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XInterface.Tab_IForceSettings

Extends
UT2K3TabPanel

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPanel
            |   
            +-- XInterface.GUITabPanel
               |   
               +-- XInterface.UT2K3TabPanel
                  |   
                  +-- XInterface.Tab_IForceSettings

Variables Summary
moCheckBoxAutoAim
moCheckBoxAutoSlope
moFloatEditDoubleClick
moCheckBoxifDamage
moCheckBoxifGUI
moCheckBoxifPickup
moCheckBoxifWeapon
moCheckBoxInvertMouse
moFloatEditMenuSens
moCheckBoxMouseLag
moFloatEditMouseSens
moCheckBoxMouseSmooth
moFloatEditMouseSmoothStr
moFloatEditMouseThreshold
moCheckBoxUseJoystick
Inherited Variables from XInterface.GUITabPanel
bFillHeight, FadeInTime, MyButton, PanelCaption

Functions Summary
function InitComponent (GUIController MyController, GUIComponent MyOwner))
function InternalOnChange (GUIComponent Sender))
Inherited Functions from XInterface.GUITabPanel
CanShowPanel, Free, InitPanel, OnDestroyPanel, Refresh, ShowPanel


Variables Detail

AutoAim Source code

var moCheckBox AutoAim;

AutoSlope Source code

var moCheckBox AutoSlope;

DoubleClick Source code

var moFloatEdit DoubleClick;

ifDamage Source code

var moCheckBox ifDamage;

ifGUI Source code

var moCheckBox ifGUI;

ifPickup Source code

var moCheckBox ifPickup;

ifWeapon Source code

var moCheckBox ifWeapon;

InvertMouse Source code

var moCheckBox InvertMouse;

MenuSens Source code

var moFloatEdit MenuSens;

MouseLag Source code

var moCheckBox MouseLag;

MouseSens Source code

var moFloatEdit MouseSens;

MouseSmooth Source code

var moCheckBox MouseSmooth;

MouseSmoothStr Source code

var moFloatEdit MouseSmoothStr;

MouseThreshold Source code

var moFloatEdit MouseThreshold;

UseJoystick Source code

var moCheckBox UseJoystick;


Functions Detail

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner) )

InternalOnChange Source code

function InternalOnChange ( GUIComponent Sender) )


Defaultproperties

defaultproperties
{
	Begin Object class=GUIImage Name=InputBK1
		WinWidth=0.381328
		WinHeight=0.636485
		WinLeft=0.021641
		WinTop=0.106510
		Image=Material'InterfaceContent.Menu.BorderBoxD'
		ImageColor=(R=255,G=255,B=255,A=160);
		ImageRenderStyle=MSTY_Alpha
		ImageStyle=ISTY_Stretched
	End Object
	Controls(0)=GUIImage'InputBK1'


	Begin Object class=moCheckBox NAme=InputAutoAim
		WinWidth=0.300000
		WinHeight=0.040000
		WinLeft=0.060938
		WinTop=0.057396
		ComponentClassName="xinterface.GUICheckBoxButton"
		Caption="Auto Aim"
		Hint="Enabling this option will activate computer-assisted aiming in single player games."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
		bVisible=false;
	End Object
	Controls(1)=moCheckBox'InputAutoAim'


	Begin Object class=moCheckBox NAme=InputAutoSlope
		WinWidth=0.300000
		WinHeight=0.040000
		WinLeft=0.060937
		WinTop=0.175989
		ComponentClassName="xinterface.GUICheckBoxButton"
		Caption="Auto Slope"
		Hint="When enabled, your view will automatically pitch up/down when on a slope."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(2)=moCheckBox'InputAutoSlope'


	Begin Object class=moCheckBox NAme=InputInvertMouse
		WinWidth=0.300000
		WinHeight=0.040000
		WinLeft=0.060938
		WinTop=0.321927
		ComponentClassName="xinterface.GUICheckBoxButton"
		Caption="Invert Mouse"
		Hint="When enabled, the Y axis of your mouse will be inverted."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(3)=moCheckBox'InputInvertMouse'


	Begin Object class=moCheckBox NAme=InputMouseSmoothing
		WinWidth=0.300000
		WinHeight=0.040000
		WinLeft=0.060938
		WinTop=0.416041
		ComponentClassName="xinterface.GUICheckBoxButton"
		Caption="Mouse Smoothing"
		Hint="Enable this option to automatically smooth out movements in your mouse."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(4)=moCheckBox'InputMouseSmoothing'


	Begin Object class=moCheckBox NAme=InputUseJoystick
		WinWidth=0.300000
		WinHeight=0.040000
		WinLeft=0.060938
		WinTop=0.651302
		ComponentClassName="xinterface.GUICheckBoxButton"
		Caption="Enable Joystick"
		Hint="Enable this option to enable joystick support."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(5)=moCheckBox'InputUseJoystick'



	Begin Object class=GUILabel Name=InputSliderLabel1
		Caption="Mouse Sensitivity (In Game)"
		TextALign=TXTA_Center
		TextColor=(R=255,G=255,B=255,A=255)
		WinWidth=0.332422
		WinHeight=32.000000
		WinLeft=0.543945
		WinTop=0.126042
        bVisible=false
	End Object
	Controls(6)=GUILabel'InputSliderLabel1'


	Begin Object class=moFloatEdit Name=InputMouseSensitivity
		WinWidth=0.421875
		WinLeft=0.472266
		WinTop=0.105365
		MinValue=1.0
		MaxValue=25.0
        Step=0.25
		Caption="Mouse Sensitivity (In Game)"
		CaptionWidth=0.725
		ComponentJustification=TXTA_Left
		Hint="Adjust mouse sensitivity"
	End Object
	Controls(7)=moFloatEdit'InputMouseSensitivity'


