defaultproperties
{
Begin Object class=GUIImage Name=InputBK1
WinWidth=0.381328
WinHeight=0.636485
WinLeft=0.021641
WinTop=0.106510
Image=Material'InterfaceContent.Menu.BorderBoxD'
ImageColor=(R=255,G=255,B=255,A=160);
ImageRenderStyle=MSTY_Alpha
ImageStyle=ISTY_Stretched
End Object
Controls(0)=GUIImage'InputBK1'
Begin Object class=moCheckBox NAme=InputAutoAim
WinWidth=0.300000
WinHeight=0.040000
WinLeft=0.060938
WinTop=0.057396
ComponentClassName="xinterface.GUICheckBoxButton"
Caption="Auto Aim"
Hint="Enabling this option will activate computer-assisted aiming in single player games."
CaptionWidth=0.9
bSquare=true
ComponentJustification=TXTA_Left
bVisible=false;
End Object
Controls(1)=moCheckBox'InputAutoAim'
Begin Object class=moCheckBox NAme=InputAutoSlope
WinWidth=0.300000
WinHeight=0.040000
WinLeft=0.060937
WinTop=0.175989
ComponentClassName="xinterface.GUICheckBoxButton"
Caption="Auto Slope"
Hint="When enabled, your view will automatically pitch up/down when on a slope."
CaptionWidth=0.9
bSquare=true
ComponentJustification=TXTA_Left
End Object
Controls(2)=moCheckBox'InputAutoSlope'
Begin Object class=moCheckBox NAme=InputInvertMouse
WinWidth=0.300000
WinHeight=0.040000
WinLeft=0.060938
WinTop=0.321927
ComponentClassName="xinterface.GUICheckBoxButton"
Caption="Invert Mouse"
Hint="When enabled, the Y axis of your mouse will be inverted."
CaptionWidth=0.9
bSquare=true
ComponentJustification=TXTA_Left
End Object
Controls(3)=moCheckBox'InputInvertMouse'
Begin Object class=moCheckBox NAme=InputMouseSmoothing
WinWidth=0.300000
WinHeight=0.040000
WinLeft=0.060938
WinTop=0.416041
ComponentClassName="xinterface.GUICheckBoxButton"
Caption="Mouse Smoothing"
Hint="Enable this option to automatically smooth out movements in your mouse."
CaptionWidth=0.9
bSquare=true
ComponentJustification=TXTA_Left
End Object
Controls(4)=moCheckBox'InputMouseSmoothing'
Begin Object class=moCheckBox NAme=InputUseJoystick
WinWidth=0.300000
WinHeight=0.040000
WinLeft=0.060938
WinTop=0.651302
ComponentClassName="xinterface.GUICheckBoxButton"
Caption="Enable Joystick"
Hint="Enable this option to enable joystick support."
CaptionWidth=0.9
bSquare=true
ComponentJustification=TXTA_Left
End Object
Controls(5)=moCheckBox'InputUseJoystick'
Begin Object class=GUILabel Name=InputSliderLabel1
Caption="Mouse Sensitivity (In Game)"
TextALign=TXTA_Center
TextColor=(R=255,G=255,B=255,A=255)
WinWidth=0.332422
WinHeight=32.000000
WinLeft=0.543945
WinTop=0.126042
bVisible=false
End Object
Controls(6)=GUILabel'InputSliderLabel1'
Begin Object class=moFloatEdit Name=InputMouseSensitivity
WinWidth=0.421875
WinLeft=0.472266
WinTop=0.105365
MinValue=1.0
MaxValue=25.0
Step=0.25
Caption="Mouse Sensitivity (In Game)"
CaptionWidth=0.725
ComponentJustification=TXTA_Left
Hint="Adjust mouse sensitivity"
End Object
Controls(7)=moFloatEdit'InputMouseSensitivity'
Begin Object class=GUILabel Name=InputSliderLabel2
Caption="Mouse Sensitivity (Menus)"
TextALign=TXTA_Center
TextColor=(R=255,G=255,B=255,A=255)
WinWidth=0.308594
WinHeight=32.000000
WinLeft=0.548828
WinTop=0.327865
bVisible=false
End Object
Controls(8)=GUILabel'InputSliderLabel2'
Begin Object class=moFloatEdit Name=InputMenuSensitivity
WinWidth=0.421875
WinLeft=0.472266
WinTop=0.188698
MinValue=1.0
MaxValue=6.0
Step=0.25
Caption="Mouse Sensitivity (Menus)"
CaptionWidth=0.725
ComponentJustification=TXTA_Left
Hint="Adjust mouse speed within the menus"
End Object
Controls(9)=moFloatEdit'InputMenuSensitivity'
Begin Object class=GUIImage Name=InputBK2
WinWidth=0.957500
WinHeight=0.240977
WinLeft=0.021641
WinTop=0.76
Image=Material'InterfaceContent.Menu.BorderBoxD'
ImageColor=(R=255,G=255,B=255,A=160);
ImageRenderStyle=MSTY_Alpha
ImageStyle=ISTY_Stretched
End Object
Controls(10)=GUIImage'InputBK2'
Begin Object class=moCheckBox NAme=InputIFWeaponEffects
WinWidth=0.300000
WinHeight=0.040000
WinLeft=0.100000
WinTop=0.852
ComponentClassName="xinterface.GUICheckBoxButton"
Caption="Weapon Effects"
Hint="Turn this option On/Off to feel the weapons you fire."
