bLastWeaponThrowing = MyWeaponThrowing.IsChecked(); SaveConfig(); url = "?GameSpeed="$LastGameSpeed$"?WeaponStay="$LastWeaponStay$"?Translocator="$LastTranslocator$"?FriendlyFireScale="$LastFriendlyFire; url = url$"?GoalScore="$LastGoalScore$"?TimeLimit="$LastTimeLimit$"?MaxLives="$LastMAxLives; if (bLastWeaponThrowing) URL=URL$"?AllowThrowing="$bLastWeaponThrowing; return url; } function string InternalGameSpeedDraw() { return "("$int(MyGameSpeed.Value)@PercentText$")"; } function string InternalFriendlyFireDraw() { return "("$int(MyFriendlyFire.Value)@PercentText$")"; } function BrightOnchange(GUIComponent Sender) { class'dmmutator'.default.bBrightSkins = MyBrightSkins.IsChecked(); class'dmmutator'.static.StaticSaveConfig(); } defaultproperties { Begin Object class=GUIImage Name=IARulesBK1 WinWidth=0.957500 WinHeight=0.156016 WinLeft=0.021641 WinTop=0.024687 Image=Material'InterfaceContent.Menu.BorderBoxD' ImageColor=(R=255,G=255,B=255,A=160); ImageRenderStyle=MSTY_Alpha ImageStyle=ISTY_Stretched End Object Controls(0)=GUIImage'IARulesBK1' Begin Object class=GUIImage Name=IARulesBK2 WinWidth=0.469219 WinHeight=0.487071 WinLeft=0.509922 WinTop=0.239531 Image=Material'InterfaceContent.Menu.BorderBoxD' ImageColor=(R=255,G=255,B=255,A=160); ImageRenderStyle=MSTY_Alpha ImageStyle=ISTY_Stretched End Object Controls(1)=GUIImage'IARulesBK2' Begin Object class=GUIImage Name=IARulesBK3 WinWidth=0.469219 WinHeight=0.487071 WinLeft=0.019531 WinTop=0.239531 Image=Material'InterfaceContent.Menu.BorderBoxD' ImageColor=(R=255,G=255,B=255,A=160); ImageRenderStyle=MSTY_Alpha ImageStyle=ISTY_Stretched End Object Controls(2)=GUIImage'IARulesBK3' Begin Object class=GUILabel Name=IARulesGameSpeedLabel Caption="Game Speed" TextALign=TXTA_Center TextColor=(R=255,G=255,B=255,A=255) WinWidth=0.500000 WinHeight=32.000000 WinLeft=0.250000 WinTop=0.041406 StyleName="TextLabel" End Object Controls(3)=GUILabel'IARulesGameSpeedLabel' Begin Object class=GUISlider Name=IARulesGameSpeedSlider WinWidth=0.250000 WinLeft=0.375000 WinTop=0.097552 MinValue=50 MaxValue=200 Hint="This option controls how fast the game will be played." End Object Controls(4)=GUISlider'IARulesGameSpeedSlider' Begin Object class=moCheckBox Name=IARulesWeaponStay WinWidth=0.400000 WinHeight=0.040000 WinLeft=0.050000 WinTop=0.315104 Caption="Weapon Stay" Hint="When enabled, weapons will always be available for pickup." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left End Object Controls(5)=moCheckBox'IARulesWeaponStay' Begin Object class=moCheckBox Name=IARulesTranslocator WinWidth=0.400000 WinHeight=0.040000 WinLeft=0.050000 WinTop=0.428125 Caption="Include Translocator" CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left Hint="Enable this option to allow Translocators." End Object Controls(6)=moCheckBox'IARulesTranslocator' Begin Object class=GUILabel Name=IARulesFriendlyFireLabel Caption="FriendlyFire" TextALign=TXTA_Center TextColor=(R=255,G=255,B=255,A=255) WinWidth=0.400000 WinHeight=0.040000 WinLeft=0.050000 WinTop=0.540833 StyleName="TextLabel" End Object Controls(7)=GUILabel'IARulesFriendlyFireLabel' Begin Object class=GUISlider Name=IARulesFriendlyFireSlider WinWidth=0.4 WinHeight=0.04 WinLeft=0.05 WinTop=0.6 MinValue=0 MaxValue=200 Hint="This option controls how much damage you do to teammates." End Object Controls(8)=GUISlider'IARulesFriendlyFireSlider' Begin Object class=moNumericEdit Name=IARulesGoalScore WinWidth=0.400000 WinHeight=0.040000 WinLeft=0.553906 WinTop=0.315104 Caption="Goal Score" CaptionWidth=0.7 MinValue=0 MaxValue=99 ComponentJustification=TXTA_Left Hint="The game will end when this threshold is met." End Object Controls(9)=moNumericEdit'IARulesGoalScore' Begin Object class=moNumericEdit Name=IARulesTimeLimit WinWidth=0.400000 WinHeight=0.040000 WinLeft=0.553906 WinTop=0.428125 Caption="Time Limit" CaptionWidth=0.7 MinValue=0 MaxValue=3600 ComponentJustification=TXTA_Left Hint="The game will end after this many minutes of play." End Object Controls(10)=moNumericEdit'IARulesTimeLimit' Begin Object class=moNumericEdit Name=IARulesMaxLives WinWidth=0.400000 WinHeight=0.040000 WinLeft=0.553906 WinTop=0.547656 Caption="Max Lives" CaptionWidth=0.7 MinValue=0 MaxValue=255 ComponentJustification=TXTA_Left Hint="If this value is not 0, you will only respawn this many times." End Object Controls(11)=moNumericEdit'IARulesMaxLives' Begin Object class=moCheckBox Name=IARulesAllowWeaponThrow WinWidth=0.400000 WinHeight=0.040000 WinLeft=0.050000 WinTop=0.370833 Caption="Allow Weapon Throwing" Hint="When selected, a player will have the ability to throw out his current weapon." bSquare=true ComponentJustification=TXTA_Left CaptionWidth=0.9 End Object Controls(12)=moCheckBox'IARulesAllowWeaponThrow' Begin Object class=moCheckBox Name=IARulesBrightSkins WinWidth=0.390626 WinHeight=0.040000 WinLeft=0.048242 WinTop=0.479585 Caption="Bright Skins" Hint="When selected, the server will cause the skins to be brighter than usual." bSquare=true ComponentJustification=TXTA_Left OnChange=BrightOnChange CaptionWidth=0.925 End Object Controls(13)=moCheckBox'IARulesBrightSkins' WinTop=0.15 WinLeft=0 WinWidth=1 WinHeight=0.77 bAcceptsInput=false bLastWeaponThrowing=true PercentText="percent" } |
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