	Begin Object class=GUILabel Name=InputSliderLabel2
		Caption="Mouse Sensitivity (Menus)"
		TextALign=TXTA_Center
		TextColor=(R=255,G=255,B=255,A=255)
		WinWidth=0.308594
		WinHeight=32.000000
		WinLeft=0.548828
		WinTop=0.327865
        bVisible=false
	End Object
	Controls(8)=GUILabel'InputSliderLabel2'


	Begin Object class=moFloatEdit Name=InputMenuSensitivity
		WinWidth=0.421875
		WinLeft=0.472266
		WinTop=0.188698
		MinValue=1.0
		MaxValue=6.0
        Step=0.25
		Caption="Mouse Sensitivity (Menus)"
		CaptionWidth=0.725
		ComponentJustification=TXTA_Left
		Hint="Adjust mouse speed within the menus"
	End Object
	Controls(9)=moFloatEdit'InputMenuSensitivity'


	Begin Object class=GUIImage Name=InputBK2
		WinWidth=0.957500
		WinHeight=0.240977
		WinLeft=0.021641
		WinTop=0.76
		Image=Material'InterfaceContent.Menu.BorderBoxD'
		ImageColor=(R=255,G=255,B=255,A=160);
		ImageRenderStyle=MSTY_Alpha
		ImageStyle=ISTY_Stretched
	End Object
	Controls(10)=GUIImage'InputBK2'


	Begin Object class=moCheckBox NAme=InputIFWeaponEffects
		WinWidth=0.300000
		WinHeight=0.040000
		WinLeft=0.100000
		WinTop=0.852
		ComponentClassName="xinterface.GUICheckBoxButton"
		Caption="Weapon Effects"
		Hint="Turn this option On/Off to feel the weapons you fire."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(11)=moCheckBox'InputIFWeaponEffects'


	Begin Object class=moCheckBox NAme=InputIFPickupEffects
		WinWidth=0.300000
		WinHeight=0.040000
		WinLeft=0.100000
		WinTop=0.933
		ComponentClassName="xinterface.GUICheckBoxButton"
		Caption="Pickup Effects"
		Hint="Turn this option On/Off to feel the items you pick up."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(12)=moCheckBox'InputIFPickupEffects'


	Begin Object class=moCheckBox NAme=InputIFDamageEffects
		WinWidth=0.300000
		WinHeight=0.040000
		WinLeft=0.563867
		WinTop=0.852
		ComponentClassName="xinterface.GUICheckBoxButton"
		Caption="Damage Effects"
		Hint="Turn this option On/Off to feel the damage you take."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(13)=moCheckBox'InputIFDamageEffects'


	Begin Object class=moCheckBox NAme=InputIFGUIEffects
		WinWidth=0.300000
		WinHeight=0.040000
		WinLeft=0.563867
		WinTop=0.933
		ComponentClassName="xinterface.GUICheckBoxButton"
		Caption="GUI Effects"
		Hint="Turn this option On/Off to feel the GUI."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(14)=moCheckBox'InputIFGUIEffects'


	Begin Object class=GUILabel Name=InputIForceLabel
		Caption="TouchSense Force Feedback"
		TextALign=TXTA_Center
		TextColor=(R=255,G=255,B=255,A=255)
		WinWidth=0.956250
		WinHeight=32.000000
		WinLeft=0.023437
		WinTop=0.777000
	End Object
	Controls(15)=GUILabel'InputIForceLabel'


	Begin Object class=moFloatEdit Name=InputMouseSmoothStr
		WinWidth=0.421875
		WinLeft=0.472266
		WinTop=0.324167
		MinValue=0.0
		MaxValue=1.0
        Step=0.05
		Caption="Mouse Smoothing Strength"
		CaptionWidth=0.725
		ComponentJustification=TXTA_Left
		Hint="Adjust the amount of smoothing that is applied to mouse movements"
	End Object
	Controls(16)=moFloatEdit'InputMouseSmoothStr'


	Begin Object class=moFloatEdit Name=InputMouseAccel
		WinWidth=0.421875
		WinLeft=0.472266
		WinTop=0.405000
		MinValue=0.0
		MaxValue=100.0
        Step=5
		Caption="Mouse Accel. Threshold"
		CaptionWidth=0.725
		ComponentJustification=TXTA_Left
		Hint="Adjust to determine the amount of movement needed before acceleration is applied"
	End Object
	Controls(17)=moFloatEdit'InputMouseAccel'


	Begin Object class=moFloatEdit Name=InputDodgeTime
		WinWidth=0.421875
		WinLeft=0.472266
		WinTop=0.582083
		MinValue=0.0
		MaxValue=1.0
        Step=0.05
		Caption="Dodge Double-Click Time"
		CaptionWidth=0.725
		ComponentJustification=TXTA_Left
		Hint="Determines how fast you have to double click to dodge"
	End Object
	Controls(18)=moFloatEdit'InputDodgeTime'


	Begin Object class=moCheckBox NAme=InputMouseLag
		WinWidth=0.300000
		WinHeight=0.040000
		WinLeft=0.060938
		WinTop=0.509791
		ComponentClassName="xinterface.GUICheckBoxButton"
		Caption="Reduce Mouse Lag"
		Hint="Enable this option will reduce the amount of lag in your mouse."
		CaptionWidth=0.9
		bSquare=true
		ComponentJustification=TXTA_Left
	End Object
	Controls(19)=moCheckBox'InputMouseLag'



	WinTop=0.15
	WinLeft=0
	WinWidth=1
	WinHeight=0.74
	bAcceptsInput=false


}

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Creation time: Do 14.8.2014 09:58:24.098 - Created with UnCodeX