defaultproperties
{
Begin Object Class=SpriteEmitter Name=ExplosionChunks
Acceleration=(Z=-900.000000)
UseCollision=True
UseMaxCollisions=True
DampingFactorRange=(X=(Min=0.300000,Max=0.500000),Y=(Min=0.300000,Max=0.500000),Z=(Min=0.300000,Max=0.500000))
MaxCollisions=(Min=5.000000,Max=15.000000)
UseColorScale=True
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.900000,Color=(B=255,G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
MaxParticles=50
RespawnDeadParticles=False
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=10.000000,Max=10.000000)
StartSizeRange=(X=(Min=2.000000,Max=6.000000),Y=(Min=2.000000,Max=6.000000),Z=(Min=2.000000,Max=6.000000))
UniformSize=True
InitialParticlesPerSecond=1000.000000
AutomaticInitialSpawning=False
DrawStyle=PTDS_AlphaBlend
Texture=Texture'EmitterTextures.MultiFrame.rockchunks02'
TextureUSubdivisions=4
TextureVSubdivisions=4
UseRandomSubdivision=True
LifetimeRange=(Min=2.000000,Max=3.000000)
StartVelocityRadialRange=(Min=-200.000000,Max=-700.000000)
GetVelocityDirectionFrom=PTVD_AddRadial
SecondsBeforeInactive=0
End Object
Emitters(2) = SpriteEmitter'ExplosionChunks'
LifeSpan = 3.1
} |