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Betrayal.BetrayalShockBeamEffect

Extends
ShockBeamEffect

BetrayalShockBeamEffect Creation date: 2011-03-13 10:08 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.xEmitter
      |   
      +-- XWeapons.ShockBeamEffect
         |   
         +-- Betrayal.BetrayalShockBeamEffect

Direct Known Subclasses:

BetrayalAltShockBeamEffect

Variables Summary
class<ShockBeamCoil>CoilClassColors[2]
class<ShockBeamEffect>ExtraBeamClassColors[2]
byteLightHueColors[2]
class<ShockMuzFlash3rd>MuzFlash3ClassColors[2]
class<ShockMuzFlash>MuzFlashClassColors[2]
MaterialSkinColors[2]
Inherited Variables from XWeapons.ShockBeamEffect
CoilClass, HitNormal, MuzFlash3Class, MuzFlashClass
Inherited Variables from Engine.xEmitter
bCallPreSpawn, bForceAffected, blockOnNet, bSuspendWhenNotVisible, Expire, mAirResistance, mAtLeastOneFrame, mAttenFunc, mAttenKa, mAttenKb, mAttenuate, mAttraction, mBendStrength, mBounds, mbSpinningNodes, mChildEmitter, mChildName, mColElasticity, mCollision, mColMakeSound, mColorRange[2], mDelayRange[2], mDir, mDirDev, mDistanceAtten, mGrowthRate, mHeadIndex, mInvTileCols, mLastPos, mLastVector, mLifeColorMap, mLifeRange[2], mMassRange[2], mMaxParticles, mMeshNodes[8], mNumActivePcl, mNumSprings, mNumTileColumns, mNumTileRows, mNumUpdates, mOwnerVelocityFactor, mParticleType, mpAttenFunc, mPauseTimer, mpIterator, mPosColorMapXY, mPosColorMapXZ, mPosDev, mPosRelative, mpParticles, mpSprings, mRandMeshes, mRandOrient, mRandTextures, mRegen, mRegenBias, mRegenDist, mRegenOffTime[2], mRegenOnTime[2], mRegenPause, mRegenRange[2], mRegenTimer, mRenderableVerts, mSizeRange[2], mSourceActor, mSpawningType, mSpawnVecA, mSpawnVecB, mSpeedRange[2], mSphere, mSpinRange[2], mStartParticles, mT, mTexU, mTexV, mTileAnimation, mTime, mTotalTiles, mUseMeshNodes, mWaveAmplitude, mWaveFrequency, mWaveLockEnd, mWavePhaseA, mWavePhaseB, mWaveShift, SourceStaticMesh, springD, springK, springMaxCompress, springMaxStretch, SystemHandle

Enumerations Summary
Inherited Enumerations from Engine.xEmitter
EAttenFunc, ExParticleTypes, ExSpawningTypes

Functions Summary
functionint PickColor ()))
function PostBeginPlay ()))
function SpawnEffects ()))
function SpawnImpactEffects (rotator HitRot, vector EffectLoc))
Inherited Functions from XWeapons.ShockBeamEffect
AimAt, CheckMaxEffectDistance, PostNetBeginPlay, SpawnEffects, SpawnImpactEffects
Inherited Functions from Engine.xEmitter
ClampToMaxParticles, CollisionSound, PrecacheContent, PreSpawned, Trigger, UpdatePrecacheMaterials


Variables Detail

CoilClassColors[2] Source code

var class<ShockBeamCoil> CoilClassColors[2];

ExtraBeamClassColors[2] Source code

var class<ShockBeamEffect> ExtraBeamClassColors[2];

LightHueColors[2] Source code

var byte LightHueColors[2];

MuzFlash3ClassColors[2] Source code

var class<ShockMuzFlash3rd> MuzFlash3ClassColors[2];

MuzFlashClassColors[2] Source code

var class<ShockMuzFlash> MuzFlashClassColors[2];

SkinColors[2] Source code

var Material SkinColors[2];


Functions Detail

PickColor Source code

simulated function int PickColor ( ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

SpawnEffects Source code

simulated function SpawnEffects ( ) )

SpawnImpactEffects Source code

simulated function SpawnImpactEffects ( rotator HitRot, vector EffectLoc) )


Defaultproperties

defaultproperties
{
	bNetTemporary = false


	CoilClassColors[0]      = class'ShockBeamCoilB'
	MuzFlashClassColors[0]  = class'ShockMuzFlashB'
	MuzFlash3ClassColors[0] = class'ShockMuzFlashB3rd'
	ExtraBeamClassColors[0] = class'ExtraRedBeam'
	SkinColors[0]           = Material'InstagibEffects.RedSuperShockBeam'
	LightHueColors[0]       = 0


	CoilClassColors[1]      = class'ShockBeamCoilBlue'
	MuzFlashClassColors[1]  = class'ShockMuzFlash'
	MuzFlash3ClassColors[1] = class'ShockMuzFlash3rd'
	ExtraBeamClassColors[1] = class'ExtraBlueBeam'
	SkinColors[1]           = Material'InstagibEffects.BlueSuperShockTex'
	LightHueColors[1]       = 230
}



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Creation time: Do 14.8.2014 09:58:00.521 - Created with UnCodeX