| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation | 
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Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.WeaponDamageType
         |   
         +-- Betrayal.BetrayalDamTypeMercuryDirectHit
            |   
            +-- Betrayal.BetrayalDamTypeMercuryHeadHit
               |   
               +-- Betrayal.BetrayalDamTypeMercuryPunchThroughHead
| Functions Summary | ||
|---|---|---|
|  | GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth) | |
| Inherited Functions from Betrayal.BetrayalDamTypeMercuryHeadHit | 
|---|
| IncrementKills | 
| Inherited Functions from Betrayal.BetrayalDamTypeMercuryDirectHit | 
|---|
| GetHitEffects | 
| Functions Detail | 
|---|
 GetHitEffects  Source code
 GetHitEffects  Source codeNo flame effects for punch through.
| Defaultproperties | 
|---|
| defaultproperties
{
	DeathString = "%k drove a mercury missile through %o's head."
	KDeathVel   = 400.0
	bFlaming    = False
}
 | 
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation | 
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