CaptionWidth=0.9
bSquare=true
ComponentJustification=TXTA_Left
End Object
Controls(11)=moCheckBox'InputIFWeaponEffects'
Begin Object class=moCheckBox NAme=InputIFPickupEffects
WinWidth=0.300000
WinHeight=0.040000
WinLeft=0.100000
WinTop=0.933
ComponentClassName="xinterface.GUICheckBoxButton"
Caption="Pickup Effects"
Hint="Turn this option On/Off to feel the items you pick up."
CaptionWidth=0.9
bSquare=true
ComponentJustification=TXTA_Left
End Object
Controls(12)=moCheckBox'InputIFPickupEffects'
Begin Object class=moCheckBox NAme=InputIFDamageEffects
WinWidth=0.300000
WinHeight=0.040000
WinLeft=0.563867
WinTop=0.852
ComponentClassName="xinterface.GUICheckBoxButton"
Caption="Damage Effects"
Hint="Turn this option On/Off to feel the damage you take."
CaptionWidth=0.9
bSquare=true
ComponentJustification=TXTA_Left
End Object
Controls(13)=moCheckBox'InputIFDamageEffects'
Begin Object class=moCheckBox NAme=InputIFGUIEffects
WinWidth=0.300000
WinHeight=0.040000
WinLeft=0.563867
WinTop=0.933
ComponentClassName="xinterface.GUICheckBoxButton"
Caption="GUI Effects"
Hint="Turn this option On/Off to feel the GUI."
CaptionWidth=0.9
bSquare=true
ComponentJustification=TXTA_Left
End Object
Controls(14)=moCheckBox'InputIFGUIEffects'
Begin Object class=GUILabel Name=InputIForceLabel
Caption="TouchSense Force Feedback"
TextALign=TXTA_Center
TextColor=(R=255,G=255,B=255,A=255)
WinWidth=0.956250
WinHeight=32.000000
WinLeft=0.023437
WinTop=0.777000
End Object
Controls(15)=GUILabel'InputIForceLabel'
Begin Object class=moFloatEdit Name=InputMouseSmoothStr
WinWidth=0.421875
WinLeft=0.472266
WinTop=0.324167
MinValue=0.0
MaxValue=1.0
Step=0.05
Caption="Mouse Smoothing Strength"
CaptionWidth=0.725
ComponentJustification=TXTA_Left
Hint="Adjust the amount of smoothing that is applied to mouse movements"
End Object
Controls(16)=moFloatEdit'InputMouseSmoothStr'
Begin Object class=moFloatEdit Name=InputMouseAccel
WinWidth=0.421875
WinLeft=0.472266
WinTop=0.405000
MinValue=0.0
MaxValue=100.0
Step=5
Caption="Mouse Accel. Threshold"
CaptionWidth=0.725
ComponentJustification=TXTA_Left
Hint="Adjust to determine the amount of movement needed before acceleration is applied"
End Object
Controls(17)=moFloatEdit'InputMouseAccel'
Begin Object class=moFloatEdit Name=InputDodgeTime
WinWidth=0.421875
WinLeft=0.472266
WinTop=0.582083
MinValue=0.0
MaxValue=1.0
Step=0.05
Caption="Dodge Double-Click Time"
CaptionWidth=0.725
ComponentJustification=TXTA_Left
Hint="Determines how fast you have to double click to dodge"
End Object
Controls(18)=moFloatEdit'InputDodgeTime'
Begin Object class=moCheckBox NAme=InputMouseLag
WinWidth=0.300000
WinHeight=0.040000
WinLeft=0.060938
WinTop=0.509791
ComponentClassName="xinterface.GUICheckBoxButton"
Caption="Reduce Mouse Lag"
Hint="Enable this option will reduce the amount of lag in your mouse."
CaptionWidth=0.9
bSquare=true
ComponentJustification=TXTA_Left
End Object
Controls(19)=moCheckBox'InputMouseLag'
WinTop=0.15
WinLeft=0
WinWidth=1
WinHeight=0.74
bAcceptsInput=false
}
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